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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2010148600
Kind Code:
A
Abstract:

To provide a game machine capable of increasing excitement and enjoyment of a game by changing the number of game media which can be acquired in a special game (MB).

In a Pachislot machine 1, when a special game state is achieved, special stop control is executed which selects derivable symbols within the range of second maximum delay time shorter than first maximum delay time which is the maximum delay time in a normal game state in a specified display column, derives the selected symbols and stops variable display. The combination of symbols corresponding to replay comprises the symbols disposed at such an interval that they can be derived within the range of the second maximum delay time in the specified display column and the symbols disposed at such an interval that they can be derived within the range of the first maximum delay time, in the display column other than the specified display column. In a replay high probability state, when it becomes possible to display the combination of the symbols corresponding to a special internal winning combination, a special game shifting condition reporting means reports that effect during the game.

COPYRIGHT: (C)2010,JPO&INPIT


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Inventors:
TOMOTO DAIJIRO
IDESAWA MASANORI
IWATA YOSHISUKE
Application Number:
JP2008328332A
Publication Date:
July 08, 2010
Filing Date:
December 24, 2008
Export Citation:
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Assignee:
UNIVERSAL ENTERTAINMENT CORP
International Classes:
A63F5/04
Domestic Patent References:
JP2005137458A2005-06-02
JP2008253531A2008-10-23
JP2007252508A2007-10-04
JP2007275546A2007-10-25
JP2009171996A2009-08-06
Attorney, Agent or Firm:
Yoshitsuno Kakuda
Hitoshi Ito



 
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