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Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2006198269
Kind Code:
A
Abstract:

To provide a game machine capable of maintaining the expectations of a player regardless of the result of a unit game.

The game machine imparts a game value to a player when a predetermined symbol combination (for instance, symbol combination relating to cherry) is displayed, and operates a game state (for instance, BB game state or RB game state) advantageous to the player when a specified symbol combination (for instance, red 7-red 7-red 7 or BAR-BAR-BAR) is displayed, and it can decide an internal winning role (for instance, "single cherry BB", "double cherry BB" or "triple cherry BB") relating to the specified symbol combination and a prescribed pattern (for instance, cherry of pattern 65). The probability of deciding the internal winning role relating to the specified symbol combination is linked with the number of the display of the prescribed symbol (for instance, 1-3, that are "cherry-Any-Any", "cherry-cherry-Any" and "cherry-cherry-cherry").


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Inventors:
NOZAKI TAKU
TERUI YOICHI
TOMOTO DAIJIRO
OGUCHI SHUICHI
Application Number:
JP2005014870A
Publication Date:
August 03, 2006
Filing Date:
January 21, 2005
Export Citation:
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Assignee:
ARUZE CORP
International Classes:
A63F5/04
Attorney, Agent or Firm:
Kenichiro Matsuo



 
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