Title:
Game machine
Document Type and Number:
Japanese Patent JP6031480
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine which includes a performance using a reel and can prevent game amusement from being decreased.SOLUTION: A main CPU decides whether to carry out a first reel performance or not and whether to carry out a second reel performance or not. When the main CPU has decided to carry out the first reel performance, the main CPU carries out the first reel performance in a game after a game in which the decision was made. When the main CPU has decided to carry out the second reel performance, the main CPU carries out the second reel performance in a game in which the decision was made. When carrying out the first reel performance and carrying out the second reel performance occur simultaneously, either one of the reel performances is restricted to be carried out and the other one is preferentially carried out. Even when either one of the reel performances is restricted, a sub CPU imparts a privilege in both cases of the decision of carrying out the first reel performance and the decision of carrying out the second reel performance.SELECTED DRAWING: Figure 187
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Inventors:
Ryo Morimoto
Takayuki Kako
Kanie Kogoro
Yusuke Matsuda
Rino Nakano
Kenichi Noguchi
Takayuki Kako
Kanie Kogoro
Yusuke Matsuda
Rino Nakano
Kenichi Noguchi
Application Number:
JP2014170845A
Publication Date:
November 24, 2016
Filing Date:
August 25, 2014
Export Citation:
Assignee:
Kyoraku Sangyo Co., Ltd.
International Classes:
A63F5/04
Domestic Patent References:
JP2011193910A | ||||
JP2012130532A | ||||
JP2013215359A |
Attorney, Agent or Firm:
Ebisu International Patent Office