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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2003265684
Kind Code:
A
Abstract:

To provide a game machine in which amusement is raised in a specified game applied by referring to a game history so far.

Lottery for applying the specified game is performed during a general game. The lottery is decided by a battle history with a monster in several games called a 'battle rendition', and a player obtains ST called a 'battle rush (BR)' when he wins the battle. When a prize is won, a hero attacks. Decision is performed by a 'damage amount lottery table (in the case of prize- winning)'. The monster attacks in the case of failure. When the hero wins the battle, BR appears and also an item may be obtained. The battle is ended when the times of battle continuance becomes zero, or the HP of an enemy character becomes zero. BR is given when the enemy character is struck down. The occurrence of the battle is decided by a 'battle occurrence lottery table'.


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Inventors:
NABEYA HITOSHI
Application Number:
JP2002075035A
Publication Date:
September 24, 2003
Filing Date:
March 18, 2002
Export Citation:
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Assignee:
ARUZE CORP
International Classes:
A63F5/04; (IPC1-7): A63F5/04
Domestic Patent References:
JP2002052120A2002-02-19
JPH11146936A1999-06-02
JP2000116937A2000-04-25
Foreign References:
WO1998015328A11998-04-16
Attorney, Agent or Firm:
Yasuo Yasutomi (5 others)