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Patent Searching and Data


Title:
GAME PROGRAM
Document Type and Number:
Japanese Patent JP3873151
Kind Code:
B2
Abstract:

PROBLEM TO BE SOLVED: To provide a game program which allows players to aim at attack patterns regardless of the growth stage of a character, preventing the attack patterns from being recognized by the players before it is displayed.
SOLUTION: The variable parameters BW1, BW2, BW3 corresponding to respective characters CR1, CR2, CR3 are created and displayed on a display device. When the player's operation input through an input section is detected, the determined values DP1, DP2, DP3 are acquired based on variable parameters BW1, BW2, BW3, and the attack pattern of the characters CR1, CR2, CR3 against an enemy character is determined based on the acquired determined values DP1, DP2, DP3. The fight against the enemy character is processed based on the attack pattern and the fight process is displayed on the display device.


Inventors:
Noriyuki Sugimoto
Application Number:
JP2002293928A
Publication Date:
January 24, 2007
Filing Date:
October 07, 2002
Export Citation:
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Assignee:
Konami Digital Entertainment Co., Ltd.
International Classes:
A63F13/45; A63F13/44; A63F13/52; (IPC1-7): A63F13/10; A63F13/00
Other References:
ゲットバッカーズ奪還屋 奪われた無限城,電撃PlayStation 第8巻 第23号,日本,メディアワークス,2002年10月 1日,第8巻 第23号,p.110-111
ゲットバッカーズ 奪還屋(仮),電撃PlayStation 第7巻 第16号,日本,メディアワークス ,2001年 6月 8日,第7巻 第16号,p.178
Attorney, Agent or Firm:
Shinji Aida