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Title:
PERFORMANCE CONTROL BOARD, GAME MACHINE, PERFORMANCE METHOD, AND PROGRAM
Document Type and Number:
Japanese Patent JP2010057706
Kind Code:
A
Abstract:

To improve the amusement of a game machine by increasing the variations of player waiting performances.

The game machine includes an image display portion 104 for displaying patterns and performances, a performance button 117 for receiving operations from a player, an RTC 247 for timing the present time, a ROM 252 for storing a plurality of performance patterns, and a CPU 251 for selecting one performance pattern from the plurality of performance patterns and executing the performance. The CPU 251 executes a prescribed player waiting performance corresponding to the present time when waiting for a player on the basis of the present time timed by the RTC 247. Then, when there are two or more kinds of the corresponding player waiting performances, the player waiting performance having the highest priority is executed. Further, when the operation from the player is received by the performance button 117 during the execution of the player waiting performance, another player waiting performance is executed.


Inventors:
KUMAKI AKIRA
Application Number:
JP2008226804A
Publication Date:
March 18, 2010
Filing Date:
September 04, 2008
Export Citation:
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Assignee:
KYORAKU SANGYO KK
International Classes:
A63F7/02
Domestic Patent References:
JP2005040302A2005-02-17
JP2001259127A2001-09-25
JP2003244283A2003-08-29
JP2006349956A2006-12-28
JP2003225373A2003-08-12
JP2005160626A2005-06-23
Other References:
"デジタル・ムーバの設定を自分の好みに合わせる", NTTDOCOMO デジタル・ムーバD502I HYPER 取扱説明書 電話機能変編, JPN6013046010, 31 January 2000 (2000-01-31), pages 163 - 165, ISSN: 0002633038
Attorney, Agent or Firm:
Akinori Sakai



 
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