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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2023022493
Kind Code:
A
Abstract:
To enhance amusement property of a game machine capable of controlling a game state to a special state on the basis of the number of execution times of variable display.SOLUTION: The number of failure variation patterns that can be determined in a time-shortening state B when the result of a variable display is a failure is smaller than the number of variable display patterns that can be determined in a time-shorting state A, and smaller than the number of failure variation patterns that can be determined in a probability variation state. An average time of the variable display time of the failure variation pattern determined in the time-shortening state B when the result of the variable display is a failure is shorter than an average time of the failure variation pattern determined in the time-shortening pattern A, and shorter than an average time of the failure variation pattern determined in the probability variation state. A decorative pattern is displayed in a ready-to-win mode before a title display part in a super ready-to-win performance, and a title character corresponding to the super ready-to-win performance is displayed so as to use a display position of the decorative pattern brought into the ready-to-win mode in a title display part.SELECTED DRAWING: Figure 11-50

Inventors:
OGURA TOSHIO
Application Number:
JP2021127390A
Publication Date:
February 15, 2023
Filing Date:
August 03, 2021
Export Citation:
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Assignee:
SANKYO CO
International Classes:
A63F7/02



 
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