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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2014104282
Kind Code:
A
Abstract:

To provide a game machine capable of suppressing the monotonousness of a game.

When either a high-probability game state and a non-time shortening game state, which occur at the momentum of a short winning game and which is hard to enter a specific area 12A capable of transferring to a high-probability game state, or a low-probability game state and a non-time shortening game state, which occur at the momentum of a small winning game and which is hard to discern as a short winning game, is shifted, a variation performance by a specific performance mode indicating those game states is made. When a game ball enters the specific area 12A during a small winning game executed in the specific performance mode enters the specific area 12A, the specific performance mode is continued, but otherwise to another performance mode.


Inventors:
YASUDA YUKINAGA
Application Number:
JP2012261472A
Publication Date:
June 09, 2014
Filing Date:
November 29, 2012
Export Citation:
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Assignee:
KYORAKU SANGYO CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2010162065A2010-07-29
JP2008228820A2008-10-02
JP2005245972A2005-09-15
JP2012148187A2012-08-09
Attorney, Agent or Firm:
Ebisu International Patent Office



 
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