Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
Pachinko machine
Document Type and Number:
Japanese Patent JP6349524
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine achieving an excellent connection and the like between presentations by causing a player to reliably view presentations that should be viewed, even if the speed of progress of games or change in a game situation is too quick.SOLUTION: A first message is triggered by a signal which is transmitted from a main control device and which is based on operation to operation means. A second message is triggered by a signal which is transmitted from the main control device and which is based on a cancellation of operation to the operation means. When a peripheral control device instructs the second message after a set time being set for the first message is elapsed, in a situation in which instructing the first message and the second message have been determined, the peripheral control device immediately operates a presentation device according to a presentation content specified by the second message.SELECTED DRAWING: Figure 3

More Like This:
Inventors:
Tomokazu Nagamura
Shigeki Yamada
Kobayashi Motosumi
▲高▼野 裕
Kota Hiraoka
Mitsuru Yoshida
Takuya Sasaki
Masanori Maehara
Yuki Misawa
Application Number:
JP2017204560A
Publication Date:
July 04, 2018
Filing Date:
October 23, 2017
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
Olympia Co., Ltd.
International Classes:
A63F5/04
Domestic Patent References:
JP2007289490A
JP2005342321A
JP2008132119A
JP2008229104A
JP2008237255A
JP2010213934A
JP2010269085A
JP2011067228A
JP2012081147A
JP2012179186A
JP2013048663A
JP2013165950A
JP2014030658A
JP2014230814A
JP2014233503A
JP2016097102A
JP2016159148A
Attorney, Agent or Firm:
Kazuo Chikajima
Takashi Daejeon