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Title:
METHOD FOR PREVENTING GIFT FROM BEING FORGOTTEN TO BE TAKEN IN GIFT PUT-OUT GAME MACHINE AND GIFT PUT-OUT GAME MACHINE
Document Type and Number:
Japanese Patent JP2004215682
Kind Code:
A
Abstract:

To provide a method for preventing a player from forgetting to take a gift in a gift put-out game machine, and the gift put-out game machine.

In the gift put-out game machine 10, the game machine case body 12 is provided with an image data storage part 30 storing the data 30b of a gift put-out image to be displayed at a display means 38 in the gift put-out time of the player until the gift is put out after a game is ended. A CPU 22 displays the gift put-out image 60 at the display means 38 after the game is ended (step S7) and also executes the put-out of the gift 13 from a gift housing part 14 after the display (step S8). After the gift 13 is put out, display 61 indicating the end of the game is performed at the display means 38 (step S11). While the player recognizes the end of the game by the display 61 indicating the end of the game at the display means 38, since the gift is put out before that, the gift is prevented from being forgotten to be taken.


Inventors:
KONO TOMOYUKI
Application Number:
JP2003002929A
Publication Date:
August 05, 2004
Filing Date:
January 09, 2003
Export Citation:
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Assignee:
TAITO CORP
International Classes:
A63F9/00; A63F13/53; A63F13/55; A63F13/85; (IPC1-7): A63F9/00
Domestic Patent References:
JP2002143547A2002-05-21
JP2000140406A2000-05-23
JPH11169556A1999-06-29
JP2002282426A2002-10-02
JP2002331164A2002-11-19
JPH09140928A1997-06-03
JPH08187316A1996-07-23
JPH0696109A1994-04-08
Attorney, Agent or Firm:
Keiichi Yashima