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Title:
BEHAVING ABILITY CONTROLLING METHOD OF PLAYER CHARACTER, RECORDING MEDIUM RECORDING BEHAVING ABILITY CONTROLLING PROGRAM AND GAME DEVICE
Document Type and Number:
Japanese Patent JP3201752
Kind Code:
B2
Abstract:

PROBLEM TO BE SOLVED: To provide a behaving ability controlling method, etc., of a player character capable of increasing pleasure of elaborating a strategy by providing variety to the equipment of a power up item.
SOLUTION: When one element in an arrangeable element list is selected and a square in an element-arranging table is selected (steps S203 and S204 are YES), whether this selected square is a blank or not is judged (Step S205). When the selected square is blank, the selected element is registered in the square of an element-arranging table (step S206). In addition, a value (difference information) obtained by subtracting the level of the arranged element from the level of the square is registered in the selected square (step S210). When using of an element is selected in a scene where a player character fights, the efficiency is varied in accordance with difference information corresponding to the element.


Inventors:
Hiromichi Tanaka
Tetsunobu Kakuda
Application Number:
JP20071899A
Publication Date:
August 27, 2001
Filing Date:
July 14, 1999
Export Citation:
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Assignee:
Square Inc.
International Classes:
A63F13/45; A63F13/42; A63F13/53; A63F13/58; A63F13/822; (IPC1-7): A63F13/10
Other References:
【文献】ファイナルファンタジー▲VII▼ 解体真書,スタジオベントスタッフ,株式会社アスキー,1997年3月24日,p.98~p.99
Attorney, Agent or Firm:
Chiaki Miyoshi



 
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