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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2017046768
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine enabling a player to arbitrarily select one performance the player hopes from a plurality of performances to be executed after the performance in accordance with the performance and capable of expanding a width of game properties of itself.SOLUTION: A game machine is provided with a plurality of game states. The game states include: a normal state; an advantageous state which can be more advantageous to the player than the normal state; and a special state that a game progress result about whether a game shifts to the advantageous state or continues is acquired in advance and transition to the advantageous state or continuation is suggested. There is provided game state rewriting means that rewrites the game progress result acquired in advance. The game state rewriting means makes determination about whether or not to rewrite the game progress result acquired in advance in accordance with an operation mode of the stop switch and performs execution at a prescribed moment during the special state.SELECTED DRAWING: Figure 3

Inventors:
KOMATSU YOSHIAKI
Application Number:
JP2015170682A
Publication Date:
March 09, 2017
Filing Date:
August 31, 2015
Export Citation:
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Assignee:
YAMASA KK
International Classes:
A63F5/04
Domestic Patent References:
JP2014155800A2014-08-28
JP2011041720A2011-03-03
JP2014176489A2014-09-25
JP2014039704A2014-03-06
JP2015016208A2015-01-29
JP2014094195A2014-05-22
JP2014104074A2014-06-09
JP2013247999A2013-12-12
Attorney, Agent or Firm:
Patent Service Corporation Taiyo International Patent Office



 
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