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Patent Searching and Data


Title:
GENERATIVE SYSTEM, GENERATIVE SYSTEM CONTROL PROGRAM, AND CONTROL METHOD
Document Type and Number:
WIPO Patent Application WO/2023/188647
Kind Code:
A1
Abstract:
A generative system 100, 200 comprises computers 61, 31, 231, and generates a streaming screen DS for a viewing-video of a combat-type game in which win/loss is determined as the state of combat changes in accordance with the use of game objects by each combatant. The computers 61, 31, 231 acquire advantage/disadvantage information indicting the advantage or disadvantage in the state of combat and identifying information that identifies a factor object among the game objects that was the factor for the state of combat, and generate the streaming screen DS such that an advantage display area AR1, which shows the advantage or disadvantage in the state of combat for at least one combatant on the basis of the advantage/disadvantage information, and an object display area AR2, which shows the factor object on the basis of the identifying information, are positioned on the same screen.

Inventors:
ISHIDA TETSURO (JP)
Application Number:
PCT/JP2022/047904
Publication Date:
October 05, 2023
Filing Date:
December 26, 2022
Export Citation:
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Assignee:
KONAMI DIGITAL ENTERTAINMENT CO LTD (JP)
International Classes:
A63F13/798; A63F13/53; A63F13/80; A63F13/86
Foreign References:
JP2014128454A2014-07-10
JP2019211845A2019-12-12
JP2021029918A2021-03-01
JP2021104274A2021-07-26
JP2020179045A2020-11-05
JP2006345926A2006-12-28
JP2003265861A2003-09-24
US20090121434A12009-05-14
Other References:
MANDAI YUSAKU, TOMOYUKI KANEKO: "Visualization of Neural Network Inference in the Game of Go", 23RD IPSJ SYMPOSIUM GAME PROGRAMMING WORKSHOP, 13 November 2018 (2018-11-13), pages 9 - 15, XP093095693
Attorney, Agent or Firm:
YAMAMOTO, Koji et al. (JP)
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