Login| Sign Up| Help| Contact|

Patent Searching and Data


Title:
スロットマシン
Document Type and Number:
Japanese Patent JP7121540
Kind Code:
B2
Abstract:
To prevent a player from being unsatisfied with games.SOLUTION: An AT is finished when a difference number becomes zero. When the difference number becomes remaining three and if a pressing order bell is won in a lottery, the AT can be finished. Therefore, if the pressing order bell is won in the lottery, a purple navigation image with a low addition expectation is displayed. In this way, at the AT final game, the purple navigation image with lower expectation than yellow for the addition to the difference number is displayed. Therefore, a player becomes not to expect for the addition to the difference number at the AT final game, and thereby it is possible to prevent an overlapping of two unsatisfaction, that is, the AT being finished and no addition is made to the difference number despite the display of a yellow navigation image with a high expectation so that it is possible to prevent the player from being unsatisfied.SELECTED DRAWING: Figure 15

More Like This:
Inventors:
Toshio Ogura
Yuta Nakamura
Application Number:
JP2018100573A
Publication Date:
August 18, 2022
Filing Date:
May 25, 2018
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
Sankyo Co., Ltd.
International Classes:
A63F5/04
Domestic Patent References:
JP2017012512A
JP2014050554A
JP2007222467A
JP2015097824A
Attorney, Agent or Firm:
Iwaki Fuyuki
Makoto Shiokawa
Masayuki Ii