To provide a game program capable of easily setting the degree of impartment of game elements with respect to a part to be imparted or whether the game elements are imparted or not even when the plurality of game elements different in attribute exist, and easily performing the setting even when the plurality of parts to be imparted exist, and to provide a storage medium, and a game machine.
The game machine 1 comprises the game program capable of allowing the following parts to function, i.e.: an initial movement control part for displaying a plurality of light particles 51a and night dew, which are different in attribute on a monitor 30 so as to allow them to preliminarily move in response to a prescribed rule; a cover control part for arranging a cover 55, etc., for guiding the light particles 51a and the night dew in response to the operation of a mouse, and guiding the light particles 51a and the night dew, which are moved by the initial movement control part in response to the prescribed rule, along the shape of the cover 55, etc.; and a play progress control part for imparting information corresponding to the light particles 51a and the night dew to plants by the collision of the light particles 51a and the night dew against the plants.
IWATA AKIHIRO
JP2006150039A | 2006-06-15 | |||
JP2000245964A | 2000-09-12 | |||
JP2002208023A | 2002-07-26 |
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