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Patent Searching and Data


Title:
遊技機
Document Type and Number:
Japanese Patent JP6762475
Kind Code:
B2
Abstract:
PROBLEM TO BE SOLVED: To provide a game machine capable of suppressing a processing load for controlling a variable display of symbols on a plurality of variation lines.SOLUTION: Symbol images 101 (a plurality of first symbol images) constituting a D1 symbol and symbol images 101 (a plurality of second symbol images) constituting a D2 symbol are caused to start moving in a normal display mode. Then, only one of the plurality of first symbol images and the plurality of second symbol images is moved at a high speed along a common variation line L0 passing through the definite display areas T1 and T2, in a transmissive display mode having higher transparency than the normal display mode. After that, one of the plurality of first symbol images moving at a low speed through the definite display area T1 is stopped and displayed in the definite display area T1 in the normal display mode and one of the plurality of second symbol images moving at a low speed through the definite display area T2 is stopped and displayed in the definite display area T2 in the normal display mode.SELECTED DRAWING: Figure 12

Inventors:
Masato Kobori
Application Number:
JP2016044199A
Publication Date:
September 30, 2020
Filing Date:
March 08, 2016
Export Citation:
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Assignee:
Toyomaru Sangyo Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2015019921A
JP2010172580A
JP2001037995A
JP2000288188A
JP2005131067A
Attorney, Agent or Firm:
Hisashi Yamamoto