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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2018187291
Kind Code:
A
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing interest of a player in a game.SOLUTION: One game state is set from a plurality of game states including at least a first game state, a second game state more advantageous to a player than the first game state, and a third game state more advantageous to the player than the second game state, based on the establishment of a predetermined setting condition. Variable means is configured so as to be variable to a first position in which a ball can enter ball entry means and to a second position in which entry of a game ball is more difficult than in the first position. A variable operation of the variable means is controlled by first control by which entry of a game ball to the ball entry means becomes difficult in the first game state, is controlled by second control by which entry of a game ball to the ball entry means becomes difficult in the second game state, and is controlled by third control by which entry of a game ball to the ball entry means becomes easy in the third game state. This produces an effect that a player's interest in the game can be enhanced.SELECTED DRAWING: Figure 130

Inventors:
NAKAMURA KEISHIRO
TOYOMASU SAKI
MIYAKE JUNICHI
SASAKI KEN
NIIZEKI MASATO
AKAMATSU HIRONORI
Application Number:
JP2017095035A
Publication Date:
November 29, 2018
Filing Date:
May 11, 2017
Export Citation:
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Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2016209205A2016-12-15
Attorney, Agent or Firm:
Kudou Youhei



 
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