Title:
Game machine
Document Type and Number:
Japanese Patent JP6070384
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of enhancing interest in a game.SOLUTION: An AT state includes an AT state before branching and a branched AT state, and the AT state before branching is completed to shift to the branched AT state by consuming the number of continued game rounds. In the branched AT state, an attack point or a damage point occurs according to a lottery processing result of a combination, and the branched AT state restores to the AT state before branching when a continuation condition point becomes "0". Contrarily, when a completion condition point becomes "0", the AT state is completed. In this case, a friend character, which is displayed in a show-down effect executed in the branched AT state, can be selected, and a method of reflecting the attack point in a continuation-side point display area differs according to the selected friend character.
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Inventors:
Kei Takeuchi
Ohashi Hikaru
Yutaka Kobayashi
Ohashi Hikaru
Yutaka Kobayashi
Application Number:
JP2013087231A
Publication Date:
February 01, 2017
Filing Date:
April 18, 2013
Export Citation:
Assignee:
Sanyo Bussan Co., Ltd.
International Classes:
A63F5/04
Domestic Patent References:
JP2009285017A | ||||
JP2004097312A | ||||
JP2007215579A | ||||
JP2001314550A | ||||
JP2003033464A |
Attorney, Agent or Firm:
Satoru Ando