Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2022031377
Kind Code:
A
Abstract:
To provide a game machine capable of appropriately performing management of the game machine.SOLUTION: A setting key insertion part 68a is provided on a main control board 61 and supply of operation power to a pachinko machine 10 is started in a state where an ON operation is performed by inserting a setting key into the setting key insertion part 68a, thereby changing a setting state of the pachinko machine 10. A winning probability of a jackpot result in at least a low probability mode is varied in accordance with the setting state of the pachinko machine 10. A history of a game is stored as history information in an IC 66 for management and in arithmetic timing, the history information is utilized to compute a management result of the game history. In such a case, when new setting of the setting state of the pachinko machine 10 is performed iteratively under a situation that the game is not played, processing for notification is executed.SELECTED DRAWING: Figure 6
Inventors:
KURATA TAKESHI
Application Number:
JP2021208840A
Publication Date:
February 18, 2022
Filing Date:
December 23, 2021
Export Citation:
Assignee:
SANYO PRODUCT CO LTD
International Classes:
A63F7/02
Domestic Patent References:
JP2002301245A | 2002-10-15 | |||
JP2002292099A | 2002-10-08 | |||
JP6911899B2 | 2021-07-28 | |||
JP2022031376A | 2022-02-18 | |||
JP2022031378A | 2022-02-18 | |||
JP2022033221A | 2022-02-28 | |||
JP2022033222A | 2022-02-28 |
Attorney, Agent or Firm:
Satoru Ando