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Patent Searching and Data


Title:
THREE-DIMENSIONAL SHOOTING GAME MACHINE
Document Type and Number:
Japanese Patent JP3685836
Kind Code:
B2
Abstract:

PURPOSE: To display discriminately the optimum target most suitable for attack on a game screen so as to attack enemies as many as possible within a game time by a player in a shooting game played in a virtual three-dimensional game space.
CONSTITUTION: This machine is a three-dimensional game machine in which plural targets moving in the virtual three-dimensional space are shot based on an input signal from an operating part 40 and a prescribed program, and the game screen of the virtual three-dimensional space is displayed on a display. A game arithmetic means part 100 includes a target select part 120 on which which a selection condition to select the optimum target most suitable for attack is set and which selects the optimum target most suitable for attack based on the selection condition, and display discriminately a selected optimum target on the game screen.


Inventors:
Takashi Goto
Jun Omura
Application Number:
JP6701395A
Publication Date:
August 24, 2005
Filing Date:
February 28, 1995
Export Citation:
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Assignee:
NAMCO LTD.
International Classes:
A63F13/45; A63F13/5372; A63F13/55; A63F13/837; (IPC1-7): A63F13/00; A63F13/10
Domestic Patent References:
JP7178246A
JP78632A
Other References:
PC WAVE,日本,株式会社電波実験社,1995年 2月 1日,第3巻第2号,p.153-156
Falcon The F-16 Fighter Simulation Fright Manual,米国,1987年,p.62
月刊ログイン,日本,株式会社アスキー,1984年 9月 1日,第3巻第9号,p.128-129
Attorney, Agent or Firm:
Yukio Fuse
Inoue Ichi
Mitsue Obuchi