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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2015196008
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of executing a performance according to the length of a variable display of a pattern by a main control part irrespective of whether or not a sub control part receives information of a variation time from the main control part.SOLUTION: A microcomputer 81 for game control determines one variation time among a plurality of variation times including a reference variation time of reference length and non-reference variation time longer than the reference variation time. A microcomputer 91 for performance control can execute a first partial performance (a notice performance of an effect image F, a performance of a scenario 1) of a performance execution time (2000 ms) corresponding to the reference variation time, and a second partial performance (a last chance performance for a failure, a performance of a scenario 2) of a performance execution time (18000 ms) corresponding to a difference in a variation time between the reference variation time and the non-reference variation time. The microcomputer 91 for performance control can start to execute the first partial performance when receiving a variation start command, and executes the second partial performance when receiving no variation stop command at the execution end of the first partial performance.

Inventors:
HASHIMOTO TAKAAKI
Application Number:
JP2014076362A
Publication Date:
November 09, 2015
Filing Date:
April 02, 2014
Export Citation:
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Assignee:
SANEI R & D CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2008086793A2008-04-17
JP2001204923A2001-07-31
JP2010029502A2010-02-12
JP2004174074A2004-06-24
Attorney, Agent or Firm:
Patent Business Corporation Cosmos Patent Office



 
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