To provide an image control program that a player can carefully operate an attack against an enemy character with interest.
When the cursor moving operation is input, the cursor moving processing corresponding to the input operation is performed to move the cursor to a position corresponding to the input operation (step S7). A distance D from the cursor to a weak point of the enemy character is detected (step S9). On the basis of this weak point, the maximum quantity of damage of the enemy character in case of attacking is computed. When the distance D is detected, shape change processing of the enemy character is carried out on the basis of a table (step S10). The player can visually confirm a change of the display condition of the enemy character to previously recognize the quantity of damage of the enemy character in case of attacking a part of the enemy character indicated by the cursor.
JP2011095937 | PROGRAM, INFORMATION STORAGE MEDIUM AND IMAGE GENERATION SYSTEM |
JP2024026711 | computer systems and gaming systems |
JP6945360 | Computer systems and programs |