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Title:
Game machine
Document Type and Number:
Japanese Patent JP6261634
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine allowing even a player not familiar with a target-push operation to play a game comfortably.SOLUTION: In the game machine, in the case that stop control means cannot perform a stop display of a special pattern combination for shifting a game state to a special game state in which a game state and a replay time state with notification is performed by notification means are generated at the same time on a determination line, and that the stop control means performs a stop display of a pattern combination other than the special pattern combination and capable of shifting a game state to a special game state on the determination line to shift the game state to the special game state, display row performance means performs a performance for displaying the special pattern combination on a specific line as a specific pattern combination during the period of acceleration processing of the next unit game of a unit game with the shift to the special game state determined.SELECTED DRAWING: Figure 92

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Inventors:
Takahiro Ito
Shigeru Sekimoto
Application Number:
JP2016034569A
Publication Date:
January 17, 2018
Filing Date:
February 25, 2016
Export Citation:
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Assignee:
Universal Entertainment Inc.
International Classes:
A63F5/04
Domestic Patent References:
JP2009268706A
JP2011152290A
JP2011224244A
JP2012101051A
JP2012095958A
JP2012130532A
JP2009153755A
JP2009178339A
JP2010011950A
JP2012223219A
JP2012235837A
JP2013000382A
JP2013034776A
JP5918712B2
JP2011067291A
JP2011072332A
JP2012161574A
JP2013022097A
JP2013006076A
Attorney, Agent or Firm:
Shinto International Patent Office



 
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