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Patent Searching and Data


Title:
遊技機
Document Type and Number:
Japanese Patent JP6963801
Kind Code:
B2
Abstract:
To provide a game machine capable of inhibiting an irregular game while suppressing player's discomfort in an error notification mode suitable for amusement of the game machine.SOLUTION: In a main control board, an abnormal prize winning number as the number of game balls entering a second start pocket during execution of a leftward shooting recommendation state is counted (S164), and a second start pocket prize winning command is transmitted to sub-control means. According to the counted number of pieces of abnormal prize winning, a main-side warning is reported (S168). When a first clear condition is satisfied, the counted number of pieces of abnormal prize winning is cleared (S170). The sub-control means counts an abnormal prize winning number as the number of second start pocket prize winning commands received from main control means. According to the counted number of pieces of abnormal prize winning, a first sub-side warning or a second sub-side warning is reported. When a second clear condition differing from the first clear condition is satisfied, the counted number of pieces of abnormal prize winning is cleared.SELECTED DRAWING: Figure 13

Inventors:
Yumuro Kimuro
Kenta Ozawa
Mizuno Mitsutaka
Application Number:
JP2017214534A
Publication Date:
November 10, 2021
Filing Date:
November 07, 2017
Export Citation:
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Assignee:
Toyomaru Sangyo Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2017185160A
JP2015221320A
JP2017189692A
JP2017006255A
Attorney, Agent or Firm:
Hisashi Yamamoto