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Title:
ゲーム装置、ゲーム処理方法、ならびに、プログラム
Document Type and Number:
Japanese Patent JP4392446
Kind Code:
B2
Abstract:
In a game device (200), a memory unit (201) stores a position of a player character, a position of an enemy character, an elapsed time up to a present time after the enemy character has appeared, and candidates of a position where a new enemy character is to appear. A measuring unit (202) measures an elapsed time up to a present time after the enemy character has appeared, and stores the measured elapsed time in the memory unit (201). A calculating unit (203) calculates a reference distance which becomes a determination criterion for a position where a new enemy character appears based on the stored elapsed time. The reference distance monotonically increases relative to the increasing of the elapsed time. An appearance setting unit (204) selects a candidate having a distance to the player character closest to the reference distance among the candidates stored in the memory unit (201), and causes a new enemy character to appear at the selected candidate position.

Inventors:
Kazuaki Matsumura
Application Number:
JP2007330637A
Publication Date:
January 06, 2010
Filing Date:
December 21, 2007
Export Citation:
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Assignee:
Konami Digital Entertainment Co., Ltd.
International Classes:
A63F13/45; A63F13/55; A63F13/67; A63F13/822
Domestic Patent References:
JP2003334382A
JP200659381A
JP1153570A
Attorney, Agent or Firm:
Yuichiro Ishii