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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2002292026
Kind Code:
A
Abstract:

To provide a game machine capable of deepening player's understanding about the game by introducing a plurality of next-to-win presentations and allowing the player to have a sense of expectation which next-to-win presentation among those introduced will be executed by executing a presentation to select either of a plurality of next-to-win presentations introduced.

The game machine is equipped with a pattern displaying device which displays special patterns N1-N3 and changes, and when the playing condition has transferred to a next-to-win condition, executes the next-to-win presentation corresponding to the next-to-win condition whereto the playing condition has transferred, wherein the pattern displaying device displays a plurality of introduce screens 205 corresponding to each type of next-to-win presentation and upon executing the presentation to select any one among the introduce screens 205 displayed, executes the next-to-win presentation corresponding to the select introduce screen 205.


Inventors:
INOMATA HIROSHI
Application Number:
JP2001096142A
Publication Date:
October 08, 2002
Filing Date:
March 29, 2001
Export Citation:
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Assignee:
ARUZE CORP
International Classes:
A63F7/02; (IPC1-7): A63F7/02
Attorney, Agent or Firm:
Ariga Gunichiro