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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015104672
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing a problem of feeling a sense of incongruity when a player performs a game.SOLUTION: When condition determination means determines satisfaction of predetermined conditions, avoidance means avoids clocking information newly acquired by acquisition means from clocking means being stored into clocking information storage means by clocking information storage control means. Therefore, when a plurality of game machines in a Pachinko parlor are simultaneously turned on without satisfying the predetermined conditions, the avoidance means avoids overwriting of time information to time information storage means by turning on power again in a state in that the predetermined conditions are satisfied even if power of one game machine is interrupted, thus suppressing a problem of deviation in timing for changing to a specific performance mode caused by the power interruption state, or the like.

Inventors:
YOSHIDA TETSUYA
KUSHIDA TAKUYA
Application Number:
JP2014242688A
Publication Date:
June 08, 2015
Filing Date:
November 30, 2014
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2010017350A2010-01-28
JP2013052183A2013-03-21
JP2003117092A2003-04-22
JP2006142106A2006-06-08
JP2013022118A2013-02-04
Attorney, Agent or Firm:
Patent Service Corporation Shinmei Century



 
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