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Title:
ATHLETIC GAME DEVICE
Document Type and Number:
Japanese Patent JPH05245228
Kind Code:
A
Abstract:

PURPOSE: To obtain a score corresponding to the ability of an athlete by calculating the score with the use of a fuzzy inference from signals correlating with switches linked to markers and adapted to respectively cancel specific indicating conditions of the markers and having a number equal to the number of the markers, or from signals relating to the positions of the markers.

CONSTITUTION: An athletic game device is provided with a molding incorporating a plurality of markers 2 which indicate specific indicating conditions, a control part 3 for repeating the supply of power to the markers 2 which therefore respectively indicate specific indicating conditions, switches 5 respectively linked to the markers 2 and having a number equal to the number of the markers, for respectively canceling specific indicating condition of the markers 2, and a display panel 42 for indicting thereon a score having calculated by the control part from signals from the operated those of the switches. The control part 3 receives signals correlating to the operations of the switches 5, and calculates a score with the use of a fuzzy inference, having a means for selectively deenergizing a suitable number of the markers 2.


Inventors:
SUMINO AYUMI
HIRAMATSU HITOSHI
Application Number:
JP6907191A
Publication Date:
September 24, 1993
Filing Date:
March 07, 1991
Export Citation:
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Assignee:
OG GIKEN CO LTD
International Classes:
A63B23/00; A63B26/00; (IPC1-7): A63B23/00



 
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