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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016120378
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To improve accuracy in detecting intended vibrations for the purpose of fraud by easily and highly accurately preventing excessive vibrations from being erroneous detected by repeating allowable vibrations multiple times in a game machine and by preventing the proceedings of a game from being stopped based on vibrations with opening of a front block.SOLUTION: The game machine is configured to increase/decrease a value of vibration strength estimation information based on a detection state of a vibration detection device. If the value of the vibration strength estimation information becomes a value different from an allowable vibration range between a reference value and an excessive vibration threshold, excessive vibrations are determined. The proceedings of the game are stopped in response to detection of game media that enter a profit imparting part on a game board within a fraud profit reception monitoring period that is started in response to the determination of the excessive vibrations but the proceedings of the game are not stopped in response to detection of game media that enter the profit imparting part during an open state of the front block.SELECTED DRAWING: Figure 28

Inventors:
MIKI DAISUKE
FUKUTOME TAKESHI
Application Number:
JP2016075343A
Publication Date:
July 07, 2016
Filing Date:
April 04, 2016
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2008278998A2008-11-20
JP2008073428A2008-04-03
Attorney, Agent or Firm:
Tetsuo next generation
Masanori Tamura



 
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