To provide a game machine that makes a player maintain his/her expectation to the generation of a specific game status, even when a ready-to-win presentation with a low reliability is performed.
After the start of one ready-to-win presentation, the one ready-to-win presentation is allowed to be advanced to other ready-to-win presentation with predetermined performance timing, any of ready-to-win presentation with a low reliability (ready-to-win presentation A) and ready-to-win presentation with a high reliability (ready-to-win presentation C) is also allowed to be advanced to the other ready-to-win presentation (ready-to-win presentation S), and the predetermined performance timing (first to third timings) in the ready-to-win presentation with a low reliability, is set larger in frequency than the predetermined timing (only first timing) in the ready-to-win presentation with a high reliability.
FUJITA TADAHITO
JP2002292045A | 2002-10-08 | |||
JP2003135683A | 2003-05-13 | |||
JP2009201738A | 2009-09-10 | |||
JP2006122194A | 2006-05-18 | |||
JP2010187781A | 2010-09-02 | |||
JP2011189021A | 2011-09-29 | |||
JP2009254709A | 2009-11-05 |
Sadao Enjoji
Tsutomu Yamada