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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015033619
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine characterized in processing by control means.SOLUTION: Instruction data are first and second data. The first data are data indicating a first jump destination, and the second data are data indicating a second jump destination. The first data include first identification information of three bits, and the second data include second identification information of three bits. The first jump destination data indicate a value eight times as great as the first identification information, and the second jump destination data indicate a value different from a value eight times as great as the second identification information. The second jump destination data indicate a value eight times as great as a value that exceeds a maximum value which can be indicated by three bits, just by 1. The second jump destination data are greater than the first jump destination data, and the second identification information is 0. All the bits in high-order two bits of the first data are 1. Bits in low-order three bits of the first data and high-order two bits of the second data are formed with the same values as high-order two bits of the first data, and low-order three bits of the second data are formed with the same values as the low-order three bits of the first data.

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Inventors:
UEYAMA HIROSHIGE
WAKABAYASHI TAKAYUKI
OBAYASHI KEIGO
Application Number:
JP2014206437A
Publication Date:
February 19, 2015
Filing Date:
October 07, 2014
Export Citation:
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Assignee:
DAITO GIKEN KK
International Classes:
A63F5/04; A63F7/02
Domestic Patent References:
JP5643978B22014-12-24
JP2004229938A2004-08-19
JP2008080005A2008-04-10
JP4897100B12012-03-14
JP4976571B12012-07-18
JP2004147704A2004-05-27
Attorney, Agent or Firm:
Yokota Kazuki
Sawara Masafumi



 
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