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Patent Searching and Data


Title:
FOOTBALL GAME MACHINE AND PROGRAM MEMORY MEDIUM
Document Type and Number:
Japanese Patent JP3703673
Kind Code:
B2
Abstract:

PROBLEM TO BE SOLVED: To provide a football game machine and program memory medium which reproduces actual atmosphere of play and improves fascinating aspects.
SOLUTION: The football game machine moves and displays one or plural number of playing characters and a ball character in a game space. The machine is equipped with an operation part that supports a trackball 16a which rotates freely in any direction, a detection means that detects rotation information of the trackball 16a and a ball display control means that sets the position of the ball character on monitors 3A and 3B using the detected rotation information.


Inventors:
Katsunori Okita
Kitae
Kazutaka Kubota
Takeda Toru
Hiroki Harano
Kazuma Konishi
Application Number:
JP2000014616A
Publication Date:
October 05, 2005
Filing Date:
January 24, 2000
Export Citation:
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Assignee:
KONAMI CORPORATION
International Classes:
A63F13/245; A63F13/42; A63F13/45; A63F13/55; A63F13/812; (IPC1-7): A63F13/00; A63F13/06; A63F13/10
Domestic Patent References:
JP10113471A
JP1190045A
JP8103566A
Other References:
ザ・ベストゲーム2,株式会社新声社,1998年1月17日,p.132
アミューズメント産業,株式会社アミューズメント産業出版,1999年9月26日,第333号(平成11年10月号),p.30,p.107
Attorney, Agent or Firm:
Etsushi Kotani
Kyuichi Ueki
Takao Ito