Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2013226327
Kind Code:
A
Abstract:

To provide a game machine that makes a player maintain his/her expectation to the generation of a specific game status, even when a ready-to-win presentation with a low reliability is performed.

After the start of one ready-to-win presentation, the one ready-to-win presentation is allowed to be advanced to other ready-to-win presentation with predetermined performance timing, any of ready-to-win presentation with a low reliability (ready-to-win presentation A) and ready-to-win presentation with a high reliability (ready-to-win presentation C) is also allowed to be advanced to the other ready-to-win presentation (ready-to-win presentation S), and the predetermined performance timing (first to third timings) in the ready-to-win presentation with a low reliability, is set larger in frequency than the predetermined timing (only first timing) in the ready-to-win presentation with a high reliability.


Inventors:
OGURA TOSHIO
FUJITA TADAHITO
Application Number:
JP2012101879A
Publication Date:
November 07, 2013
Filing Date:
April 26, 2012
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2002292045A2002-10-08
JP2003135683A2003-05-13
JP2009201738A2009-09-10
JP2006122194A2006-05-18
JP2010187781A2010-09-02
JP2011189021A2011-09-29
JP2009254709A2009-11-05
Attorney, Agent or Firm:
Motonari Tomisaki
Sadao Enjoji
Tsutomu Yamada



 
Previous Patent: CHAIR

Next Patent: CLOTHES FINISHING APPARATUS