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Patent Searching and Data


Title:
VIDEO GAME MACHINE
Document Type and Number:
Japanese Patent JP3711194
Kind Code:
B2
Abstract:

PROBLEM TO BE SOLVED: To make variation in the procedure of a game plentiful by increases in chance and make the game amusable, by a method in which targets which are not connected with a ceiling or targets existing on the upper side are caused to fall, and targets which satisfy the conditions of attributive combination are moved to a place where the conditions of the attributive combination are satisfied.
SOLUTION: A bubble 22Y sent forth from a shooting cylinder 21 bumps into and becomes connected with a bubble 22Y which is one of bubbles 22 displayed on the upper part of a monitor 3, and they become, for example, a mass of three bubbles 22Y. At the time, the bubbles 22Y gathered into the mass disappear, and separated bubbles 22R, 22G, and 22Y start to move downward. Out of the bubbles 22R, 22G, and 22Y which have started to fall, the bubbles 22R and 22G move toward their respective linkage points on their way while describing parabolas, because among the bubbles 22 displayed on the upper part of the monitor 3, there are places where two bubbles that are the same exist. The bubble 22Y falls beyond a dead line 24 because it has no places to be connected.


Inventors:
Kazuhiro Ohara
Shinki Kuroki
Oshima Tsukasa
Application Number:
JP2137898A
Publication Date:
October 26, 2005
Filing Date:
January 19, 1998
Export Citation:
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Assignee:
Taito Corporation
International Classes:
A63F13/45; A63F13/55; (IPC1-7): A63F13/00; A63F13/10
Domestic Patent References:
JP8164270A
Other References:
GAMEST March 30. 1997 No.191,株式会社新声社,1997年 3月30日,第12巻第5号通巻191号,第131頁,パズルボブル3に関する記載
Attorney, Agent or Firm:
Takeki Yamada