To provide a virtual gaming device for playing a game by detecting acceleration of two input devices used by two players.
A game machine 12 receives a first acceleration signal from an input device 32 swung by one player and a second acceleration signal from an input device 32 swung by the other player, and changes a ball 38 displayed on a television monitor 20 on the basis of the first and second acceleration signals. At this time, the game machine 12 calculates a speed of the ball 38 after hitting by the one player on the basis of coordinates of the ball 38 and the first acceleration signal, and moves the ball 38 in a direction of the other end corresponding to the other player. The game machine 12 also calculates a speed of the ball 38 after hitting by the other player on the basis of coordinates of the ball 38 after the hitting by the one player and the second acceleration signal, and moves the ball 38 in a direction of the other end corresponding to the one player.
TANAKA KUNIHIRO
KATO SHUHEI
JPH05309174A | 1993-11-22 | |||
JPH09253333A | 1997-09-30 | |||
JPH11197358A | 1999-07-27 | |||
JP2000140427A | 2000-05-23 | |||
JPH10502465A | 1998-03-03 | |||
JPH1021000A | 1998-01-23 |