To provide a game machine capable of suppressing the monotonousness of a game.
When either a high-probability game state and a non-time shortening game state, which occur at the momentum of a short winning game and which is hard to enter a specific area 12A capable of transferring to a high-probability game state, or a low-probability game state and a non-time shortening game state, which occur at the momentum of a small winning game and which is hard to discern as a short winning game, is shifted, a variation performance by a specific performance mode indicating those game states is made. When a game ball enters the specific area 12A during a small winning game executed in the specific performance mode enters the specific area 12A, the specific performance mode is continued, but otherwise to another performance mode.
JP2010162065A | 2010-07-29 | |||
JP2008228820A | 2008-10-02 | |||
JP2005245972A | 2005-09-15 | |||
JP2012148187A | 2012-08-09 |