Title:
Game machine
Document Type and Number:
Japanese Patent JP5984224
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of preventing a player from misidentifying a combination of symbols aligned on a valid line.SOLUTION: When symbols related to "a replay A" are displayed with their aligned on a middle-stage line 902 as an invalid line, a sub CPU 401 executes a control of displaying a symbol combination stopped on a right-downward-sloping line 900 as a valid line, on a liquid crystal display device 46. This configuration can provide a game machine capable of preventing a player from misidentifying a symbol combination aligned on the valid line.SELECTED DRAWING: Figure 81
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Inventors:
Naoyuki Watanabe
Application Number:
JP2014213947A
Publication Date:
September 06, 2016
Filing Date:
October 20, 2014
Export Citation:
Assignee:
Kyoraku Sangyo Co., Ltd.
International Classes:
A63F5/04
Domestic Patent References:
JP2009100812A | ||||
JP2014000238A |
Attorney, Agent or Firm:
Ebisu International Patent Office
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