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Title:
GAME MACHINE
Document Type and Number:
Japanese Patent JP2953414
Kind Code:
B2
Abstract:

PROBLEM TO BE SOLVED: To realize a high demonstration effect enabling the visual observation for a player to view the stirred state of respective solids and get an impression to reflect the player's ability in a game by catching a plurality of the respective solids in a series of liquid flows.
SOLUTION: The game machine consists of an input section for estimating the operation, display and game result of a game and a mechanism section 1. The mechanism section 1 is provided with a tank 30 filled with water W, a tubular body 40 as an ascending liquid flow path disposed in the inside center of the tank and a liquid sending part 6 having a lower nozzle 61 of the tubular body 40 to form an ascending liquid flow, while the sinking region of a plurality of balls B in the periphery of the tubular body 40 is provided in a part thereof with a reading-off part 5. The sinking part is provided with a turning guide rail, and a ball B picked up by the guide rail is extracted when the timing of the separation from the lower end coincides with the timing of the opposition of the lower end and the reading-off part 5 so that the magnetic code data are read off.


Inventors:
WATABE KATSUHIKO
SUGANUMA MASANORI
KATO SADAHITO
YAMAGUCHI TAKASHI
Application Number:
JP32980796A
Publication Date:
September 27, 1999
Filing Date:
December 10, 1996
Export Citation:
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Assignee:
KONAMI KK
International Classes:
A63F3/08; A63F7/04; A63F3/06; G07F17/34; (IPC1-7): A63F3/06; A63F9/22
Domestic Patent References:
JP7265493A
JP641778U
Other References:
【文献】登録実用新案3014494(JP,U)
Attorney, Agent or Firm:
Etsushi Kotani (3 outside)