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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2004208830
Kind Code:
A
Abstract:

To provide a game machine for making the interest of a game player persistent by projecting a plurality of real patterns on a display screen at the same time.

A display control device of a game machine such as a pachinko machine includes: a character storage part 80; an image processing part 81; and an image storage part 82. The image processing part 81 is provided with a geometry processing operation part 88 and a rendering processing part 89. The geometry processing operation part 88 reads out an object from the character storage part 80, disposes the same on a virtual three-dimensional space, and gives the projection result or the like to the rendering processing part 89. In the rendering processing part 89 or the like, the object is subjected to hair growth processing, thereby displaying the pattern of an animal or the like more with reality. In this case. although the object is shaped roughly, its shape can be made closer to the actual shape by the hair growth processing so that a smaller storage capacity for the object will do.


Inventors:
ASANO HIROYUKI
FUJIMORI AYAKO
Application Number:
JP2002380152A
Publication Date:
July 29, 2004
Filing Date:
December 27, 2002
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02; G06T15/00; G06T15/04; (IPC1-7): A63F7/02; G06T15/00
Attorney, Agent or Firm:
Tsuyoshi Yamada