To realize a game richer in variety and high in a gaming property by automatically setting and displaying peculiar information and the related peculiar information on respective remaining lines and providing the peculiar information on a screen which is an object showing the presence of the relationship with the extracted peculiar information.
A CPU 12 is provided with a ROM 121 housing a control program and a RAM 122 for temporally preserving data on the way of the process. The CPU 12 allows a display control section in a numbers game to display a matrix on the screen of a display part 111a, designate respective positions (on the first to third rows) on a predetermined 1 line (on the second line) of ball classification and matrix for displaying the ball mark together with the ball classification and display the ball mark having the ball classification related to the designated ball classification on the respective remaining lines (the first, third lines) together with the ball classification. Further, the display configuration of the ball classification coinciding with the classification of the extracted ball is altered.
WO/2006/128202 | PLODO-BUTTON |
WO/1996/040394 | SPORTS CHANCE GAME APPARATUS AND METHOD OF PLAYING SAME |
WO/2002/047779 | ADVERTISING GAMES AND METHOD |
SUGANUMA MASANORI
KATO SADAHITO
YAMAGUCHI TAKASHI
TAKEYAMA SOU
MIZUE HAYATO