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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2016168500
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To suppress monotonicity of a game in a special game state in a game machine equipped with a pattern display device, a prize winning accessory device, and a specific winning device in a game area.SOLUTION: In a game area YS, a variable winning devices 32, a through gate 33, an electric tulip 34, a pattern display device 41, and a prize winning accessory device 150 are provided. When a game ball passes through the through gate 33, variation display of a pattern on the pattern display device 41 is started. When ready-to-win variation display is performed on the pattern display device 41, the electric tulip 34 is opened. When the game ball enters the electric tulip 34, the prize winning accessory device 150 is opened. When the game ball enters a V winning hole provided within the prize winning accessory device 150, a shift to a jackpot state is performed. When a shift to a jackpot state is performed, the variable winning device 32 is opened for a total of 15 times. The variable winning device 32 is opened for either three seconds or 29.5 seconds, and is closed at the lapse of the time or by entry of 10 game balls.SELECTED DRAWING: Figure 4

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Inventors:
HOYA MAKOTO
Application Number:
JP2016131443A
Publication Date:
September 23, 2016
Filing Date:
July 01, 2016
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2005287895A2005-10-20
JPH11342241A1999-12-14
JP2000317061A2000-11-21
Attorney, Agent or Firm:
Tsuyoshi Yamada



 
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