Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016063986
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a decrease in interest because a player recognizes in advance which hold display mode is changed.SOLUTION: A game machine includes: hold display means for displaying each of hold memories stored in hold storage means in a first mode, or a second mode differing from the first mode; read-ahead notice performance execution means for executing a read-ahead notice performance for changing a mode of hold display from the first mode to the second mode until variable display corresponding to the hold memory is started; and inhibition performance execution means for executing an inhibition performance for making it difficult for a player to visually recognize or preventing the player from visually recognizing at least a portion of the hold display under display before execution of the read-ahead notice performance when the hold storage means stores a plurality of hold memories. The inhibition performance execution means can execute a plurality of kinds of inhibition performances in which the number of holding memories that are difficult to be visually recognized or cannot be visually recognized is different.SELECTED DRAWING: Figure 31
Inventors:
OGURA TOSHIO
Application Number:
JP2014194580A
Publication Date:
April 28, 2016
Filing Date:
September 25, 2014
Export Citation:
Assignee:
SANKYO CO
International Classes:
A63F7/02
Domestic Patent References:
JP2012130598A | 2012-07-12 | |||
JP2011120793A | 2011-06-23 | |||
JP2013158586A | 2013-08-19 | |||
JP2012075738A | 2012-04-19 |