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Title:
PACHINKO GAME MACHINE
Document Type and Number:
Japanese Patent JP3885655
Kind Code:
B2
Abstract:

PROBLEM TO BE SOLVED: To provide a pachinko game machine capable of preventing an illicit act using a hanging board and the like.
SOLUTION: After a random number counter is updated (S11-S13), it is determined whether its value corresponds to a value of an initial value memory or not. If an agreement is not obtained between them (S14: No), one round of updating for the random counter is not carried out yet, so that this processing is ended without changing an updating initial value of the random number counter. Contrarily, if an agreement is obtained between both values (S14: Yes), one round of updating for the random counter is finished, so that a value of an initial value counter is read for changing the updating initial value of the random counter (S15) and written in the random number counter and the initial value memory (S16 and S17). When the updating initial value of the random number counter is changed on the basis of this value, big prize generation timing cannot be grasped by the hanging board because the value of the initial value counter cannot be grasped by means the hanging board.


Inventors:
Makoto Hoya
Tetsuya Kato
Nakajima Hiroshi
Takashi Nasu
Yoshio Yamazaki
Application Number:
JP2002130224A
Publication Date:
February 21, 2007
Filing Date:
June 24, 1998
Export Citation:
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Assignee:
Sanyo Bussan Co., Ltd.
International Classes:
A63F7/02; (IPC1-7): A63F7/02
Domestic Patent References:
JP11057183A
JP11347227A
JP8010405A
JP7104976A
JP6198046A
JP9225102A
JP8129480A
JP62098819A
JP8182828A
JP2242327A
JP5031238A
JP10005400A
Attorney, Agent or Firm:
Naohisa Kaneko