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Title:
遊技機
Document Type and Number:
Japanese Patent JP7384592
Kind Code:
B2
Abstract:
To provide a game machine allowing a player to easily recognize a specific notice performance as a target and capable of increasing a performance effect of a suggestive performance by connecting the suggestive performance and a notice performance.SOLUTION: A specific notice performance includes: a first part performance for displaying three cards before contents of the cards are shown; and a second part performance for selecting one card from the three cards. A suggestive performance includes: a first predetermined performance for displaying a treasure box executed at timing before the first part performance is started; a second predetermined performance for displaying a key and inserting the key into a key hole when the first part performance is started; and a third predetermined performance in which the treasure box is opened and a character jumps out of it when the second part performance is started. The first predetermined performance is executed during execution of word advance notice. A period until a specific performance is executed after the first predetermined performance is started differs.SELECTED DRAWING: Figure 9-2

Inventors:
Toshio Ogura
Application Number:
JP2019151848A
Publication Date:
November 21, 2023
Filing Date:
August 22, 2019
Export Citation:
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Assignee:
Sankyo Co., Ltd.
International Classes:
A63F7/02
Domestic Patent References:
JP2015051235A
JP7029430B2
JP2017158774A
JP2018122036A
JP2014079465A
JP2019088395A
JP2013111293A
JP2019017809A



 
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