Title:
遊技機
Document Type and Number:
Japanese Patent JP7379068
Kind Code:
B2
Abstract:
To provide a game machine capable of improving a game amusement by improving control of state shift.SOLUTION: When variation of decorative patterns is executed on respective decorative pattern display areas 5L, 5C, 5R, a performance image of "time" is displayed on a prescribed performance region 65AK11 and is stopped. Therefore, a fact that a display result of a normal pattern is a time shortening pattern, is reported. When the time shortening pattern is stopped, time shortening shift reporting in which a right shooting display for instructing to shoot to a right side is displayed on a right lower part of an image display unit 5, and an image of characters of "a state rushes into a time shortening state!" is displayed on a center of the image display unit 5, is executed. Then, a right shooting reporting in which, an image of characters of "take aim at a right side!" is displayed on the center of the image display unit 5, is executed. Even during variation of the special pattern, if the display result of the normal pattern becomes the time shortening pattern, a state shifts to a time shortening state.SELECTED DRAWING: Figure 13-13
Inventors:
Toshio Ogura
Jun Matsubayashi
Jun Matsubayashi
Application Number:
JP2019187143A
Publication Date:
November 14, 2023
Filing Date:
October 10, 2019
Export Citation:
Assignee:
Sankyo Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2018075226A | ||||
JP2018099623A | ||||
JP2019150285A | ||||
JP2014200262A | ||||
JP6990213B2 |
Attorney, Agent or Firm:
Mitsuru Kimura
Kei Sakurada
Hiromasa Suzuki
Kei Sakurada
Hiromasa Suzuki