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Title:
ACTIVITY SYSTEM AND METHOD
Document Type and Number:
WIPO Patent Application WO/2024/049393
Kind Code:
A1
Abstract:
The present invention relates to an activity system (100) to track the user's movements, which comprises an activity platform (1) having a body (10), at least one sensor (S) that is associated with the body (10), provided to convert the user's movements into electrical response, stimulators that create warnings for the user to follow on said body (10), a control unit (K) that controls the stimulators, a primary communication unit (Cl) that sends the responses received from said sensors (S) to an external device (2) and transmits the stimulator operation scheme from the external device (2) to the control unit (K); an external device (2) having a secondary communication unit (C2) that receives the responses received from said sensors (S) and transmits the stimulator operating scheme to the control unit (K), an evaluation unit (D) that uses the responses received from the sensor (S) as input and creates working schemes by executing a machine learning-based program trained with training data that comprises the movements of the users according to the stimulator and the success values they achieve accordingly and to an associated computer applied method.

Inventors:
SANCAKTUTAN AHMET (TR)
UNAL MUHAMMED FATIH (TR)
Application Number:
PCT/TR2023/050885
Publication Date:
March 07, 2024
Filing Date:
August 29, 2023
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
SANCAKTUTAN AHMET (TR)
UNAL MUHAMMED FATIH (TR)
International Classes:
A63B23/00; A63B24/00; G06N20/00
Foreign References:
US20210064134A12021-03-04
US20190209777A12019-07-11
US20200254299A12020-08-13
Attorney, Agent or Firm:
YALCINER, Ugur G. (YALCINER PATENT & CONSULTING LTD.) (TR)
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Claims:
CLAIMS

1. An activity system (100) to track the user's movements, characterized in that, it comprises the following; an activity platform (1) having a body (10), at least one sensor (S) associated with the body (10) and provided to convert the user's movements into electrical response, stimulators that create warnings for the user to follow on said body (10), a control unit (K) that controls the stimulators, a primary communication unit (Cl) that sends the responses received from said sensors (S) to an external device (2) and transmits the stimulator operation scheme from the external device (2) to the control unit (K); an external device (1) having a secondary communication unit (C2) that receives the responses received from said sensors (S) and transmits the stimulator operating scheme to the control unit (K), an evaluation unit (D) that uses the responses received from the sensor (S) as input and creates warning schemes by executing a machine learning-based program trained with training data that comprises the movements of the users according to the stimulator and the success values they achieve accordingly.

2. An activity system (100) according to claim 1, characterized in that, said stimulators are visual stimulators (20).

3. An activity system (100) according to claim 2, characterized in that, said visual stimulators (20) are lamps.

4. An activity system (100) according to claim 1, characterized in that, it comprises removable, digital visual stimulator with physical magnetic properties.

5. An activity system (100) according to claim 4, characterized in that, said visual stimulator is a digital stimulator or sticker.

6. An activity system (100) according to claim 1, characterized in that, said stimulators are auditory stimulators (40).

7. An activity system (100) according to claim 1, characterized in that, said auditory stimulator (40) is a speaker.

8. An activity system (100) according to claim 1, characterized in that, said sensor (S) is one of the force, distance or acceleration sensors.

9. An activity system (100) according to claim 1 or 8, characterized in that, it comprises a plurality of sensors (S).

10. An activity system (100) according to claim 1, characterized in that, it comprises a primary memory unit (Ml) to store the stimulator schemes previously provided and/or created by the evaluation unit (D) of said activity platform (1).

11. An activity system (100) according to claim 1, characterized in that, it comprises a secondary memory unit (M2) to store the warning schemes previously provided by said external device (2) and/or created by the evaluation unit (D).

12. An activity system (100) according to claim 1, characterized in that, said activity platform (1) comprises a rechargeable battery (B).

13. An activity system (100) according to claim 1, characterized in that, it comprises a charging port (30) so as to charge said battery (B).

14. An activity system (100) according to claim 13, characterized in that, said charging port (30) is a pogo pin.

15. An activity system (100) according to claim 13, characterized in that, said charging port (30) is a USB port.

16. An activity system (100) according to claim 1, characterized in that, it comprises a hanger (50) for said activity platform (1) to be worn by the user.

17. An activity system (100) according to claim 1, characterized in that, it comprises a holder (60) with a holder body (61) that creates a vacuum effect to fix said activity platform (1) to a surface.

18. An activity system (100) according to claim 1, characterized in that, said external device (2) is a server.

19. An activity system (100) according to claim 1, characterized in that, said external device (2) is a mobile device.

20. An activity system (100) according to claim 1, characterized in that, it comprises two external devices (2), the server and the mobile device.

21. An activity system (100) according to claim 1, characterized in that, it comprises a plurality of activity platforms (1).

22. An activity system (100) according to claim 1, characterized in that, it comprises a plurality of activity platforms (1) that can communicate with each other through primary communication units (Cl).

23. An activity system (100) according to claim 1, characterized in that, it comprises an input unit to apply the commands determined by the user of said external device to the activity platform (1).

24. An activity system (100) according to claim 22, characterized in that, it comprises a communication unit configured to send user-specified commands to a server.

25. A computer-applied activity method to track the user's movements, characterized in that, it comprises the following process steps; creating warnings through stimulators for the user to follow, converting the user's movements into electrical response with at least one sensor (S), transmitting said electrical response to a machine learning-based program trained with training data that comprises the movements made by the users according to the stimulator and the success values they achieve accordingly and creating new warning scheme.

26. A method according to claim 25, characterized in that, the new schema created is saved in a memory unit.

27. A method according to claim 25, characterized in that, the new scheme created is transmitted so as to control the stimulator. 28. A method according to claim 25, characterized in that, it comprises transmitting the new result values obtained by the user while following the commands to a server and sorting said values according to predetermined parameters.

Description:
ACTIVITY SYSTEM AND METHOD

Technical Field of the Invention

The present invention relates to an exercise and game-oriented activity system and method that track the physical movements of the user.

State of the Art

In traditional exercise and physical games, users are not sufficiently controlled in their actions and therefore cannot accurately and subjectively determine efficiency and outcomes in both exercise and games. Inability to measure concretely enough the goals and progress achieved as a result of the exercises to support the will that ensures continuity also negatively affects sustainability and success.

For these reasons, there are many studies on the elements and systems that will track the user in these activities.

US2016367850A1 discloses an exercise mat that reads the user's movements via a force sensor provided on the mat and controls said readings via a cloud system.

CN111388941A discloses a sports mat and a system that controls this mat. Strip lights are arranged on said mat. Said strip lights are configured to guide the user according to the appropriate exercise method or to warn the user upon user contact.

In these systems, only the person can see the exercises performed, and this prevents them from providing the necessary motivation for the exercise.

An interactive exercise mat is disclosed in document numbered US2015364059A1. Herein, there are weight sensors and various lighting on the yoga mat. While said lighting guides the user, weight sensors generate an output of the user's movements and the system determines the accuracy of the movements by comparing the output with the commands. In addition, the system can also send the scores resulting from these actions to an app on a mobile phone, where these results can be shared on social media. Since the exercises performed in this system are limited to predetermined movements in the application, they become boring for the user over time.

An exercise system is disclosed in the document numbered EP2780091A1. Herein, there are visual and auditory warning elements that direct the user's movements, and as a result of this guidance, the user's movements can be controlled by various sensors. Herein, the system can communicate with a mobile device and warning elements can be reprogrammed via said mobile device.

An exercise and gaming device is disclosed in the document numbered US2007191141A1. Herein, a plurality of pads is interconnected and each one has a proximity sensor. When the user brings a ball or similar object closer to the pad, the light associated with the pad turns off. Herein, the pads can be reprogrammed to adapt to different variations. In addition, each pad contains a rechargeable battery.

In these systems, the user can reprogram the exercise routines according to their own wishes. However, since this programming is at the user's discretion and it is not always possible for the user to correctly identify their own shortcomings, it is possible for the user to make adjustments that do not benefit the user or negatively affect the development process.

As a result, all abovementioned problems have made it necessary to make an improvement in the relevant technical field.

Brief Description and Objects of the Invention

The main object of the present invention is to reveal an activity system structure that tracks the user's movements and creates appropriate work schemes for said user. Accordingly, the system comprises an activity platform having a body, at least one sensor that is associated with the body, provided to convert the user's movements into electrical response, stimulators that create warnings for the user to follow on said body, a control unit that controls the stimulators, a primary communication unit that sends the responses received from said sensors to an external device and transmits the stimulus operation scheme from the external device to the control unit; an external device having a secondary communication unit that receives the responses received from said sensors and transmits the stimulator operating scheme to the control unit, an evaluation unit that uses the responses received from the sensor as input and creates working schemes by executing a machine learning-based program trained with training data that comprises the movements of the users according to the stimulator and the success values they achieve accordingly.

Thus, personalized exercise or game schemes were created and presented to the user based on the user's own work or the work of previous users, and accordingly, both the user's personal success is increased and the user's motivation for the studies is increased through different exercise or game schemes.

Another object of the present invention is to increase user competitiveness and motivation by enabling the user to share their exercise or game scores on social media.

Another object of the present invention is to enable the user to create his/her own warning scheme

Another object of the present invention is to make it possible to charge multiple activity platforms together.

Another main object of the present invention is to reveal the structure of a computer- implemented activity method that tracks the user's movements and creates appropriate work schemes for said user. Accordingly the method comprises the following process steps; creating warnings through stimulators for the user to follow, converting the user's movements into electrical response with at least one sensor, transmitting said electrical response to a machine learning-based program trained with training data that comprises the movements made by the users according to the stimulator and the success values they achieve accordingly and creating new warning scheme.

Definitions of the Figures Describing the Invention

The figures and related explanations used so as to better explain the device developed with the present invention are given below.

Figure 1. Isometric view of the activity platform of the present invention

Figure 2. Isometric view of a configuration of the activity platform

Figure 2a. Isometric view of the holder

Figure 3. Schematic view of the activity system Definitions of Elements/Sections/Parts that Constitute the Invention

The parts and parts in the figures are enumerated and the corresponding of each number is given below in order to better explain the device developed with this invention:

1. Activity platform 2. External device

10. Body

11. Upper body

12. Lower body

13. Non-slip surface 20. Visual stimulator

30. Charging port

40. Auditory stimulator

50. Hanger

51. Hanger arms 52. Hanger end

60. Holder

61. Holder body

62. Holder connection body

B. Battery Cl. Primary communication unit

C2. Secondary communication unit

D. Evaluation unit

K. Control unit

Ml. Primary memory unit M2. Secondary memory unit

100. Activity system Detailed Description of the Invention

The subject of the present invention relates to an exercise and game-oriented activity system and method that track the physical movements of the user.

Referring to Figure 1; the activity system (100) of the present invention comprises at least one, preferably a plurality of activity platforms (1). The activity platform (1) is preferably configured on a body (10). The body (10) is provided in a way to protect internal elements such as the control unit (K), stimulator or sensor (S), which will be explained later, and preferably comprises two parts, the upper body (11) and the lower body (12). Preferably, the body (10) is arranged in accordance with water and dust proof standards.

The upper body (11) and the lower body (12) are preferably provided in a circular shape and are concentrically connected to form a closed volume between each other. Preferably, the portion of the upper body (11) is provided in a suitable form and material, preferably with a non-slip surface (13).

There is at least one, preferably a plurality of stimulators on the surface of the body (10). The term stimulator refers to any electronic element that generates a notification that the user can see, hear or feel.

In addition, the body (10) may comprise various elements for attachment to different regions and surfaces. For example, magnet holders (not shown in the figures) can be used on the body (10). Moreover, it is also possible that by providing flexible legs (not shown in the figures), the body (10) can be attached to many different geometries.

Moreover, the body (10) may also have a cover (not shown in the figures) so as to increase the total surface area. In one embodiment, the sheath is provided in dimensions sufficient to surround a plurality of body (10), and accordingly, the two bodies (10) can be formed into a monolithic shape.

Said stimulators can be selected as visual stimulator (20) or auditory stimulator (40) or both. In addition, vibrating haptic and similar stimulators can also be used as an alternative. The main function of the stimulator here is to provide the user with instructions about the game or exercise. What is meant by guidance is notifications about the next move in exercises, notifications given as a result of correct or incorrect moves, and notifications resulting from score or penalty in games.

Lamps are preferably used as visual stimulators (20). Said lamps can preferably be selected in different colors. Preferably, the lamps are arranged in the form of arcs at equal angular intervals circumferentially on the upper body (11). For example, guidance can be provided by operating only the visual stimulator (20) in the direction in which the user is desired to move.

Alternatively, an NFC sticker that can be placed on the body (10) can be used as a visual stimulator (40).

Speakers were preferably used as auditory stimulators (40). Said speaker is arranged within the body (10) and is preferably positioned such that its output part faces the upper body (11) or fits into an opening provided in the upper body (11). For example, the auditory stimulator (40) may provide specific sound notifications for correct or incorrect movements of the user or may directly describe the next movement to the user or the user can give a verbal notification about whether the action is right or wrong. Similar notifications can also be used in games.

Preferably, visual stimulator (20) and auditory stimulator (20) are used together so as to guide the user more clearly.

In addition to or as an alternative to these stimulators, haptic stimulators can also be used on the activity platform for similar purposes.

The activity platform comprises a battery (B) so as to power said elements. The battery (B) is preferably chosen as a rechargeable type, especially a lithium polymer type.

Said battery (B) can be charged with at least one, preferably two charging ports (30) on said body (10). Said charging ports (30) can be selected as pogo pin and/or USB port.

Pogo pin provides electric current transmission for charging when placed on top of each other with the help of its magnetic feature. In this way, multiple activity platforms are placed on top of each other and all devices are charged simultaneously.

Both charging and data transfer are possible with the USB port, as will be explained later. Referring to Figure 2; said activity platform (1) also comprises a hanger (50). Said hanger (50) makes the activity platform (1) wearable. Said hanger (50) comprises hanger arms (51) and hanger ends containing buckles. Preferably, multiple suspension arms (51) converge at the center of the activity platform (1), and at the point where these arms converge, at least two suspension ends (52) are provided such that their buckles can be connected to each other.

Referring to Figure 2; said activity platform (1) also comprises a holder (60). Said holder (60) helps to fix the activity platform to the surfaces. Accordingly, it comprises a holder body (61) for holding by creating a vacuum effect and a holder connection body (62) that enables the holder body (61) to be connected to the activity platform (1).

Referring to Figure 3; said activity platform (1) comprises at least one, preferably a plurality of sensors (S). Said sensors (S) can be selected as force, distance or acceleration sensors. The main function of the sensors (S) here is to track the user's movements and accordingly convert these movements into electrical responses.

For example, the force sensor (S) detects the user's pressure and/or contact on the activity platform and converts this movement into readout on the electronic systems.

The distance sensor (S) can detect the user's position and convert the same into a response. In addition, the distance sensor (S) can also detect the distance between activity platforms (1) when a plurality of activity platforms (1) is used.

The acceleration sensor (S) measures the acceleration in the x, y and z axes and calculates the vibration and activity platform (1) position angles. It can also detect the user's position depending on whether the user is wearing the activity platform (1).

Preferably, all force, distance or acceleration sensors (S) are used to capture all movements of the user more precisely. Preferably there can be a plurality of the same sensor (S) types on the activity platform (1).

As an alternative to or in addition to these sensors (S), a camera can also be used so as to detect user movements. Herein, image processing techniques can be used so as to detect both user movements and the position of the activity platform (1). Said activity platform (1) is used within an activity system (100). Accordingly, the activity platform (1) further comprises a primary communication unit (Cl). Said primary communication unit (Cl) ensures that the responses obtained as a result of the readings provided by the sensors (S) are transferred to an external device (2) and the data provided by said external device is received.

The primary communication unit (Cl) is preferably suitable for wireless communication. Herein, the primary communication unit (Cl) is selected according to the communication unit of the device with which communication is desired. For example, if the activity platform (1) will communicate with a mobile device, the primary communication unit (Cl) can be selected as a Bluetooth ® unit. In addition, if a server is selected as the external device (2), 2G, 3G, 4G, 5G and similar wide area network units can be used as the primary communication unit (Cl). In addition to these uses, if a plurality of activity platforms (1) is used, the primary communication units (Cl) can also be used to communicate with each other.

Herein, the use of the Bluetooth ® unit also allows audio files transmitted from an external device (2) to be played directly via the auditory stimulators (40).

The activity platform (1) comprises a control unit (K). The control unit (K) controls the stimulator, specifically determines the sequence and/or duration and/or type of stimuli to be activated. Therefore, ready-made warning schemes on the activity platform (1) can be used, as well as working schemes transferred from external devices (2).

The expression “warning scheme” describes the commands which comprise data on the sequence and/or duration and/or type of stimuli to be activated.

The activity platform (1) comprises a primary memory unit (Ml). Said primary memory unit (Ml) stores the warning schemes that are ready and/or transmitted by an external device (2) and transmits the same to the control unit (K).

The external device (2) comprises a secondary communication unit (C2) so as to communicate with the activity platform (1). The secondary communication unit (C2) is preferably suitable for wireless communication. Herein, the secondary communication unit (C2) is selected according to the communication unit of the device with which communication is desired. For example, if the activity platform (1) uses a Bluetooth ® unit, the secondary communication unit (C2) can also be selected as a Bluetooth ® unit. In addition, if the activity platform (1) uses wide area network units as communication units, the secondary communication unit (C2) can also be selected as the wide area network unit. In addition to these uses, if a plurality of external devices (2) is used, the secondary communication units (C2) can also be used to communicate with each other.

The activity platform (1) comprises an evaluation unit (D). The evaluation unit (D) is configured to execute a machine learning based program. The machine learning-based program is trained with training data. This training data comprises at least the success scores of users who previously exercised or played games based on various warning schemes on the activity platform (1) according to the data received from the sensors (S). This specific database, in addition to the aforementioned data, comprises at least one, preferably all, of the relevant users' data such as age, gender, weight, height and usage hours. The machine learning-based program creates appropriate warning schemes for users based on the data received from the sensor (S).

For example, for users who have difficulty between two specific movements, it may be possible to create warning schemes organized according to different sets of movements that will allow them to get used to these sequential movements according to the situation or warning schemes which comprise movement sequences regarding the repetition of said sequential movements can be created.

The evaluation unit (D) can transfer the created warning schemes directly to the activity platform (1) or store the same in a secondary memory unit (M2) of its own to be transmitted for future use.

Said primary memory unit (1) and / or secondary memory unit (M2) can also be used to store the scores obtained by the user depending on the actions according to the warning schemes.

Said external device (2) can be provided as a server or a mobile device, as mentioned previously. In addition, the external device (2) can also be the user's computer. Said external devices (2) may have an application connected to the activity platform. The user can see the exercises or games he/she has performed in the activity system (100) and the results obtained from the same by logging into said application. In addition, the application can also be mapped to other social media platforms and the results can be shared on these platforms. Furthermore, a ranking can be created among the users of the application and this can be displayed on the application.

It is also possible to analyze the performance analysis of users, collectively and/or individually, and create a talent predisposition info-graphic.

Activity system (100) may comprise a plurality of external devices (2). It is important to note here that in the case of two external devices (2), both external devices (2) do not need to comprise an evaluation unit (D).

For example, one of the external devices (2) is selected as a mobile device and the other as a server. Here, the activity platform (1) can communicate directly with the server or it can communicate with the server via the mobile device. For example, the activity platform (1) can communicate with the mobile device via Bluetooth® units, and the mobile device and the server can communicate via the wide area network unit.

If the external device (2) comprises a screen, this screen can be used as a stimulator. In other words, the user can be guided with visual and audio notifications on the screen.

In addition, an input unit can be provided on external devices (2) to enable the user to create his/her own warning schemes. The input unit can be the interface on an application, or the physical keys on the external device (2) can also be used as input units. The inputs provided here can be transmitted to the control unit (K) or the primary memory unit (Ml) or the secondary memory unit (M2). In addition, real-time stimulator control is also possible through the input unit.

In addition, said activity platforms (1) can also be used in virtual reality and similar applications by arranging them appropriately.