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Patent Searching and Data


Title:
遊技機
Document Type and Number:
Japanese Patent JP6915201
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a technique automatically adjusting to an optimal volume in a game machine allowing a player to adjust the volume.SOLUTION: A pachinko game machine includes a speaker, a DIP switch for setting a volume, and a cross button. Further, the game machine is configured to set up the volume in a plurality of stages, causes a volume storage part of an image control board to store a setup value of the volume, and outputs a voice from a speaker according to the stored setup value. In a case where a prescribed condition is satisfied during a standby state, when the volume based on the hardware value which is the value set up by the DIP switch is larger than a volume based on a reference value, the pachinko machine sets the setup value to a hardware value and, when the volume based on the hardware value is not larger than the volume based on the reference value, sets the setup value to the reference value.SELECTED DRAWING: Figure 40

Inventors:
Aisaka Masanori
Toshihiko Hiraguchi
Hironobu Komiya
Application Number:
JP2017165602A
Publication Date:
August 04, 2021
Filing Date:
August 30, 2017
Export Citation:
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Assignee:
Sansei R&D Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2014210058A
JP2015208347A
JP201464709A
Attorney, Agent or Firm:
Cosmos International Patent and Trademark Office