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Title:
SCHEDULING TECHNIQUES IN SPLIT RENDERING
Document Type and Number:
WIPO Patent Application WO/2023/121902
Kind Code:
A1
Abstract:
Aspects presented herein relate to methods and devices for graphics processing including an apparatus, e.g., client device or a server. The apparatus may transmit, during a first time period, a plurality of head poses associated with a plurality of positions of the client device, the first time period being associated with a downlink activation time period for at least one previous frame. The apparatus may also receive, during a second time period after the first time period, at least one first frame including first content based on the plurality of head poses, the first time period and the second time period being synchronized with the server, the at least one first frame occurring after the at least one previous frame. Further, the apparatus may display, upon receiving the at least one first frame during the second time period, the at least one first frame including the first content.

Inventors:
RANKA ABHISHEK (US)
BHATNAGAR ARPIT (US)
M V KARTHIK (US)
HUSSAIN MOHAMMED MOHSIN (US)
Application Number:
PCT/US2022/052580
Publication Date:
June 29, 2023
Filing Date:
December 12, 2022
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
QUALCOMM INC (US)
International Classes:
G09G5/00; G02B27/01; G06F3/14; G06T1/20; G06T15/00; G09G5/12; G09G5/32; G09G5/36; G09G5/38
Foreign References:
US20210375057A12021-12-02
US20210358219A12021-11-18
Other References:
KIM YUCHUL ET AL: "UE Power Saving Techniques for Extended Reality (XR) Services in 5G NR Systems", 2021 IEEE 32ND ANNUAL INTERNATIONAL SYMPOSIUM ON PERSONAL, INDOOR AND MOBILE RADIO COMMUNICATIONS (PIMRC), IEEE, 13 September 2021 (2021-09-13), pages 1 - 7, XP034004306, DOI: 10.1109/PIMRC50174.2021.9569722
Attorney, Agent or Firm:
HODGES, Jonas J. et al. (US)
Download PDF:
Claims:
49

CLAIMS

WHAT IS CLAIMED IS:

1. An apparatus for graphics processing at a client device, comprising: a memory; and at least one processor coupled to the memory and configured to: transmit, to a server during a first time period, a plurality of head poses associated with a plurality of positions of the client device, the first time period being associated with a downlink (DL) activation time period for at least one previous frame; receive, from the server during a second time period after the first time period, at least one first frame including first content based on the plurality of head poses, the first time period and the second time period being synchronized with the server, the at least one first frame occurring after the at least one previous frame; and display, upon receiving the at least one first frame during the second time period, the at least one first frame including the first content.

2. The apparatus of claim 1, wherein the at least one first frame is rendered based on a rendering wait time associated with one or more of: the at least one previous frame, a predicted rendering time, or a predicted encoding time.

3. The apparatus of claim 2, wherein the rendering wait time is based on a previous rendering time of the at least one first frame and a previous encoding time of the at least one first frame.

4. The apparatus of claim 2, wherein the rendering wait time is based on a machine learning model or a deep neural network (DNN) model.

5. The apparatus of claim 2, wherein the rendering wait time is based on a statistics model or a forecasting model.

6. The apparatus of claim 1, wherein the at least one processor is further configured to: 50 calculate one or more target wake time (TWT) parameters associated with the first time period and the second time period.

7. The apparatus of claim 6, wherein the at least one processor is further configured to: initialize a TWT synchronization with the server based on the calculated one or more TWT parameters.

8. The apparatus of claim 6, wherein the at least one processor is further configured to: calculate, prior to the calculation of the one or more TWT parameters, at least one of: a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time, wherein the one or more TWT parameters are calculated based on at least one of the subsequent VSync time, the decode time period, or the frame DL time.

9. The apparatus of claim 1, wherein the at least one processor is further configured to: de-packetize, upon receiving the at least one first frame, the at least one first frame including the first content.

10. The apparatus of claim 9, wherein the at least one processor is further configured to: decode, upon de-packetizing the at least one first frame, the at least one first frame including the first content, wherein the at least one first frame is de-packetized and decoded during the second time period.

11. The apparatus of claim 1, wherein the first time period and the second time period are target wake time (TWT) service periods.

12. The apparatus of claim 1, wherein the first content of the at least one first frame is associated with a left eye buffer and a right eye buffer of the client device, and wherein the at least one first frame includes a left first frame for the left eye buffer and a right first frame for the right eye buffer.

13. The apparatus of claim 1, wherein the first content of the at least one first frame is at least one of: extended reality (XR) content, augmented reality (AR) content, or virtual reality (VR) content. 51

14. The apparatus of claim 1, further comprising at least one of an antenna or a transceiver coupled to the at least one processor, wherein the client device is at least one of: a headset, a head mounted display (HMD), display glasses, or smart glasses, and wherein the server is at least one of: a phone, a smart phone, a computer, or a cloud server.

15. An apparatus for graphics processing at a server, comprising: a memory; and at least one processor coupled to the memory and configured to: calculate a rendering wait time for at least one first frame based on one or more of at least one previous frame, a predicted rendering time, or a predicted encoding time, the at least one previous frame occurring prior to the at least one first frame; receive, from a client device during a first time period, a plurality of head poses associated with a plurality of positions of the client device; render, upon an expiration of the rendering wait time for the at least one first frame, first content of the at least one first frame based on the plurality of head poses; and transmit, to the client device at a beginning of a second time period after the first time period, the at least one first frame including the first content, the first time period and the second time period being synchronized with the client device.

16. The apparatus of claim 15, wherein the rendering wait time for the at least one first frame is calculated based on a previous rendering time of the at least one first frame and a previous encoding time of the at least one first frame.

17. The apparatus of claim 15, wherein the rendering wait time for the at least one first frame is calculated based on a machine learning model or a deep neural network (DNN) model.

18. The apparatus of claim 15, wherein the rendering wait time for the at least one first frame is calculated based on a statistics model or a forecasting model.

19. The apparatus of claim 15, wherein the at least one processor is further configured to: 52 initiate a timer for the rendering wait time for the at least one first frame, wherein the first content of the at least one first frame is rendered upon an expiration of the timer.

20. The apparatus of claim 15, wherein the at least one processor is further configured to: calculate a current rendering time of the at least one first frame upon rendering the first content of the at least one first frame.

21. The apparatus of claim 15, wherein the at least one processor is further configured to: identify one or more target wake time (TWT) parameters associated with the first time period and the second time period, wherein the one or more TWT parameters are identified based on at least one of: a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time.

22. The apparatus of claim 15, wherein the at least one processor is further configured to: encode, upon rendering the first content of the at least one first frame, the at least one first frame including the first content.

23. The apparatus of claim 22, wherein the rendering wait time for the at least one first frame is calculated such that the at least one first frame is encoded prior to the beginning of the second time period.

24. The apparatus of claim 22, wherein the at least one processor is further configured to: packetize, upon encoding the at least one first frame, the at least one first frame including the first content, wherein the at least one first frame is encoded and packetize d prior to the beginning of the second time period.

25. The apparatus of claim 15, wherein the at least one processor is further configured to: read, upon receiving the plurality of head poses, the first content of the at least one first frame based on the plurality of head poses, wherein the first content is rendered based on the read first content.

26. The apparatus of claim 15, wherein the first time period and the second time period are target wake time (TWT) service periods.

27. The apparatus of claim 15, wherein the first content of the at least one first frame is associated with a left eye buffer and a right eye buffer of the client device, and wherein the at least one first frame includes a left first frame for the left eye buffer and a right first frame for the right eye buffer.

28. The apparatus of claim 15, further comprising at least one of an antenna or a transceiver coupled to the at least one processor, wherein the first content of the at least one first frame is at least one of: extended reality (XR) content, augmented reality (AR) content, or virtual reality (VR) content, wherein the server is at least one of: a phone, a smart phone, a computer, or a cloud server, and wherein the client device is at least one of: a headset, a head mounted display (HMD), display glasses, or smart glasses.

29. A method of graphics processing at a client device, comprising: transmitting, to a server during a first time period, a plurality of head poses associated with a plurality of positions of the client device, the first time period being associated with a downlink (DL) activation time period for at least one previous frame; receiving, from the server during a second time period after the first time period, at least one first frame including first content based on the plurality of head poses, the first time period and the second time period being synchronized with the server, the at least one first frame occurring after the at least one previous frame; and displaying, upon receiving the at least one first frame during the second time period, the at least one first frame including the first content.

30. A method of graphics processing at a server, comprising: calculating a rendering wait time for at least one first frame based on one or more of at least one previous frame, a predicted rendering time, or a predicted encoding time, the at least one previous frame occurring prior to the at least one first frame; receiving, from a client device during a first time period, a plurality of head poses associated with a plurality of positions of the client device; rendering, upon an expiration of the rendering wait time for the at least one first frame, first content of the at least one first frame based on the plurality of head poses; and transmitting, to the client device at a beginning of a second time period after the first time period, the at least one first frame including the first content, the first time period and the second time period being synchronized with the client device.

Description:
SCHEDULING TECHNIQUES IN SPLIT RENDERING

CROSS-REFERENCE TO RELATED APPLICATION

[0001] This application claims the benefit of U.S. Patent Application Serial No. 17/645,295, entitled "SCHEDULING TECHNIQUES IN SPLIT RENDERING" and filed on December 20, 2021, which is expressly incorporated by reference herein in its entirety.

TECHNICAL FIELD

[0002] The present disclosure relates generally to processing systems and, more particularly, to one or more techniques for graphics processing.

INTRODUCTION

[0003] Computing devices often perform graphics and/or display processing (e.g., utilizing a graphics processing unit (GPU), a central processing unit (CPU), a display processor, etc.) to render and display visual content. Such computing devices may include, for example, computer workstations, mobile phones such as smartphones, embedded systems, personal computers, tablet computers, and video game consoles. GPUs are configured to execute a graphics processing pipeline that includes one or more processing stages, which operate together to execute graphics processing commands and output a frame. A central processing unit (CPU) may control the operation of the GPU by issuing one or more graphics processing commands to the GPU. Modern day CPUs are typically capable of executing multiple applications concurrently, each of which may need to utilize the GPU during execution. A display processor is configured to convert digital information received from a CPU to analog values and may issue commands to a display panel for displaying the visual content. A device that provides content for visual presentation on a display may utilize a GPU and/or a display processor.

[0004] A GPU of a device may be configured to perform the processes in a graphics processing pipeline. Further, a display processor or display processing unit (DPU) may be configured to perform the processes of display processing. However, with the advent of wireless communication and smaller, handheld devices, there has developed an increased need for improved graphics or display processing. BRIEF SUMMARY

[0005] The following presents a simplified summary of one or more aspects in order to provide a basic understanding of such aspects. This summary is not an extensive overview of all contemplated aspects, and is intended to neither identify key or critical elements of all aspects nor delineate the scope of any or all aspects. Its sole purpose is to present some concepts of one or more aspects in a simplified form as a prelude to the more detailed description that is presented later.

[0006] In an aspect of the disclosure, a method, a computer-readable medium, and an apparatus are provided. The apparatus may be a client device or any apparatus that may perform graphics processing. The apparatus may calculate, prior to a calculation of one or more target wake time (TWT) parameters, at least one of: a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time, where the one or more TWT parameters are calculated based on at least one of the subsequent VSync time, the decode time period, or the frame DL time. The apparatus may also calculate one or more target wake time (TWT) parameters associated with a first time period and a second time period. The apparatus may also initialize a TWT synchronization with a server based on the calculated one or more TWT parameters. Additionally, the apparatus may transmit, to a server during a first time period, a plurality of head poses associated with a plurality of positions of the client device, the first time period being associated with a downlink (DL) activation time period for at least one previous frame. The apparatus may also receive, from the server during a second time period after the first time period, at least one first frame including first content based on the plurality of head poses, the first time period and the second time period being synchronized with the server, the at least one first frame occurring after the at least one previous frame. The apparatus may also de-packetize, upon receiving the at least one first frame, the at least one first frame including the first content. Moreover, the apparatus may decode, upon de-packetizing the at least one first frame, the at least one first frame including the first content, where the at least one first frame is de-packetized and decoded during the second time period. The apparatus may also display, upon receiving the at least one first frame during the second time period, the at least one first frame including the first content.

[0007] In an aspect of the disclosure, a method, a computer-readable medium, and an apparatus are provided. The apparatus may be a server or any apparatus that may perform graphics processing. The apparatus may identify one or more target wake time (TWT) parameters associated with a first time period and a second time period, where the one or more TWT parameters are identified based on at least one of a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time. The apparatus may also calculate a rendering wait time for at least one first frame based on one or more of at least one previous frame, a predicted rendering time, or a predicted encoding time, the at least one previous frame occurring prior to the at least one first frame. The apparatus may also initiate a timer for the rendering wait time for the at least one first frame, where the first content of the at least one first frame is rendered upon an expiration of the timer. Also, the apparatus may receive, from a client device during a first time period, a plurality of head poses associated with a plurality of positions of the client device. The apparatus may also read, upon receiving the plurality of head poses, the first content of the at least one first frame based on the plurality of head poses, where the first content is rendered based on the read first content. The apparatus may also render, upon an expiration of the rendering wait time for the at least one first frame, first content of the at least one first frame based on the plurality of head poses. Further, the apparatus may calculate a current rendering time of the at least one first frame upon rendering the first content of the at least one first frame. The apparatus may also encode, upon rendering the first content of the at least one first frame, the at least one first frame including the first content. The apparatus may also packetize, upon encoding the at least one first frame, the at least one first frame including the first content, where the at least one first frame is encoded and packetized prior to the beginning of the second time period. The apparatus may also transmit, to the client device at a beginning of a second time period after the first time period, the at least one first frame including the first content, the first time period and the second time period being synchronized with the client device.

[0008] The details of one or more examples of the disclosure are set forth in the accompanying drawings and the description below. Other features, objects, and advantages of the disclosure will be apparent from the description and drawings, and from the claims.

BRIEF DESCRIPTION OF DRAWINGS

[0009] FIG. 1 is a block diagram that illustrates an example content generation system. [0010] FIG. 2 is an example graphics processing unit (GPU).

[0011] FIG. 3 is a diagram illustrating example communication of content/data in accordance with a split rendering process.

[0012] FIG. 4 is a diagram illustrating an example timeline of a split rendering process.

[0013] FIG. 5A is a diagram illustrating an example timeline of a split rendering process,

[0014] FIG. 5B is a diagram illustrating an example timeline of a split rendering process,

[0015] FIG. 5C is a diagram illustrating an example timeline of a split rendering process.

[0016] FIG. 6A is a diagram illustrating an example timeline of a split rendering process.

[0017] FIG. 6B is a diagram illustrating an example timeline of a split rendering process.

[0018] FIG. 7 is a diagram illustrating an example timeline of a split rendering process.

[0019] FIG. 8 is a diagram illustrating an example split rendering process.

[0020] FIG. 9 is a diagram illustrating an example split rendering process.

[0021] FIG. 10 is a diagram illustrating an example split rendering process.

[0022] FIG. 11 is a diagram illustrating an example split rendering process.

[0023] FIG. 12 is a diagram illustrating an example timeline of a split rendering process.

[0024] FIG. 13 is a diagram illustrating an example split rendering process.

[0025] FIG. 14A is a diagram illustrating an example timeline of a split rendering process.

[0026] FIG. 14B is a diagram illustrating an example timeline of a split rendering process,

[0027] FIG. 15A is a diagram illustrating an example timeline of a split rendering process,

[0028] FIG. 15B is a diagram illustrating an example timeline of a split rendering process.

[0029] FIG. 16 is a diagram illustrating an example split rendering process.

[0030] FIG. 17 is a diagram illustrating an example split rendering process.

[0031] FIG. 18 is a diagram illustrating example communications between a client device and a server.

[0032] FIG. 19 is a communication flow diagram illustrating example communications between a client device and a server.

[0033] FIG. 20 is a flowchart of an example method of graphics processing.

[0034] FIG. 21 is a flowchart of an example method of graphics processing.

[0035] FIG. 22 is a flowchart of an example method of graphics processing.

[0036] FIG. 23 is a flowchart of an example method of graphics processing.

DETAILED DESCRIPTION

[0037] In split rendering applications, content may be rendered on servers and encoded/streamed to headsets over Wi-Fi. Split rendering means the workload may be split between two devices, i.e., the host/server and the client/headset. For example, one use case is a smartphone connected to a headset/glasses. Gasses may not have high processing capabilities, and heat dissipation may be an issue if all the processing is performed on the client/glasses. Accordingly, it is beneficial to split the rendering between the server and the client device. Some aspects of split rendering may utilize a number of different features, such as a target wake time (TWT) and a timing synchronization function (TSF). The TWT feature may allow a modem/radio frequency (RF) to be to switched on at a fixed cadence and for a known service period. This TWT feature may be utilized to save power on the server and the client device. While TWT may ensure a power reduction on the modem side, the selection of TWT parameters may influence extended reality (XR) performance, such as the latency and frame reuse (i.e., judder). In some instances, the TWT feature may allow UL (pose) data and downlink (rendered + encoded) frame data to be aligned with a TWT service period (On Period), i.e., the transmission (Tx) and reception (Rx) on the client device and the server may happen simultaneously. When data is transmitted simultaneously within the same service period, it may provide the modem a chance to sleep for a certain time, which may reduce power and thermal issues. In some Wi-Fi scenarios, each station (STA) may have a timer synchronized with a timing synchronized function (TSF), e.g., associated with a service access point (SAP). Additionally, early termination may allow a service period to be terminated early on detection of inactivity of downlink/uplink data. Early termination processes may include an end of service period (EOSP). For example, the ESOP may terminate a service interval (i.e., transition the service interval from an “on” period to an “off’ period). Wi-Fi TWT may allow a modem to turn on and off at a defined cadence. TWT may also support early termination, such as if data is not present for transmission for a defined time period, the modem may turn off. In some aspects of split rendering, wireless clients/glasses may utilize certain types of designs (e.g., sleek and/or light weight designs), which may pose battery consumption and thermal dissipation challenges. For example, one of the contributors of power consumption on augmented reality (AR) glasses may be wireless transmission. Power savings may be realized by traffic shaping the uplink and downlink transmissions between the server/phone and the client/glasses, but this may result in higher latency and visual quality issues if scheduling techniques and/or synchronization with real-time XR processing is not performed. Aspects of the present disclosure may utilize scheduling techniques for synchronization at the split rendering framework level, such as for certain types of schemes (e.g., Wi-Fi TWT). Additionally, aspects presented herein may utilize split rendering scheduling techniques for synchronization including power and thermal optimizations. Aspects presented herein may also utilize improved visual quality close to a display timeline, which may reduce the amount of duplicate displays. Moreover, for split rendering processes, aspects of the present disclosure may utilize scheduling techniques in XR applications to achieve synchronization to work with optimized transmission schemes, e.g., Wi-Fi TWT.

[0038] Various aspects of systems, apparatuses, computer program products, and methods are described more fully hereinafter with reference to the accompanying drawings. This disclosure may, however, be embodied in many different forms and should not be construed as limited to any specific structure or function presented throughout this disclosure. Rather, these aspects are provided so that this disclosure will be thorough and complete, and will fully convey the scope of this disclosure to those skilled in the art. Based on the teachings herein one skilled in the art should appreciate that the scope of this disclosure is intended to cover any aspect of the systems, apparatuses, computer program products, and methods disclosed herein, whether implemented independently of, or combined with, other aspects of the disclosure. For example, an apparatus may be implemented or a method may be practiced using any number of the aspects set forth herein. In addition, the scope of the disclosure is intended to cover such an apparatus or method which is practiced using other structure, functionality, or structure and functionality in addition to or other than the various aspects of the disclosure set forth herein. Any aspect disclosed herein may be embodied by one or more elements of a claim.

[0039] Although various aspects are described herein, many variations and permutations of these aspects fall within the scope of this disclosure. Although some potential benefits and advantages of aspects of this disclosure are mentioned, the scope of this disclosure is not intended to be limited to particular benefits, uses, or objectives. Rather, aspects of this disclosure are intended to be broadly applicable to different wireless technologies, system configurations, networks, and transmission protocols, some of which are illustrated by way of example in the figures and in the following description. The detailed description and drawings are merely illustrative of this disclosure rather than limiting, the scope of this disclosure being defined by the appended claims and equivalents thereof. [0040] Several aspects are presented with reference to various apparatus and methods. These apparatus and methods are described in the following detailed description and illustrated in the accompanying drawings by various blocks, components, circuits, processes, algorithms, and the like (collectively referred to as “elements”). These elements may be implemented using electronic hardware, computer software, or any combination thereof. Whether such elements are implemented as hardware or software depends upon the particular application and design constraints imposed on the overall system.

[0041] By way of example, an element, or any portion of an element, or any combination of elements may be implemented as a “processing system” that includes one or more processors (which may also be referred to as processing units). Examples of processors include microprocessors, microcontrollers, graphics processing units (GPUs), general purpose GPUs (GPGPUs), central processing units (CPUs), application processors, digital signal processors (DSPs), reduced instruction set computing (RISC) processors, systems-on-chip (SOC), baseband processors, application specific integrated circuits (ASICs), field programmable gate arrays (FPGAs), programmable logic devices (PLDs), state machines, gated logic, discrete hardware circuits, and other suitable hardware configured to perform the various functionality described throughout this disclosure. One or more processors in the processing system may execute software. Software may be construed broadly to mean instructions, instruction sets, code, code segments, program code, programs, subprograms, software components, applications, software applications, software packages, routines, subroutines, objects, executables, threads of execution, procedures, functions, etc., whether referred to as software, firmware, middleware, microcode, hardware description language, or otherwise. The term application may refer to software. As described herein, one or more techniques may refer to an application, i.e., software, being configured to perform one or more functions. In such examples, the application may be stored on a memory, e.g., on-chip memory of a processor, system memory, or any other memory. Hardware described herein, such as a processor may be configured to execute the application. For example, the application may be described as including code that, when executed by the hardware, causes the hardware to perform one or more techniques described herein. As an example, the hardware may access the code from a memory and execute the code accessed from the memory to perform one or more techniques described herein. In some examples, components are identified in this disclosure. In such examples, the components may be hardware, software, or a combination thereof. The components may be separate components or sub-components of a single component.

[0042] Accordingly, in one or more examples described herein, the functions described may be implemented in hardware, software, or any combination thereof. If implemented in software, the functions may be stored on or encoded as one or more instructions or code on a computer-readable medium. Computer-readable media includes computer storage media. Storage media may be any available media that may be accessed by a computer. By way of example, and not limitation, such computer-readable media may comprise a random access memory (RAM), a read-only memory (ROM), an electrically erasable programmable ROM (EEPROM), optical disk storage, magnetic disk storage, other magnetic storage devices, combinations of the aforementioned types of computer-readable media, or any other medium that may be used to store computer executable code in the form of instructions or data structures that may be accessed by a computer.

[0043] In general, this disclosure describes techniques for having a graphics processing pipeline in a single device or multiple devices, improving the rendering of graphical content, and/or reducing the load of a processing unit, i.e., any processing unit configured to perform one or more techniques described herein, such as a GPU. For example, this disclosure describes techniques for graphics processing in any device that utilizes graphics processing. Other example benefits are described throughout this disclosure.

[0044] As used herein, instances of the term “content” may refer to “graphical content,” “image,” and vice versa. This is true regardless of whether the terms are being used as an adjective, noun, or other parts of speech. In some examples, as used herein, the term “graphical content” may refer to a content produced by one or more processes of a graphics processing pipeline. In some examples, as used herein, the term “graphical content” may refer to a content produced by a processing unit configured to perform graphics processing. In some examples, as used herein, the term “graphic al content” may refer to a content produced by a graphics processing unit.

[0045] In some examples, as used herein, the term “display content” may refer to content generated by a processing unit configured to perform displaying processing. In some examples, as used herein, the term “display content” may refer to content generated by a display processing unit. Graphical content may be processed to become display content. For example, a graphics processing unit may output graphical content, such as a frame, to a buffer (which may be referred to as a framebuffer). A display processing unit may read the graphical content, such as one or more frames from the buffer, and perform one or more display processing techniques thereon to generate display content. For example, a display processing unit may be configured to perform composition on one or more rendered layers to generate a frame. As another example, a display processing unit may be configured to compose, blend, or otherwise combine two or more layers together into a single frame. A display processing unit may be configured to perform scaling, e.g., upscaling or downscaling, on a frame. In some examples, a frame may refer to a layer. In other examples, a frame may refer to two or more layers that have already been blended together to form the frame, i.e., the frame includes two or more layers, and the frame that includes two or more layers may subsequently be blended.

[0046] FIG. 1 is a block diagram that illustrates an example content generation system 100 configured to implement one or more techniques of this disclosure. The content generation system 100 includes a device 104. The device 104 may include one or more components or circuits for performing various functions described herein. In some examples, one or more components of the device 104 may be components of an SOC. The device 104 may include one or more components configured to perform one or more techniques of this disclosure. In the example shown, the device 104 may include a processing unit 120, a content encoder/decoder 122, and a system memory 124. In some aspects, the device 104 may include a number of optional components, e.g., a communication interface 126, a transceiver 132, a receiver 128, a transmitter 130, a display processor 127, and one or more displays 131. Reference to the display 131 may refer to the one or more displays 131. For example, the display 131 may include a single display or multiple displays. The display 131 may include a first display and a second display. The first display may be a left-eye display and the second display may be a right-eye display. In some examples, the first and second display may receive different frames for presentment thereon. In other examples, the first and second display may receive the same frames for presentment thereon. In further examples, the results of the graphics processing may not be displayed on the device, e.g., the first and second display may not receive any frames for presentment thereon. Instead, the frames or graphics processing results may be transferred to another device. In some aspects, this may be referred to as split-rendering. [0047] The processing unit 120 may include an internal memory 121. The processing unit 120 may be configured to perform graphics processing, such as in a graphics processing pipeline 107. The content encoder/decoder 122 may include an internal memory 123. In some examples, the device 104 may include a display processor, such as the display processor 127, to perform one or more display processing techniques on one or more frames generated by the processing unit 120 before presentment by the one or more displays 131. The display processor 127 may be configured to perform display processing. For example, the display processor 127 may be configured to perform one or more display processing techniques on one or more frames generated by the processing unit 120. The one or more displays 131 may be configured to display or otherwise present frames processed by the display processor 127. In some examples, the one or more displays 131 may include one or more of a liquid crystal display (LCD), a plasma display, an organic light emitting diode (OLED) display, a projection display device, an augmented reality display device, a virtual reality display device, a head-mounted display, or any other type of display device.

[0048] Memory external to the processing unit 120 and the content encoder/decoder 122, such as system memory 124, may be accessible to the processing unit 120 and the content encoder/decoder 122. For example, the processing unit 120 and the content encoder/decoder 122 may be configured to read from and/or write to external memory, such as the system memory 124. The processing unit 120 and the content encoder/decoder 122 may be communicatively coupled to the system memory 124 over a bus. In some examples, the processing unit 120 and the content encoder/decoder 122 may be communicatively coupled to each other over the bus or a different connection.

[0049] The content encoder/decoder 122 may be configured to receive graphical content from any source, such as the system memory 124 and/or the communication interface 126. The system memory 124 may be configured to store received encoded or decoded graphical content. The content encoder/decoder 122 may be configured to receive encoded or decoded graphical content, e.g., from the system memory 124 and/or the communication interface 126, in the form of encoded pixel data. The content encoder/decoder 122 may be configured to encode or decode any graphical content.

[0050] The internal memory 121 or the system memory 124 may include one or more volatile or non-volatile memories or storage devices. In some examples, internal memory 121 or the system memory 124 may include RAM, SRAM, DRAM, erasable programmable ROM (EPROM), electrically erasable programmable ROM (EEPROM), flash memory, a magnetic data media or an optical storage media, or any other type of memory.

[0051] The internal memory 121 or the system memory 124 may be a non-transitory storage medium according to some examples. The term “non-transitory” may indicate that the storage medium is not embodied in a carrier wave or a propagated signal. However, the term “non-transitory” should not be interpreted to mean that internal memory 121 or the system memory 124 is non-movable or that its contents are static. As one example, the system memory 124 may be removed from the device 104 and moved to another device. As another example, the system memory 124 may not be removable from the device 104.

[0052] The processing unit 120 may be a central processing unit (CPU), a graphics processing unit (GPU), a general purpose GPU (GPGPU), or any other processing unit that may be configured to perform graphics processing. In some examples, the processing unit 120 may be integrated into a motherboard of the device 104. In some examples, the processing unit 120 may be present on a graphics card that is installed in a port in a motherboard of the device 104, or may be otherwise incorporated within a peripheral device configured to interoperate with the device 104. The processing unit 120 may include one or more processors, such as one or more microprocessors, GPUs, application specific integrated circuits (ASICs), field programmable gate arrays (FPGAs), arithmetic logic units (ALUs), digital signal processors (DSPs), discrete logic, software, hardware, firmware, other equivalent integrated or discrete logic circuitry, or any combinations thereof. If the techniques are implemented partially in software, the processing unit 120 may store instructions for the software in a suitable, non-transitory computer-readable storage medium, e.g., internal memory 121, and may execute the instructions in hardware using one or more processors to perform the techniques of this disclosure. Any of the foregoing, including hardware, software, a combination of hardware and software, etc., may be considered to be one or more processors.

[0053] The content encoder/decoder 122 may be any processing unit configured to perform content decoding. In some examples, the content encoder/decoder 122 may be integrated into a motherboard of the device 104. The content encoder/decoder 122 may include one or more processors, such as one or more microprocessors, application specific integrated circuits (ASICs), field programmable gate arrays (FPGAs), arithmetic logic units (ALUs), digital signal processors (DSPs), video processors, discrete logic, software, hardware, firmware, other equivalent integrated or discrete logic circuitry, or any combinations thereof. If the techniques are implemented partially in software, the content encoder/decoder 122 may store instructions for the software in a suitable, non-transitory computer-readable storage medium, e.g., internal memory 123, and may execute the instructions in hardware using one or more processors to perform the techniques of this disclosure. Any of the foregoing, including hardware, software, a combination of hardware and software, etc., may be considered to be one or more processors.

[0054] In some aspects, the content generation system 100 may include an optional communication interface 126. The communication interface 126 may include a receiver 128 and a transmitter 130. The receiver 128 may be configured to perform any receiving function described herein with respect to the device 104. Additionally, the receiver 128 may be configured to receive information, e.g., eye or head position information, rendering commands, or location information, from another device. The transmitter 130 may be configured to perform any transmitting function described herein with respect to the device 104. For example, the transmitter 130 may be configured to transmit information to another device, which may include a request for content. The receiver 128 and the transmitter 130 may be combined into a transceiver 132. In such examples, the transceiver 132 may be configured to perform any receiving function and/or transmitting function described herein with respect to the device 104.

[0055] Referring again to FIG. 1, in certain aspects, the processing unit 120 may include a determination component 198 configured to calculate, prior to a calculation of one or more target wake time (TWT) parameters, at least one of: a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time, where the one or more TWT parameters are calculated based on at least one of the subsequent VSync time, the decode time period, or the frame DL time. The determination component 198 may also be configured to calculate one or more target wake time (TWT) parameters associated with a first time period and a second time period. The determination component 198 may also be configured to initialize a TWT synchronization with a server based on the calculated one or more TWT parameters. The determination component 198 may also be configured to transmit, to a server during a first time period, a plurality of head poses associated with a plurality of positions of the client device, the first time period being associated with a downlink (DL) activation time period for at least one previous frame. The determination component 198 may also be configured to receive, from the server during a second time period after the first time period, at least one first frame including first content based on the plurality of head poses, the first time period and the second time period being synchronized with the server, the at least one first frame occurring after the at least one previous frame. The determination component 198 may also be configured to de-packetize, upon receiving the at least one first frame, the at least one first frame including the first content. The determination component 198 may also be configured to decode, upon de-packetizing the at least one first frame, the at least one first frame including the first content, where the at least one first frame is de-packetized and decoded during the second time period. The determination component 198 may also be configured to display, upon receiving the at least one first frame during the second time period, the at least one first frame including the first content.

[0056] Referring again to FIG. 1, in certain aspects, the processing unit 120 may include a determination component 198 configured to identify one or more target wake time (TWT) parameters associated with a first time period and a second time period, where the one or more TWT parameters are identified based on at least one of a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time. The determination component 198 may also be configured to calculate a rendering wait time for at least one first frame based on one or more of at least one previous frame, a predicted rendering time, or a predicted encoding time, the at least one previous frame occurring prior to the at least one first frame. The determination component 198 may also be configured to initiate a timer for the rendering wait time for the at least one first frame, where the first content of the at least one first frame is rendered upon an expiration of the timer. The determination component 198 may also be configured to receive, from a client device during a first time period, a plurality of head poses associated with a plurality of positions of the client device. The determination component 198 may also be configured to read, upon receiving the plurality of head poses, the first content of the at least one first frame based on the plurality of head poses, where the first content is rendered based on the read first content. The determination component 198 may also be configured to render, upon an expiration of the rendering wait time for the at least one first frame, first content of the at least one first frame based on the plurality of head poses. The determination component 198 may also be configured to calculate a current rendering time of the at least one first frame upon rendering the first content of the at least one first frame. The determination component 198 may also be configured to encode, upon rendering the first content of the at least one first frame, the at least one first frame including the first content. The determination component 198 may also be configured to packetize, upon encoding the at least one first frame, the at least one first frame including the first content, where the at least one first frame is encoded and packetized prior to the beginning of the second time period. The determination component 198 may also be configured to transmit, to the client device at a beginning of a second time period after the first time period, the at least one first frame including the first content, the first time period and the second time period being synchronized with the client device. Although the following description may be focused on graphics processing, the concepts described herein may be applicable to other similar processing techniques.

[0057] As described herein, a device, such as the device 104, may refer to any device, apparatus, or system configured to perform one or more techniques described herein. For example, a device may be a server, a base station, user equipment, a client device, a station, an access point, a computer, e.g., a personal computer, a desktop computer, a laptop computer, a tablet computer, a computer workstation, or a mainframe computer, an end product, an apparatus, a phone, a smart phone, a server, a video game platform or console, a handheld device, e.g., a portable video game device or a personal digital assistant (PDA), a wearable computing device, e.g., a smart watch, an augmented reality device, or a virtual reality device, a non-wearable device, a display or display device, a television, a television set-top box, an intermediate network device, a digital media player, a video streaming device, a content streaming device, an in-car computer, any mobile device, any device configured to generate graphical content, or any device configured to perform one or more techniques described herein. Processes herein may be described as performed by a particular component (e.g., a GPU), but, in further embodiments, may be performed using other components (e.g., a CPU), consistent with disclosed embodiments.

[0058] GPUs may process multiple types of data or data packets in a GPU pipeline. For instance, in some aspects, a GPU may process two types of data or data packets, e.g., context register packets and draw call data. A context register packet may be a set of global state information, e.g., information regarding a global register, shading program, or constant data, which may regulate how a graphics context will be processed. For example, context register packets may include information regarding a color format. In some aspects of context register packets, there may be a bit that indicates which workload belongs to a context register. Also, there may be multiple functions or programming running at the same time and/or in parallel. For example, functions or programming may describe a certain operation, e.g., the color mode or color format. Accordingly, a context register may define multiple states of a GPU.

[0059] Context states may be utilized to determine how an individual processing unit functions, e.g., a vertex fetcher (VFD), a vertex shader (VS), a shader processor, or a geometry processor, and/or in what mode the processing unit functions. In order to do so, GPUs may use context registers and programming data. In some aspects, a GPU may generate a workload, e.g., a vertex or pixel workload, in the pipeline based on the context register definition of a mode or state. Certain processing units, e.g., a VFD, may use these states to determine certain functions, e.g., how a vertex is assembled. As these modes or states may change, GPUs may need to change the corresponding context. Additionally, the workload that corresponds to the mode or state may follow the changing mode or state.

[0060] FIG. 2 illustrates an example GPU 200 in accordance with one or more techniques of this disclosure. As shown in FIG. 2, GPU 200 includes command processor (CP) 210, draw call packets 212, VFD 220, VS 222, vertex cache (VPC) 224, triangle setup engine (TSE) 226, rasterizer (RAS) 228, Z process engine (ZPE) 230, pixel interpolator (PI) 232, fragment shader (FS) 234, render backend (RB) 236, level 2 (L2) cache (UCHE) 238, and system memory 240. Although FIG. 2 displays that GPU 200 includes processing units 220-238, GPU 200 may include a number of additional processing units. Additionally, processing units 220-238 are merely an example and any combination or order of processing units may be used by GPUs according to the present disclosure. GPU 200 also includes command buffer 250, context register packets 260, and context states 261.

[0061] As shown in FIG. 2, a GPU may utilize a CP, e.g., CP 210, or hardware accelerator to parse a command buffer into context register packets, e.g., context register packets 260, and/or draw call data packets, e.g., draw call packets 212. The CP 210 may then send the context register packets 260 or draw call data packets 212 through separate paths to the processing units or blocks in the GPU. Further, the command buffer 250 may alternate different states of context registers and draw calls. For example, a command buffer may be structured in the following manner: context register of context N, draw call(s) of context N, context register of context N+l, and draw call(s) of context N+l.

[0062] GPUs may render images in a variety of different ways. In some instances, GPUs may render an image using rendering and/or tiled rendering. In tiled rendering GPUs, an image may be divided or separated into different sections or tiles. After the division of the image, each section or tile may be rendered separately. Tiled rendering GPUs may divide computer graphics images into a grid format, such that each portion of the grid, i.e., a tile, is separately rendered. In some aspects, during a binning pass, an image may be divided into different bins or tiles. In some aspects, during the binning pass, a visibility stream may be constructed where visible primitives or draw calls may be identified. In contrast to tiled rendering, direct rendering does not divide the frame into smaller bins or tiles. Rather, in direct rendering, the entire frame is rendered at a single time. Additionally, some types of GPUs may allow for both tiled rendering and direct rendering.

[0063] In some aspects of graphics processing, the rendering of content may be performed in multiple locations and/or on multiple devices, e.g., in order to divide the rendering workload between different devices. For example, the rendering maybe split between a server and a client device, which may be referred to as “split rendering.” In some instances, split rendering may be a method for bringing content to client devices, where a portion of the graphics processing may be performed outside of the client device, e.g., at a server. In some aspects, the server may be at least one of: a phone, a smart phone, a computer, or a cloud server. Further, the client device may be at least one of: a headset, a head mounted display (HMD), display glasses, or smart glasses.

[0064] Split rendering may be performed for a number of different types of applications, e.g., virtual reality (VR) applications, augmented reality (AR) applications, and/or extended reality (XR) applications. In VR applications, the content displayed at the client device may correspond to man-made or animated content. In AR or XR content, a portion of the content displayed at the client device may correspond to real-world content, e.g., objects in the real world, and a portion of the content may be man-made or animated content. Also, the man-made or animated content and real-world content may be displayed in an optical see-through or a video see-through device, such that the user may view real-world objects and man-made or animated content simultaneously. In some aspects, man-made or animated content may be referred to as augmented content, or vice versa.

[0065] Split XR or AR systems may also introduce latency when delivering the rendered content to the client display. In some aspects, this latency may be even higher when rendering occurs on a server than compared to client rendering, but it can also enable more complex XR or AR applications. In addition, there may be non-negligible latency between the time a camera pose is computed and the time the content appears on the client display. For instance, a certain amount of latency may be present in split XR or AR systems.

[0066] FIG. 3 illustrates diagram 300 including communication of content/data in accordance with a split rendering process. As shown in FIG. 3, diagram 300 includes server 310 and client device 350 associated with the split rendering process. FIG. 3 shows a number of processes that are performed at the server 310 and the client device 350 including an encoding process 320, a packetization process 330, a de-packetization process 370, and a decoding process 380. Server 310 and client device 350 also include a transmission component 340 and a reception component 360, respectively.

[0067] As shown in FIG. 3, on the server 310, data/content associated with images/frames may be encoded during encoding process 320. After encoding process 320, the data/content may then undergo a packetization process 330, e.g., a real-time transport protocol (RTP) packetization process. During the packetization process, the data/content may be converted to one or more frames 342. The frames 342 may then be transmitted from the transmission component 340 of server 310 to the reception component 360 of client device 350. In some instances, the frames may be transmitted via a user datagram protocol (UDP) internet protocol (IP) (UDP/IP) network protocol. On the client device 350, the frames 342 may be received via the reception component 360, e.g., received via a UDP/IP network protocol. The frames 342 may also undergo a de-packetization process 370, e.g., a real-time transport protocol (RTP) depacketization process, which may convert the data packets into data/content. After de-packetization, the data/content may be decoded during decoding process 380. Finally, the decoded data/content may be sent to a display or HMD of client device 350 for display of the data/content.

[0068] As indicated above, aspects of graphics processing may deal with rendering or displaying different types of content, e.g., virtual reality (VR) content, extended reality (XR), or augmented reality (AR) content. The content may be rendered or created on a server, e.g., a computer or phone. To display this content, users may utilize different types of headsets or display glasses, which may be referred to as a client device. In some instances, when a user wants to use XR glasses for a long duration in the absence of a charging facility, it is desirable to save power at the server or client device. Also, when the battery of either the client device or the server is getting low (i.e., beyond a threshold percentage decided by the user) it is desirable to save power at the server or client device. Moreover, if a user wants to extent battery life voluntarily, then it is desirable to save power at the server or client device and provide a long battery life to either device.

[0069] In split rendering applications, content may be rendered on servers and encoded/streamed to XR-based HMDs over Wi-Fi. As indicated above, split rendering means the XR workload may be split between two devices, i.e., the host/server and the client/HMD. For example, one use case is a smartphone connected to HMD/AR glasses. AR glasses may not have high processing capabilities, and heat dissipation may be an issue if all the processing is performed on the client/glasses. Accordingly, it is beneficial to split the rendering between the server and the client device.

[0070] In one aspect, a pose (e.g., a six degree of freedom (6DOF) pose) may be generated on the client device. The client/HMD may send the 6DOF pose data to the server via an uplink connection. An application or game may then render the content using the transmitted 6DOF pose on the server/phone. Also, the encoding of rendered content may occur on the server/phone. The encoded and compressed bit stream may then be transmitted from the server/phone to the HMD/client via a downlink connection. After this, video decoding and time warp processing may be performed on the HMD/client using the latest 6DOF pose. Finally, the HMD/client may display the reprojected content.

[0071] FIG. 4 illustrates a diagram 400 of an example timeline of a split rendering process. More specifically, FIG. 4 shows a diagram 400 of a timeline of different processing steps at a server (e.g., phone, smart phone, or computer) and a client device (e.g., headset, HMD, or smart glasses). For instance, a client device may transmit a number of poses 410 (e.g., head poses) to the server. The server may then render content for a frame at render process 420, as well as encode the frame at encode process 430. Also, the server may transmit the frame to the client device via downlink (DL) 440. After receiving the frame, the client device may decode the frame at decode process 450. FIG. 4 also shows a vertical synchronization (VSync) 460 that is associated with each of the transmissions.

[0072] As shown in FIG. 4, head pose data may be transmitted from the client device to the server via uplink (UL) at a high rate (e.g., 500 Hz) and/or a low latency. The client device (e.g., HMD/glasses) may be unaware of the rendering start time on the server (e.g., phone). The rendering of the first frame on the server may start at an arbitrary time using the latest pose followed by the rendering of future frames at a preconfigured frames-per-second (fps) rate. Arendering thread may render frames as fast as a GPU allows without any wait time, and in order to limit the fps, the wait time may be added at the end of each rendering. Also, the rendering thread may sleep until the wait time before starting the rendering for the next frame. Further, upon rendering, each rendered frame may be immediately queued for encoding. Once the encoding is completed, encoded frames may be packetized and transmitted (via downlink) at an arbitrary time (e.g., the post-rendering time plus the encode time). In some example, a Wi-Fi modem may be always “on” so that the pose and frames may be transmitted with a minimum latency.

[0073] Some aspects of split rendering may utilize a number of different features, such as a target wake time (TWT) and a timing synchronization function (TSF). The TWT feature may allow a modem/radio frequency (RF) to be to switched on at a fixed cadence and for a known service period. This TWT feature may be utilized to save power on the server and the client device. While TWT may ensure a power reduction on the modem side, the selection of TWT parameters may influence XR performance, such as the latency and frame reuse (i.e., judder). In some instances, the TWT feature may allow UL (pose) data and DL (rendered + encoded) frame data to be aligned with a TWT service period (On Period), i.e., the transmission (Tx) and reception (Rx) on the client device and the server may happen simultaneously. When data is transmitted simultaneously within the same service period, it may provide the modem a chance to sleep for a certain time, which may reduce power and thermal issues. In some WiFi scenarios, each station (STA) may have a timer synchronized with a timing synchronized function (TSF), e.g., associated with a service access point (SAP). Additionally, early termination may allow a service period to be terminated early on detection of inactivity of DL/UL data. Early termination processes may include an end of service period (EOSP). For example, the ESOP may terminate a service interval (i.e., transition the service interval from an “on” period to an “off’ period). Wi-Fi TWT may allow a modem to turn on and off at a defined cadence. TWT may also support early termination, such as if data is not present for transmission for a defined time period, the modem may turn off.

[0074] FIGs. 5A, 5B, and 5C illustrate diagrams 500, 550, and 570, respectively, of example timelines of split rendering processes. More specifically, FIG. 5A shows a diagram 500 of a split rendering timeline including DL data 510, UL data 512, end of service period (EOSP) 530, EOSP 532, as well as latency in the service period. FIG. 5A depicts a problem with unsynchronized UL/DL data with an optimized transmission. For instance, FIG. 5 A illustrates when UL/DL data is too far ahead with respect to the start of a service period. As shown in FIG. 5A, the data transmission may start when the service period is opened. Once the data transmission is completed, the TWT window may be early terminated, as indicated by EOSP 530 and EOSP 532. As shown in FIG. 5A, in this case, additional latencies may be added.

[0075] FIG. 5B shows a diagram 550 of a split rendering timeline including DL data 560, UL data 562, end of service period (EOSP) 564, as well as a delay in the service period. FIG. 5B depicts another problem with unsynchronized UL/DL data with an optimize transmission. For instance, FIG. 5B illustrates when UL/DL data is too late with respect to the start of a service period. As shown in FIG. 5B, the data transmission may start if the service period is not early terminated. Once data transmission is completed, the TWT window may be early terminated, as indicated by EOSP 564. As shown in FIG. 5B, in this case, power consumption may be increased as a modem may not get a chance to turn off. In cases where the service period is early terminated before queuing the data, the data transmission may start in the next service period, which may add a delay or latency.

[0076] FIG. 5C shows a diagram 570 of a split rendering timeline including DL data 580, UL data 582, DL data 584, UL data 586, EOSP 590, EOSP 592. FIG. 5C depicts synchronized UL/DL data and TWT service periods. Unlike FIGs. 5 A and 5B, FIG. 5C does not have any latencies or delays, as the UL/DL data is synchronized at the start of the TWT service period. FIG. 5C illustrates a scenario where UL and DL data are queued at the start of the service period, data transmission is completed, and the service period is terminated. This may provide the modem an opportunity to sleep for a maximum possible time, as well as reduced power and thermal results.

[0077] FIGs. 6A and 6B illustrates diagrams 600 and 650, respectively, of example timelines of a split rendering process. More specifically, FIG. 6A shows a diagram 600 of a split rendering timeline including DL610, decode process 620, VSync 630, and TWT service period 640 (including a service period (SP) start time and an SP end time). FIG. 6B shows a diagram 650 of a split rendering timeline including DL 660, decode process 670, VSync 680, and TWT service period 690 (including an SP start time and an SP end time). As shown in FIG. 6A, if a decode out occurs at a time greater than a half VSync time (’A VSync), the decoded frame may not be displayed in the next immediate VSync. As shown in FIG. 6B, if a decode out occurs too early before a half VSync time, this may add a latency.

[0078] In some aspects of split rendering, wireless AR clients/glasses may utilize certain types of designs (e.g., sleek and/or light weight designs), which may pose battery consumption and thermal dissipation challenges. For example, one of the contributors of power consumption on AR glasses may be wireless transmission. Power savings may be realized by traffic shaping the uplink and downlink transmissions between the server/phone and the client/glasses, but this may result in higher latency and visual quality issues if scheduling and/or synchronization with real-time XR processing is not performed. Based on the above, it may be beneficial to provide split rendering scheduling techniques at the split rendering framework level, such as for certain types of schemes (e.g., Wi-Fi TWT). For example, it may be beneficial to provide split rendering scheduling techniques including power and thermal optimizations. It may also be beneficial to provide an improved visual quality for a display timeline, which may reduce the amount of duplicate displays.

[0079] Aspects of the present disclosure may utilize split rendering scheduling techniques and/or synchronization atthe split rendering framework level, such as for certain types of schemes (e.g., Wi-Fi TWT). Also, aspects presented herein may utilize split rendering scheduling techniques including power and thermal optimizations. Aspects presented herein may also utilize improved visual quality close to a display timeline, which may reduce the amount of duplicate displays. Further, for split rendering processes, aspects of the present disclosure may utilize scheduling techniques in XR applications to achieve synchronization to work with optimized transmission schemes, e.g., Wi-Fi TWT.

[0080] In some instances, aspects of the present disclosure may include prediction-based scheduling of rendering and encoding for a transmission (e.g., a just-in-time transmission) of data. In one example, an aspect of a scheduling technique according to aspects presented herein (e.g., a RenderSync (RSync) scheduling technique) may include a prediction of a rendering time and/or encode time for a future frame. Another aspect of a scheduling technique according to aspects presented herein may include TWT information (e.g., a TWT service period, a TWT service interval, a first TWT service period timestamp, etc.) at a server/phone and a client/glass device. A further aspect of a scheduling technique according to aspects presented herein may include TSF time stamps, such as a common clock across a server/phone and a client/glass device. At the client/glass, a single pose or burst of poses may be sent (at low rate) during an active TWT service period (SP), so that whenever rendering starts the client/glass may select the latest pose. At the server/phone, rendering may start at a predicted time to make the encoded frames available just before the start of the next service period.

[0081] FIG. 7 illustrates a diagram 700 of an example timeline of a split rendering process. More specifically, FIG. 7 shows a timeline of a split rendering process including a prediction-based scheduling of rendering and encoding for atransmission (e.g., ajust- in-time transmission) of data. Diagram 700 in FIG. 7 includes poses 710 (e.g., a burst pose transmission), DL data 720, and TWT service period 730. FIG. 7 also illustrates a start of the service period and an end of the service period (EOSP). As shown in FIG. 7, the method in diagram 700 uses a burst pose data transmission of DL/UL data that is synchronized with a TWT service period.

[0082] The split rendering process in FIG. 7 may include a client device/glasses or a server/phone. FIG. 7 depicts an uplink transmission (a burst pose during an active TWT service period) including an uplink and downlink synchronization with a TWT service period. In some instances, a TSF clock may be used to synchronize events like a pose transmission, the start/end of a service period, a rendering start, etc. Unlike a method where a first and consecutive rendering starts at an arbitrary time, in methods utilizing a scheduling technique (e.g., an RSync scheduling technique), the start of rendering may be scheduled and synchronized such that the encode out occurs in synchronization with the start of a TWT service period. Additionally, a single pose or burst poses may be transmitted in an active TWT service period.

[0083] FIG. 8 illustrates a diagram 800 of an example split rendering process. More specifically, FIG. 8 shows a split rendering process including functional components of a split XR framework. Diagram 800 in FIG. 8 includes client device 802 that may perform the following steps: send pose 810, decode 850, and asynchronous time warp (ATW) and display 860. Also, server 804 may perform the following steps: render 820, encode and packetization 830, and network Tx/Rx 840.

[0084] As shown in FIG. 8, client device 802 may transmit a single pose or a burst of poses between the start of a service period and a downlink end time (e.g., at send pose 810). Once a TWT session is established by the client device 802, the server 804 may read the session information using an interface (e.g., a netlink interface). The server 804 (e.g., the server render thread) may sleep for a calculated wait time, and then start the rendering for the next frame using the latest available pose (e.g., at render 820). Once the rendering is complete, encoded frames may be available before the start of a next service period (e.g., at encode and packetization 830). The encoded frame data may be packetized (e.g., at encode and packetization 830) and transmitted over the link (e.g., at network Tx/Rx 840). On client device 802, once frame data is received, it may be decoded (e.g., at decode 850), and the ATW may be processed and displayed at ATW and display 860.

[0085] FIG. 9 illustrates a diagram 900 of an example split rendering process. More specifically, FIG. 9 shows a split rendering process including functional components of a split XR framework. Diagram 900 in FIG. 9 includes pose block 902 and render block 904. As shown in FIG. 9, pose block 902 may include the following steps: connect to network at 910, check if TWT SP started at 920, and if so, verify if the DL reception is completed at 930. If the DL reception is completed, proceed to stop the burst pose at 932. If the DL reception is not completed, send a burst pose at 940. Render block 904 may include the following steps: wait for predicted time at 950, obtain a head pose at 960, render at 970, obtain a current encode time at 980, predict a future encode time and render time at 982, and calculate a current render time at 984.

[0086] FIG. 10 illustrates a diagram 1000 of an example split rendering process. More specifically, FIG. 10 shows a split rendering process including functional components of a split XR framework. Diagram 1000 in FIG. 10 includes network block 1002 and decode block 1004. As shown in FIG. 10, network block 1002 may include the following steps: obtain decode and next VSync from current time 1010, calculate frame DL time 1012, calculate TWT parameters and initialize TWT 1020, network Tx/Rx 1030, user datagram protocol (UDP) transmit 1040, and UDP receive 1042. Decode block 1004 may include the following steps: obtain frame 1060, decode 1070, and calculate decode time 1080. [0087] Aspects of the present disclosure may also utilize a method for predicting a rendering time and an encoding time. This method may predict the render time and encode time for a next frame and use this prediction for a wait time calculation. The rendering may start with a latest available pose after sleeping for a wait time. Encoded frames may be available before the start of a next service period. One example of a proposed method to implement the prediction logic is to use a dynamically calculated value (e.g., a 95% value) of a previous render time and a previous encode time. The value (e.g., a 95% value) of the render and encode time may be calculated at a runtime at a certain cadence (e.g., frames-per-second (fps)/4), and this value may be used for wait time calculations. Therefore, encoded frames may be available before the start of a next service period for a certain amount of time (e.g., 95% of the time). Another example of a proposed method to implement the prediction logic is to utilize a machine learning regression (e.g., a deep neural network (DNN) regression). In one aspect, a model may be built using a number of variables to predict the next render time and encode time. For example, the input features may be: a previous render time, a previous encode time, a CPU, a GPU, encoding, double data rate (DDR) usage statistics, and clocks. The output may be a render time and an encode time (as shown in FIG. 11). Additionally, forecasting of the render and encode time may be performed with statistics models and forecasting models. As the render and encode time stimulates time series data, forecasting models may be used to predict the render and encode times for the next frame.

[0088] FIG. 11 illustrates a diagram 1100 of an example method of a split rendering process. More specifically, FIG. 11 shows a method of a split rendering process including scheduling techniques for synchronization. As shown in FIG. 11, at 1110, aspects presented herein may identify previous encode time data. At 1120, aspects presented herein may identify previous render time data. Based on the steps at 1110 and 1120, at 1130, aspects presented herein may predict a future encode time and a future render time. For instance, steps 1110 and 1120 may be the input to a machine learning model and step 1130 may be the output of the machine learning model.

[0089] FIG. 12 illustrates a diagram 1200 of an example timeline of a split rendering process. More specifically, FIG. 12 shows a split rendering process including a timing diagram for aTWT service period. Diagram 1200 in FIG. 12 includes poses 1210 (e.g., a burst pose transmission), render 1220, encode 1230, DL 1240, decode 1250, VSync 1260, and TWT service period 1270. Also, FIG. 12 depicts a U VSync time, a start of the TWT service period, and an end of the TWT service period (EOSP). As shown in FIG. 12, the decode 1250 may occur prior to the 'A VSync time. Further, as depicted in FIG. 12, aspects presented herein may provide a synchronization of VSync, DL data, and a TWT service period, such as by utilizing scheduling techniques.

[0090] FIG. 13 illustrates diagram 1300 of an example method for a split rendering process. More specifically, FIG. 13 shows a flowchart for an example wait time calculation. Also, the rendering for the next frame may start after sleeping for a calculated wait time, so that encoded frames are available before the next SP. As shown in FIG. 13, at 1310, if the time to a next service period (TNSP) is greater than or equal to the sum of a predicted render time for the next frame (PRT) and a predicted encode time for the next frame (PET), at 1320, the method may set the time to sleep before starting the next rendering (Wait) to be equal to: TNSP - (PRT + PET). Next, at 1360, the method may sleep for the Wait time and start rendering. Additionally, at 1330, if TNSP is less than (PRT + PET), at 1340, the method may set TNSP to be equal to TNSP plus a service interval (SI). Also, at 1350, the method may set Wait to be equal to: TNSP - (PRT + PET). Next, at 1360, the method may sleep for the Wait time and start rendering.

[0091] FIGs. 14A and 14B illustrate diagrams 1400 and 1450, respectively, of example timelines of a split rendering process. More specifically, FIG. 14A shows a split rendering process including a timing diagram for a TWT service period, where the poses are transmitted at the start of a service period. Diagram 1400 in FIG. 14A includes poses 1410 (e.g., a burst pose transmission), render time 1412, encode time 1414, DL 1416, decode time 1418, VSync 1420, and TWT SP 1422. Also, FIG. 14A depicts a ’A VSync time, a start of the TWT service period, and an end of the TWT service period (EOSP). FIG. 14A depicts the existence of latencies with a burst pose transmission. As shown in FIG. 14A, when a rendering time (render time 1412) plus an encoding time (encode time 1414) is greaterthan a service interval (TWT SP 1422), the rendering might start in “Off’ time of the service interval. For instance, in FIG. 14A, render time 1412 plus encode time 1414 is greater than the service interval TWT SP 1422, so the rendering started in “Off’ time of TWT SP 1422. As a result, older poses may be used for rendering which adds latency.

[0092] FIG. 14B shows another split rendering process including a timing diagram for a TWT service period, where the poses are transmitted at the start of a service period. Diagram 1450 in FIG. 14B includes poses 1460 (e.g., a burst pose transmission), render time 1462, encode time 1464, DL 1466, decode time 1468, VSync 1470, and TWT SP 1472. FIG. 14B also depicts a /i VSync time, a start of the TWT service period, and an end of the TWT service period (EOSP). FIG. 14B depicts the existence of latencies with a burst pose transmission. As shown in FIG. 14B, when a rendering time (render time 1462) plus an encoding time (encode time 1464) time is less than an “Off’ time of a service interval (TWT SP 1472), the rendering may start in the “Off’ of the service interval. For instance, in FIG. 14B, render time 1462 plus encode time 1464 may be less than the “Off’ time of TWT SP 1472, so the rendering may start in the “Off’ time of TWT SP 1472. As a result, older poses may be used for rendering which adds latency. In both the cases in FIGs. 14A and 14B, older poses may need to be used, as new poses may just be available in an “On” time of the service interval.

[0093] Some aspects of the present disclosure may utilize pose prediction for scheduling techniques (e.g., RSync scheduling techniques). In order to solve rendering-pose latencies with TWT SP, pose prediction methods may be used to predict poses at the time when rendering begins. For example, with machine learning algorithms, poses may be predicted using information from previous pose data. Rendering may begin with predicted poses and hence latencies may be reduced. FIGs. 15A and 15B below show how pose prediction may reduce the latencies depicted in FIGs. 14A and 14B.

[0094] FIGs. 15A and 15B illustrate diagrams 1500 and 1550, respectively, of example timelines of a split rendering process. More specifically, FIG. 15A shows a split rendering process including a timing diagram for a TWT service period, where the poses are transmitted at the start of a service period. Diagram 1500 in FIG. 15A includes poses 1510 (e.g., aburst pose transmission), predicted pose 1511, render time 1512, encode time 1514, DL 1516, decode time 1518, VSync 1520, and TWT SP 1522. Also, FIG. 15 A depicts a 'A VSync time, a start of the TWT service period, and an end of the TWT service period (EOSP). As shown in FIG. 15 A, when a rendering time (render time 1512) plus an encoding time (encode time 1514) is greater than a service interval (TWT SP 1522), pose prediction (predicted pose 1511) may be used to reduce or eliminate latencies.

[0095] FIG. 15B shows another split rendering process including a timing diagram for a TWT service period, where the poses are transmitted at the start of a service period. Diagram 1550 in FIG. 15B includes poses 1560 (e.g., a burst pose transmission), predicted pose 1561, render time 1562, encode time 1564, DL 1566, decode time 1568, VSync 1570, and TWT SP 1572. FIG. 15B also depicts a U VSync time, a start of the TWT service period, and an end of the TWT service period (EOSP). FIG. 15B depicts the existence of latencies with a burst pose transmission. As shown in FIG. 15 B, when a rendering time (render time 1562) plus an encoding time (encode time 1564) time is less than an “Off’ time of a service interval (TWT SP 1572), pose prediction (predicted pose 1561) may be used to reduce or eliminate latencies.

[0096] FIG. 16 illustrates a diagram 1600 of an example split rendering process. More specifically, FIG. 16 shows a split rendering process at a client device/HMD/glasses. Diagram 1600 in FIG. 16 includes UDP socket 1620, pose transmitter 1622, RTP source 1624, video source 1626, decoder 1630, application program interface (API) 1632, TWT manager 1640, watchdog timer 1642, and TWT service 1644. As shown in FIG. 16, pose transmitter 1622 may send poses to the UDP socket 1620, which may send a received frame to the RTP source 1624. RTP source 1624 may send the frame to the video source 1626, which may send the frame to decoder 1630. Decoder 1630 may send the decoded frame for display to API 1632. API 1632 may obtain VSync information from TWT manager 1640. RTP source 1624 may send a timestamp for each packet to TWT manager 1640. Further, TWT manager 1640 may reset a time with watchdog timer 1642. TWT service 1644 may calculate and set TWT parameters. Also, TWT manager 1640 may obtain the next SP information.

[0097] FIG. 17 illustrates a diagram 1700 of an example split rendering process. More specifically, FIG. 17 shows a split rendering process at a server/phone. Diagram 1700 in FIG. 17 includes application 1710, rendered virtual reality (RVR) service submit 1720, obtain head pose 1730, render thread 1740, wait for synchronization 1750, encoder 1760, set stats 1762, TWT manager 1770, and wait for SP 1780. As shown in FIG. 17, application 1710 may obtain a head pose from obtain head pose 1730, as well as return to a latest pose and start rendering. Application 1710 may submit the rendered frame to the RVR service submit 1720, which may check if the pose timestamp is not the same as an older pose, if not this may be skipped. Further, RVR service submit 1720 may copy (CC) transmission with render thread 1740. Next, wait for synchronization 1750 may determine if there is no wait. Wait for synchronization 1750 may also return to the application 1710. Render thread 1740 may submit a frame for encoding and transmission to encoder 1760. Render thread 1740 may also submit a render time for a current frame to set stats 1762, and encoder 1760 may submit an encode time for a current frame to set stats 1762. Also, TWT manager 1770 may obtain a next SP from wait for SP 1780, which may wait for the next pose. Set stats 1762 may calculate a wait time. Wait for SP 1780 may also sleep for a calculated wait time.

[0098] FIG. 18 illustrates a diagram 1800 of example communications between a client device 1802 and a server 1804. More specifically, FIG. 18 shows a timeline of a split rendering process at a client device 1802 (including RVR player 1810 and XR framework 1812) and a server 1804 (including XR framework 1814 and XR application 1816). At 1820, RVR player 1810 may calculate one or more TWT parameters. At 1830, RVR player 1810 may set the TWT session (e.g., SI based on fps or maximum SP) with XR framework 1812. At 1832, XR framework 1812 may obtain the TWT session parameters from RVR player 1810. At 1840, XR framework 1814 may obtain the TWT parameters. At 1842, XR framework 1814 may calculate a wait time using a previous render time and a previous encode time, so the encode out may occur before the start of a next SP. At 1850, RVR player 1810 may wait for the start of the next service period and send the pose to the XR framework 1814. At 1860, XR application 1816 may obtain the head pose. At 1862, XR application 1816 may wait for the next SP and read the pose. At 1862, XR framework 1814 may wait for a calculated wait time and send the pose to the XR application 1816. At 1862, XR application 1816 may submit the frame to XR framework 1814. At 1870, XR framework 1814 may send the encoded and packetized frame to the RVR player 1810. At 1880, RVR player 1810 may decode and display the frame with XR framework 1812. Finally, at 1890, RVR player 1810 may terminate the session.

[0099] Aspects of the present disclosure may include a number of benefits or advantages. As indicated above, aspects of the present disclosure may improve both the power reduction and the overall user experience. Regarding improving the power reduction, a decreased number of poses may need to be sent as compared to unsynchronized methods, e.g., in unsynchronized methods the poses may be sent at a 500 Hz rate. In aspects of the present disclosure utilizing scheduling techniques (e.g., RSync scheduling techniques), a single pose may be sent at render rate or a burst of poses may be sent (at a low rate) during a service period start and/or DL end time, which may be comparatively low, e.g., 60 Hz. This may reduce the system load, link load, and/or power without impacting the user experience. In some instances, a modem window may be opened for a service period and all data may be transmitted synchronously. This may allow a modem to sleep for a higher amount of time, as well as other subsystems, thus reducing the amount of power utilized. Also, the user experience may be improved as motion-to-render-to-photon latency may be reduced by a latest predicted pose.

[0100] FIG. 19 is a communication flow diagram 1900 of graphics processing in accordance with one or more techniques of this disclosure. As shown in FIG. 19, diagram 1900 includes example communications between a client device 1902 and a server 1904, in accordance with one or more techniques of this disclosure. The client device 1902 and the server 1904 may be associated with a split rendering process. Also, each of the client device 1902 and a server 1904 may include a GPU and/or component associated with graphics processing.

[0101] At 1910, client device 1902 may calculate, prior to a calculation of one or more target wake time (TWT) parameters, at least one of: a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time, where the one or more TWT parameters are calculated based on at least one of the subsequent VSync time, the decode time period, or the frame DL time.

[0102] At 1912, client device 1902 may calculate one or more target wake time (TWT) parameters associated with a first time period and a second time period.

[0103] At 1914, client device 1902 may initialize a TWT synchronization with a server based on the calculated one or more TWT parameters.

[0104] At 1916, server 1904 may identify one or more target wake time (TWT) parameters associated with a first time period and a second time period, where the one or more TWT parameters are identified based on at least one of: a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time.

[0105] At 1920, server 1904 may calculate a rendering wait time for at least one first frame based on one or more of at least one previous frame, a predicted rendering time, or a predicted encoding time, the at least one previous frame occurring prior to the at least one first frame.

[0106] At 1922, server 1904 may initiate a timer for the rendering wait time for the at least one first frame, where the first content of the at least one first frame is rendered upon an expiration of the timer.

[0107] At 1930, client device 1902 may transmit, to a server during a first time period, a plurality of head poses associated with a plurality of positions of the client device (e.g., head poses 1934), the first time period being associated with a downlink (DL) activation time period for at least one previous frame. [0108] At 1932, server 1904 may receive, from a client device during a first time period, a plurality of head poses associated with a plurality of positions of the client device (e.g., head poses 1934).

[0109] At 1940, server 1904 may read, upon receiving the plurality of head poses, the first content of the at least one first frame based on the plurality of head poses, where the first content is rendered based on the read first content.

[0110] At 1950, server 1904 may render, upon an expiration of the rendering wait time for the at least one first frame, first content of the at least one first frame based on the plurality of head poses.

[oni] At 1952, server 1904 may calculate a current rendering time of the at least one first frame upon rendering the first content of the at least one first frame. The rendering wait time for the at least one first frame may be calculated such that the at least one first frame is encoded prior to the beginning of the second time period.

[0112] At 1954, server 1904 may encode, upon rendering the first content of the at least one first frame, the at least one first frame including the first content; and packetize, upon encoding the at least one first frame, the at least one first frame including the first content, where the at least one first frame is encoded and packetized prior to the beginning of the second time period.

[0113] At 1960, server 1904 may transmit, to the client device at a beginning of a second time period after the first time period, the at least one first frame including the first content (e.g., frame 1964), the first time period and the second time period being synchronized with the client device.

[0114] At 1962, client device 1902 may receive, from the server during a second time period after the first time period, at least one first frame including first content based on the plurality of head poses (e.g., frame 1964), the first time period and the second time period being synchronized with the server, the at least one first frame occurring after the at least one previous frame. In some aspects, the at least one first frame may be rendered based on a rendering wait time associated with one or more of: the at least one previous frame, a predicted rendering time, or a predicted encoding time. The rendering wait time may be based on a previous rendering time of the at least one first frame and a previous encoding time of the at least one first frame. Also, the rendering wait time may be based on a machine learning model or a deep neural network (DNN) model. Further, the rendering wait time may be based on a statistics model or a forecasting model. [0115] The first time period and the second time period may be target wake time (TWT) service periods. The first content of the at least one first frame may be associated with a left eye buffer and a right eye buffer of the client device, and the at least one first frame may include a left first frame for the left eye buffer and a right first frame for the right eye buffer. Also, the first content of the at least one first frame may be at least one of extended reality (XR) content, augmented reality (AR) content, or virtual reality (VR) content. The client device may be at least one of a headset, a head mounted display (HMD), display glasses, or smart glasses, and the server may be at least one of a phone, a smart phone, a computer, or a cloud server.

[0116] At 1970, client device 1902 may de-packetize, upon receiving the at least one first frame, the at least one first frame including the first content; and decode, upon de- packetizing the at least one first frame, the at least one first frame including the first content, where the at least one first frame is de-packetized and decoded during the second time period.

[0117] At 1980, client device 1902 may display, upon receiving the at least one first frame during the second time period, the at least one first frame including the first content.

[0118] FIG. 20 is a flowchart 2000 of an example method of graphics processing in accordance with one or more techniques of this disclosure. The method may be performed by a client device, which may be associated with an apparatus for graphics processing, a graphics processor, a wireless communication device, and/or any apparatus that may perform graphics processing as used in connection with the examples of FIGs. 1-19. The methods described herein may provide a number of benefits, such as improving resource utilization and/or power savings.

[0119] At 2008, the client device may transmit, to a server during a first time period, a plurality of head poses associated with a plurality of positions of the client device, the first time period being associated with a downlink (DL) activation time period for at least one previous frame, as described in connection with the examples in FIGs. 1-19. For example, as described in 1930 of FIG. 19, client device 1902 may transmit, to a server during a first time period, a plurality of head poses associated with a plurality of positions of the client device, the first time period being associated with a downlink (DL) activation time period for at least one previous frame. Further, step 2008 may be performed by processing unit 120 in FIG. 1.

[0120] At 2010, the client device may receive, from the server during a second time period after the first time period, at least one first frame including first content based on the plurality of head poses, the first time period and the second time period being synchronized with the server, the at least one first frame occurring after the at least one previous frame, as described in connection with the examples in FIGs. 1-19. For example, as described in 1962 of FIG. 19, client device 1902 may receive, from the server during a second time period after the first time period, at least one first frame including first content based on the plurality of head poses, the first time period and the second time period being synchronized with the server, the at least one first frame occurring after the at least one previous frame. Further, step 2010 may be performed by processing unit 120 in FIG. 1. In some aspects, the at least one first frame may be rendered based on a rendering wait time associated with one or more of: the at least one previous frame, a predicted rendering time, or a predicted encoding time. The rendering wait time may be based on a previous rendering time of the at least one first frame and a previous encoding time of the at least one first frame. Also, the rendering wait time may be based on a machine learning model or a deep neural network (DNN) model. Further, the rendering wait time may be based on a statistics model or a forecasting model.

[0121] The first time period and the second time period may be target wake time (TWT) service periods. The first content of the at least one first frame may be associated with a left eye buffer and a right eye buffer of the client device, and the at least one first frame may include a left first frame for the left eye buffer and a right first frame for the right eye buffer. Also, the first content of the at least one first frame may be at least one of: extended reality (XR) content, augmented reality (AR) content, or virtual reality (VR) content. The client device may be at least one of: a headset, a head mounted display (HMD), display glasses, or smart glasses, and the server may be at least one of: a phone, a smart phone, a computer, or a cloud server.

[0122] At 2014, the client device may display, upon receiving the at least one first frame during the second time period, the at least one first frame including the first content, as described in connection with the examples in FIGs. 1-19. For example, as described in 1980 of FIG. 19, client device 1902 may display, upon receiving the at least one first frame during the second time period, the at least one first frame including the first content. Further, step 2014 may be performed by processing unit 120 in FIG. 1.

[0123] FIG. 21 is a flowchart 2100 of an example method of graphics processing in accordance with one or more techniques of this disclosure. The method may be performed by a client device, which may be associated with an apparatus for graphics processing, a graphics processor, a wireless communication device, and/or any apparatus that may perform graphics processing as used in connection with the examples of FIGs. 1-19. The methods described herein may provide a number of benefits, such as improving resource utilization and/or power savings.

[0124] At 2102, the client device may calculate, prior to a calculation of one or more target wake time (TWT) parameters, at least one of a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time, where the one or more TWT parameters are calculated based on at least one of the subsequent VSync time, the decode time period, or the frame DL time, as described in connection with the examples in FIGs. 1-19. For example, as described in 1910 of FIG. 19, client device 1902 may calculate, prior to a calculation of one or more target wake time (TWT) parameters, at least one of a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time, where the one or more TWT parameters are calculated based on at least one of the subsequent VSync time, the decode time period, or the frame DL time. Further, step 2102 may be performed by processing unit 120 in FIG. 1.

[0125] At 2104, the client device may calculate one or more target wake time (TWT) parameters associated with a first time period and a second time period, as described in connection with the examples in FIGs. 1-19. For example, as described in 1912 of FIG. 19, client device 1902 may calculate one or more target wake time (TWT) parameters associated with a first time period and a second time period. Further, step 2104 may be performed by processing unit 120 in FIG. 1.

[0126] At 2106, the client device may initialize a TWT synchronization with a server based on the calculated one or more TWT parameters, as described in connection with the examples in FIGs. 1-19. For example, as described in 1914 of FIG. 19, client device 1902 may initialize a TWT synchronization with a server based on the calculated one or more TWT parameters. Further, step 2106 may be performed by processing unit 120 in FIG. 1.

[0127] At 2108, the client device may transmit, to a server during a first time period, a plurality of head poses associated with a plurality of positions of the client device, the first time period being associated with a downlink (DL) activation time period for at least one previous frame, as described in connection with the examples in FIGs. 1-19. For example, as described in 1930 of FIG. 19, client device 1902 may transmit, to a server during a first time period, a plurality of head poses associated with a plurality of positions of the client device, the first time period being associated with a downlink (DL) activation time period for at least one previous frame. Further, step 2108 may be performed by processing unit 120 in FIG. 1.

[0128] At 2110, the client device may receive, from the server during a second time period after the first time period, at least one first frame including first content based on the plurality of head poses, the first time period and the second time period being synchronized with the server, the at least one first frame occurring after the at least one previous frame, as described in connection with the examples in FIGs. 1-19. For example, as described in 1962 of FIG. 19, client device 1902 may receive, from the server during a second time period after the first time period, at least one first frame including first content based on the plurality of head poses, the first time period and the second time period being synchronized with the server, the at least one first frame occurring after the at least one previous frame. Further, step 2110 may be performed by processing unit 120 in FIG. 1. In some aspects, the at least one first frame may be rendered based on a rendering wait time associated with one or more of the at least one previous frame, a predicted rendering time, or a predicted encoding time. The rendering wait time may be based on a previous rendering time of the at least one first frame and a previous encoding time of the at least one first frame. Also, the rendering wait time may be based on a machine learning model or a deep neural network (DNN) model. Further, the rendering wait time may be based on a statistics model or a forecasting model.

[0129] The first time period and the second time period may be target wake time (TWT) service periods. The first content of the at least one first frame may be associated with a left eye buffer and a right eye buffer of the client device, and the at least one first frame may include a left first frame for the left eye buffer and a right first frame for the right eye buffer. Also, the first content of the at least one first frame may be at least one of extended reality (XR) content, augmented reality (AR) content, or virtual reality (VR) content. The client device may be at least one of a headset, a head mounted display (HMD), display glasses, or smart glasses, and the server may be at least one of a phone, a smart phone, a computer, or a cloud server.

[0130] At 2112, the client device may de-packetize, upon receiving the at least one first frame, the at least one first frame including the first content; and decode, upon de- packetizing the at least one first frame, the at least one first frame including the first content, where the at least one first frame is de-packetized and decoded during the second time period, as described in connection with the examples in FIGs. 1-19. For example, as described in 1970 of FIG. 19, client device 1902 may de-packetize, upon receiving the at least one first frame, the at least one first frame including the first content; and decode, upon de-packetizing the at least one first frame, the at least one first frame including the first content, where the at least one first frame is de- packetized and decoded during the second time period. Further, step 2112 may be performed by processing unit 120 in FIG. 1.

[0131] At 2114, the client device may display, upon receiving the at least one first frame during the second time period, the at least one first frame including the first content, as described in connection with the examples in FIGs. 1-19. For example, as described in 1980 of FIG. 19, client device 1902 may display, upon receiving the at least one first frame during the second time period, the at least one first frame including the first content. Further, step 2114 may be performed by processing unit 120 in FIG. 1.

[0132] FIG. 22 is a flowchart 2200 of an example method of graphics processing in accordance with one or more techniques of this disclosure. The method may be performed by a server, which may be associated with an apparatus for graphics processing, a graphics processor, a wireless communication device, and/or any apparatus that may perform graphics processing as used in connection with the examples of FIGs. 1-19. The methods described herein may provide a number of benefits, such as improving resource utilization and/or power savings.

[0133] At 2204, the server may calculate a rendering wait time for at least one first frame based on one or more of at least one previous frame, a predicted rendering time, or a predicted encoding time, the at least one previous frame occurring prior to the at least one first frame, as described in connection with the examples in FIGs. 1-19. For example, as described in 1920 of FIG. 19, server 1904 may calculate a rendering wait time for at least one first frame based on one or more of at least one previous frame, a predicted rendering time, or a predicted encoding time, the at least one previous frame occurring prior to the at least one first frame. Further, step 2204 may be performed by processing unit 120 in FIG. 1. The rendering wait time for the at least one first frame may be calculated based on a previous rendering time of the at least one first frame and a previous encoding time of the at least one first frame. Also, the rendering wait time for the at least one first frame may be calculated based on a machine learning model or a deep neural network (DNN) model. Further, the rendering wait time for the at least one first frame may be calculated based on a statistics model or a forecasting model.

[0134] At 2208, the server may receive, from a client device during a first time period, a plurality of head poses associated with a plurality of positions of the client device, as described in connection with the examples in FIGs. 1-19. For example, as described in 1932 of FIG. 19, server 1904 may receive, from a client device during a first time period, a plurality of head poses associated with a plurality of positions of the client device. Further, step 2208 may be performed by processing unit 120 in FIG. 1.

[0135] At 2212, the server may render, upon an expiration of the rendering wait time for the at least one first frame, first content of the at least one first frame based on the plurality of head poses, as described in connection with the examples in FIGs. 1-19. For example, as described in 1950 of FIG. 19, server 1904 may render, upon an expiration of the rendering wait time for the at least one first frame, first content of the at least one first frame based on the plurality of head poses. Further, step 2212 may be performed by processing unit 120 in FIG. 1.

[0136] At 2218, the server may transmit, to the client device at a beginning of a second time period afterthe first time period, the at least one first frame including the first content, the first time period and the second time period being synchronized with the client device, as described in connection with the examples in FIGs. 1-19. For example, as described in 1960 of FIG. 19, server 1904 may transmit, to the client device at a beginning of a second time period afterthe first time period, the at least one first frame including the first content, the first time period and the second time period being synchronized with the client device. Further, step 2218 may be performed by processing unit 120 in FIG. 1.

[0137] The first time period and the second time period may be target wake time (TWT) service periods. The first content of the at least one first frame may be associated with a left eye buffer and a right eye buffer of the client device, and the at least one first frame may include a left first frame for the left eye buffer and a right first frame for the right eye buffer. Also, the first content of the at least one first frame may be at least one of: extended reality (XR) content, augmented reality (AR) content, or virtual reality (VR) content. The client device may be at least one of: a headset, a head mounted display (HMD), display glasses, or smart glasses, and the server may be at least one of: a phone, a smart phone, a computer, or a cloud server. [0138] FIG. 23 is a flowchart 2300 of an example method of graphics processing in accordance with one or more techniques of this disclosure. The method may be performed by a server, which may be associated with an apparatus for graphics processing, a graphics processor, a wireless communication device, and/or any apparatus that may perform graphics processing as used in connection with the examples of FIGs. 1-19. The methods described herein may provide a number of benefits, such as improving resource utilization and/or power savings.

[0139] At 2302, the server may identify one or more target wake time (TWT) parameters associated with a first time period and a second time period, where the one or more TWT parameters are identified based on at least one of: a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time, as described in connection with the examples in FIGs. 1-19. For example, as described in 1916 of FIG. 19, server 1904 may identify one or more target wake time (TWT) parameters associated with a first time period and a second time period, where the one or more TWT parameters are identified based on at least one of: a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time. Further, step 2302 may be performed by processing unit 120 in FIG. 1.

[0140] At 2304, the server may calculate a rendering wait time for at least one first frame based on one or more of at least one previous frame, a predicted rendering time, or a predicted encoding time, the at least one previous frame occurring prior to the at least one first frame, as described in connection with the examples in FIGs. 1-19. For example, as described in 1920 of FIG. 19, server 1904 may calculate a rendering wait time for at least one first frame based on one or more of at least one previous frame, a predicted rendering time, or a predicted encoding time, the at least one previous frame occurring prior to the at least one first frame. Further, step 2304 may be performed by processing unit 120 in FIG. 1. The rendering wait time for the at least one first frame may be calculated based on a previous rendering time of the at least one first frame and a previous encoding time of the at least one first frame. Also, the rendering wait time for the at least one first frame may be calculated based on a machine learning model or a deep neural network (DNN) model. Further, the rendering wait time for the at least one first frame may be calculated based on a statistics model or a forecasting model.

[0141] At 2306, the server may initiate a timer for the rendering wait time for the at least one first frame, where the first content of the at least one first frame is rendered upon an expiration of the timer, as described in connection with the examples in FIGs. 1-19. For example, as described in 1922 of FIG. 19, server 1904 may initiate a timer for the rendering wait time for the at least one first frame, where the first content of the at least one first frame is rendered upon an expiration of the timer. Further, step 2306 may be performed by processing unit 120 in FIG. 1.

[0142] At 2308, the server may receive, from a client device during a first time period, a plurality of head poses associated with a plurality of positions of the client device, as described in connection with the examples in FIGs. 1-19. For example, as described in 1932 of FIG. 19, server 1904 may receive, from a client device during a first time period, a plurality of head poses associated with a plurality of positions of the client device. Further, step 2308 may be performed by processing unit 120 in FIG. 1.

[0143] At 2310, the server may read, upon receiving the plurality of head poses, the first content of the at least one first frame based on the plurality of head poses, where the first content is rendered based on the read first content, as described in connection with the examples in FIGs. 1-19. For example, as described in 1940 of FIG. 19, server 1904 may read, upon receiving the plurality of head poses, the first content of the at least one first frame based on the plurality of head poses, where the first content is rendered based on the read first content. Further, step 2310 may be performed by processing unit 120 in FIG. 1.

[0144] At 2312, the server may render, upon an expiration of the rendering wait time for the at least one first frame, first content of the at least one first frame based on the plurality of head poses, as described in connection with the examples in FIGs. 1-19. For example, as described in 1950 of FIG. 19, server 1904 may render, upon an expiration of the rendering wait time for the at least one first frame, first content of the at least one first frame based on the plurality of head poses. Further, step 2312 may be performed by processing unit 120 in FIG. 1.

[0145] At 2314, the server may calculate a current rendering time of the at least one first frame upon rendering the first content of the at least one first frame, as described in connection with the examples in FIGs. 1-19. For example, as described in 1952 of FIG. 19, server 1904 may calculate a current rendering time of the at least one first frame upon rendering the first content of the at least one first frame. Further, step 2314 may be performed by processing unit 120 in FIG. 1.

[0146] At 2316, the server may encode, upon rendering the first content of the at least one first frame, the at least one first frame including the first content; and packetize, upon encoding the at least one first frame, the at least one first frame including the first content, where the at least one first frame is encoded and packetized prior to the beginning of the second time period, as described in connection with the examples in FIGs. 1-19. For example, as described in 1954 of FIG. 19, server 1904 may encode, upon rendering the first content of the at least one first frame, the at least one first frame including the first content; and packetize, upon encoding the at least one first frame, the at least one first frame including the first content, where the at least one first frame is encoded and packetized prior to the beginning of the second time period. Further, step 2316 may be performed by processing unit 120 in FIG. 1. The rendering wait time for the at least one first frame may be calculated such that the at least one first frame is encoded prior to the beginning of the second time period.

[0147] At 2318, the server may transmit, to the client device at a beginning of a second time period afterthe first time period, the at least one first frame including the first content, the first time period and the second time period being synchronized with the client device, as described in connection with the examples in FIGs. 1-19. For example, as described in 1960 of FIG. 19, server 1904 may transmit, to the client device at a beginning of a second time period afterthe first time period, the at least one first frame including the first content, the first time period and the second time period being synchronized with the client device. Further, step 2318 may be performed by processing unit 120 in FIG. 1.

[0148] The first time period and the second time period may be target wake time (TWT) service periods. The first content of the at least one first frame may be associated with a left eye buffer and a right eye buffer of the client device, and the at least one first frame may include a left first frame for the left eye buffer and a right first frame for the right eye buffer. Also, the first content of the at least one first frame may be at least one of extended reality (XR) content, augmented reality (AR) content, or virtual reality (VR) content. The client device may be at least one of a headset, a head mounted display (HMD), display glasses, or smart glasses, and the server may be at least one of a phone, a smart phone, a computer, or a cloud server.

[0149] In configurations, a method or an apparatus for graphics processing is provided. The apparatus may be server or a client device, which may be associated with a GPU, a graphics processor, or some other processor that may perform graphics processing. In aspects, the apparatus may be the processing unit 120 within the device 104, or may be some other hardware within the device 104 or another device. The apparatus, e.g., processing unit 120, may include means for transmitting, to a server during a first time period, a plurality of head poses associated with a plurality of positions of the client device, the first time period being associated with a downlink (DL) activation time period for at least one previous frame; means for receiving, from the server during a second time period afterthe first time period, at least one first frame including first content based on the plurality of head poses, the first time period and the second time period being synchronized with the server, the at least one first frame occurring afterthe at least one previous frame; means for displaying, upon receiving the at least one first frame during the second time period, the at least one first frame including the first content; means for calculating one or more target wake time (TWT) parameters associated with the first time period and the second time period; means for initializing a TWT synchronization with the server based on the calculated one or more TWT parameters; means for calculating, prior to the calculation of the one or more TWT parameters, at least one of: a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time, where the one or more TWT parameters are calculated based on at least one of the subsequent VSync time, the decode time period, or the frame DL time; means for de-packetizing, upon receiving the at least one first frame, the at least one first frame including the first content; means for decoding, upon de-packetizing the at least one first frame, the at least one first frame including the first content, where the at least one first frame is de-packetized and decoded during the second time period; means for calculating a rendering wait time for at least one first frame based on one or more of at least one previous frame, a predicted rendering time, or a predicted encoding time, the at least one previous frame occurring prior to the at least one first frame; means for receiving, from a client device during a first time period, a plurality of head poses associated with a plurality of positions of the client device; means for rendering, upon an expiration of the rendering wait time for the at least one first frame, first content of the at least one first frame based on the plurality of head poses; means for transmitting, to the client device at a beginning of a second time period after the first time period, the at least one first frame including the first content, the first time period and the second time period being synchronized with the client device; means for initiating a timer for the rendering wait time for the at least one first frame, where the first content of the at least one first frame is rendered upon an expiration of the timer; means for calculating a current rendering time of the at least one first frame upon rendering the first content of the at least one first frame; means for identifying one or more target wake time (TWT) parameters associated with the first time period and the second time period, where the one or more TWT parameters are identified based on at least one of a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time; means for encoding, upon rendering the first content of the at least one first frame, the at least one first frame including the first content; means for packetizing, upon encoding the at least one first frame, the at least one first frame including the first content, where the at least one first frame is encoded and packetized prior to the beginning of the second time period; and means for reading, upon receiving the plurality of head poses, the first content of the at least one first frame based on the plurality of head poses, where the first content is rendered based on the read first content.

[0150] The subject matter described herein may be implemented to realize one or more benefits or advantages. For instance, the described graphics processing techniques may be used by a server, a client device, a GPU, a graphics processor, or some other processor that may perform graphics processing to implement the scheduling techniques described herein. This may also be accomplished at a low cost compared to other graphics processing techniques. Moreover, the graphics processing techniques herein may improve or speed up data processing or execution. Further, the graphics processing techniques herein may improve resource or data utilization and/or resource efficiency. Additionally, aspects of the present disclosure may utilize scheduling techniques in order to improve memory bandwidth efficiency and/or increase processing speed at a GPU.

[0151] It is understood that the specific order or hierarchy of blocks in the processes / flowcharts disclosed is an illustration of example approaches. Based upon design preferences, it is understood that the specific order or hierarchy of blocks in the processes / flowcharts may be rearranged. Further, some blocks may be combined or omitted. The accompanying method claims present elements of the various blocks in a sample order, and are not meant to be limited to the specific order or hierarchy presented.

[0152] The previous description is provided to enable any person skilled in the art to practice the various aspects described herein. Various modifications to these aspects will be readily apparent to those skilled in the art, and the generic principles defined herein may be applied to other aspects. Thus, the claims are not intended to be limited to the aspects shown herein, but is to be accorded the full scope consistent with the language of the claims, wherein reference to an element in the singular is not intended to mean “one and only one” unless specifically so stated, but rather “one or more.” The word “exemplary” is used herein to mean “serving as an example, instance, or illustration.” Any aspect described herein as “exemplary” is not necessarily to be construed as preferred or advantageous over other aspects.

[0153] Unless specifically stated otherwise, the term “some” refers to one or more and the term “or” may be interpreted as “and/or” where context does not dictate otherwise. Combinations such as “at least one of A, B, or C ,” “one or more of A, B, or C ,” “at least one of A, B, and C ,” “one or more of A, B, and C ,” and “A, B, C, or any combination thereof’ include any combination of A, B, and/or C, and may include multiples of A, multiples of B, or multiples of C. Specifically, combinations such as “at least one of A, B, or C ,” “one or more of A, B, or C ,” “at least one of A, B, and C ,” “one or more of A, B, and C ,” and “A, B, C, or any combination thereof’ may be A only, B only, C only, A and B, A and C, B and C, or A and B and C, where any such combinations may contain one or more member or members of A, B, or C. All structural and functional equivalents to the elements of the various aspects described throughout this disclosure that are known or later come to be known to those of ordinary skill in the art are expressly incorporated herein by reference and are intended to be encompassed by the claims. Moreover, nothing disclosed herein is intended to be dedicated to the public regardless of whether such disclosure is explicitly recited in the claims. The words “module,” “mechanism,” “element,” “device,” and the like may not be a substitute for the word “means.” As such, no claim element is to be construed as a means plus function unless the element is expressly recited using the phrase “means for.”

[0154] In one or more examples, the functions described herein may be implemented in hardware, software, firmware, or any combination thereof. For example, although the term “processing unit” has been used throughout this disclosure, such processing units may be implemented in hardware, software, firmware, or any combination thereof. If any function, processing unit, technique described herein, or other module is implemented in software, the function, processing unit, technique described herein, or other module may be stored on or transmitted over as one or more instructions or code on a computer-readable medium. [0155] In accordance with this disclosure, the term “or” may be interpreted as “and/or” where context does not dictate otherwise. Additionally, while phrases such as “one or more” or “at least one” or the like may have been used for some features disclosed herein but not others, the features for which such language was not used may be interpreted to have such a meaning implied where context does not dictate otherwise.

[0156] In one or more examples, the functions described herein may be implemented in hardware, software, firmware, or any combination thereof. For example, although the term “processing unit” has been used throughout this disclosure, such processing units may be implemented in hardware, software, firmware, or any combination thereof. If any function, processing unit, technique described herein, or other module is implemented in software, the function, processing unit, technique described herein, or other module may be stored on or transmitted over as one or more instructions or code on a computer-readable medium. Computer-readable media may include computer data storage media or communication media including any medium that facilitates transfer of a computer program from one place to another. In this manner, computer-readable media generally may correspond to (1) tangible computer- readable storage media, which is non-transitory or (2) a communication medium such as a signal or carrier wave. Data storage media may be any available media that may be accessed by one or more computers or one or more processors to retrieve instructions, code and/or data structures for implementation of the techniques described in this disclosure. By way of example, and not limitation, such computer- readable media may comprise RAM, ROM, EEPROM, CD-ROM or other optical disk storage, magnetic disk storage or other magnetic storage devices. Disk and disc, as used herein, includes compact disc (CD), laser disc, optical disc, digital versatile disc (DVD), floppy disk and Blu-ray disc where disks usually reproduce data magnetically, while discs reproduce data optically with lasers. Combinations of the above should also be included within the scope of computer-readable media. A computer program product may include a computer-readable medium.

[0157] The code may be executed by one or more processors, such as one or more digital signal processors (DSPs), general purpose microprocessors, application specific integrated circuits (ASICs), arithmetic logic units (ALUs), field programmable logic arrays (FPGAs), or other equivalent integrated or discrete logic circuitry. Accordingly, the term “processor,” as used herein may refer to any of the foregoing structure or any other structure suitable for implementation of the techniques described herein. Also, the techniques could be fully implemented in one or more circuits or logic elements.

[0158] The techniques of this disclosure may be implemented in a wide variety of devices or apparatuses, including a wireless handset, an integrated circuit (IC) or a set of ICs, e.g., a chip set. Various components, modules or units are described in this disclosure to emphasize functional aspects of devices configured to perform the disclosed techniques, but do not necessarily need realization by different hardware units. Rather, as described above, various units may be combined in any hardware unit or provided by a collection of inter-operative hardware units, including one or more processors as described above, in conjunction with suitable software and/or firmware. Accordingly, the term “processor,” as used herein may refer to any of the foregoing structure or any other structure suitable for implementation of the techniques described herein. Also, the techniques may be fully implemented in one or more circuits or logic elements.

[0159] The following aspects are illustrative only and may be combined with other aspects or teachings described herein, without limitation.

[0160] Aspect 1 is an apparatus for graphics processing at a client device including at least one processor coupled to a memory and configured to: transmit, to a server during a first time period, a plurality of head poses associated with a plurality of positions of the client device, the first time period being associated with a downlink (DL) activation time period for at least one previous frame; receive, from the server during a second time period after the first time period, at least one first frame including first content based on the plurality of head poses, the first time period and the second time period being synchronized with the server, the at least one first frame occurring after the at least one previous frame; and display, upon receiving the at least one first frame during the second time period, the at least one first frame including the first content.

[0161] Aspect 2 is the apparatus of aspect 1, where the at least one first frame is rendered based on a rendering wait time associated with one or more of: the at least one previous frame, a predicted rendering time, or a predicted encoding time.

[0162] Aspect 3 is the apparatus of any of aspects 1 and 2, where the rendering wait time is based on a previous rendering time of the at least one first frame and a previous encoding time of the at least one first frame.

[0163] Aspect 4 is the apparatus of any of aspects 1 to 3, where the rendering wait time is based on a machine learning model or a deep neural network (DNN) model. [0164] Aspect 5 is the apparatus of any of aspects 1 to 4, where the rendering wait time is based on a statistics model or a forecasting model.

[0165] Aspect 6 is the apparatus of any of aspects 1 to 5, where the at least one processor is further configured to: calculate one or more target wake time (TWT) parameters associated with the first time period and the second time period.

[0166] Aspect 7 is the apparatus of any of aspects 1 to 6, where the at least one processor is further configured to: initialize a TWT synchronization with the server based on the calculated one or more TWT parameters.

[0167] Aspect 8 is the apparatus of any of aspects 1 to 7, where the at least one processor is further configured to: calculate, prior to the calculation of the one or more TWT parameters, at least one of: a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time, where the one or more TWT parameters are calculated based on at least one of the subsequent VSync time, the decode time period, or the frame DL time.

[0168] Aspect 9 is the apparatus of any of aspects 1 to 8, where the at least one processor is further configured to: de-packetize, upon receiving the at least one first frame, the at least one first frame including the first content.

[0169] Aspect 10 is the apparatus of any of aspects 1 to 9, where the at least one processor is further configured to: decode, upon de-packetizing the at least one first frame, the at least one first frame including the first content, where the at least one first frame is de-packetized and decoded during the second time period.

[0170] Aspect 11 is the apparatus of any of aspects 1 to 10, where the first time period and the second time period are target wake time (TWT) service periods.

[0171] Aspect 12 is the apparatus of any of aspects 1 to 11, where the first content of the at least one first frame is associated with a left eye buffer and a right eye buffer of the client device, and where the at least one first frame includes a left first frame for the left eye buffer and a right first frame for the right eye buffer.

[0172] Aspect 13 is the apparatus of any of aspects 1 to 12, where the first content of the at least one first frame is at least one of: extended reality (XR) content, augmented reality (AR) content, or virtual reality (VR) content.

[0173] Aspect 14 is the apparatus of any of aspects 1 to 13, where the client device is at least one of: a headset, a head mounted display (HMD), display glasses, or smart glasses, and where the server is at least one of: a phone, a smart phone, a computer, or a cloud server. [0174] Aspect 15 is the apparatus of any of aspects 1 to 14, further including at least one of an antenna or a transceiver coupled to the at least one processor.

[0175] Aspect 16 is a method of graphics processing for implementing any of aspects 1 to 15.

[0176] Aspect 17 is an apparatus for graphics processing including means for implementing any of aspects 1 to 15.

[0177] Aspect 18 is a computer-readable medium storing computer executable code, the code when executed by at least one processor causes the atleast one processor to implement any of aspects 1 to 15.

[0178] Aspect 19 is an apparatus for graphics processing at a server including at least one processor coupled to a memory and configured to: calculate a rendering wait time for at least one first frame based on one or more of atleast one previous frame, a predicted rendering time, or a predicted encoding time, the at least one previous frame occurring prior to the at least one first frame; receive, from a client device during a first time period, a plurality of head poses associated with a plurality of positions of the client device; render, upon an expiration of the rendering wait time for the at least one first frame, first content of the at least one first frame based on the plurality of head poses; and transmit, to the client device at a beginning of a second time period after the first time period, the at least one first frame including the first content, the first time period and the second time period being synchronized with the client device.

[0179] Aspect 20 is the apparatus of aspect 19, where the rendering wait time for the at least one first frame is calculated based on a previous rendering time of the at least one first frame and a previous encoding time of the at least one first frame.

[0180] Aspect 21 is the apparatus of any of aspects 19 and 20, where the rendering wait time for the at least one first frame is calculated based on a machine learning model or a deep neural network (DNN) model.

[0181] Aspect 22 is the apparatus of any of aspects 19 to 21, where the rendering wait time for the at least one first frame is calculated based on a statistics model or a forecasting model.

[0182] Aspect 23 is the apparatus of any of aspects 19 to 22, where the at least one processor is further configured to: initiate a timer for the rendering wait time for the at least one first frame, where the first content of the at least one first frame is rendered upon an expiration of the timer. [0183] Aspect 24 is the apparatus of any of aspects 19 to 23, where the at least one processor is further configured to: calculate a current rendering time of the at least one first frame upon rendering the first content of the at least one first frame.

[0184] Aspect 25 is the apparatus of any of aspects 19 to 24, where the at least one processor is further configured to: identify one or more target wake time (TWT) parameters associated with the first time period and the second time period, where the one or more TWT parameters are identified based on at least one of: a subsequent vertical synchronization (VSync) time, a decode time period, or a frame downlink (DL) time.

[0185] Aspect 26 is the apparatus of any of aspects 19 to 25, where the at least one processor is further configured to: encode, upon rendering the first content of the at least one first frame, the at least one first frame including the first content.

[0186] Aspect 27 is the apparatus of any of aspects 19 to 26, where the rendering wait time for the at least one first frame is calculated such that the at least one first frame is encoded prior to the beginning of the second time period.

[0187] Aspect 28 is the apparatus of any of aspects 19 to 27, where the at least one processor is further configured to: packetize, upon encoding the at least one first frame, the at least one first frame including the first content, where the at least one first frame is encoded and packetized prior to the beginning of the second time period.

[0188] Aspect 29 is the apparatus of any of aspects 19 to 28, where the at least one processor is further configured to: read, upon receiving the plurality of head poses, the first content of the at least one first frame based on the plurality of head poses, where the first content is rendered based on the read first content.

[0189] Aspect 30 is the apparatus of any of aspects 19 to 29, where the first time period and the second time period are target wake time (TWT) service periods.

[0190] Aspect 31 is the apparatus of any of aspects 19 to 30, where the first content of the at least one first frame is associated with a left eye buffer and a right eye buffer of the client device, and where the at least one first frame includes a left first frame for the left eye buffer and a right first frame for the right eye buffer.

[0191] Aspect 32 is the apparatus of any of aspects 19 to 31, where the first content of the at least one first frame is at least one of: extended reality (XR) content, augmented reality (AR) content, or virtual reality (VR) content, and where the server is at least one of: a phone, a smart phone, a computer, or a cloud server, and where the client device is at least one of: a headset, a head mounted display (HMD), display glasses, or smart glasses. [0192] Aspect 33 is the apparatus of any of aspects 19 to 32, further including at least one of an antenna or a transceiver coupled to the at least one processor.

[0193] Aspect 34 is a method of graphics processing for implementing any of aspects 19 to 33.

[0194] Aspect 35 is an apparatus for graphics processing including means for implementing any of aspects 19 to 33.

[0195] Aspect 36 is a computer-readable medium storing computer executable code, the code when executed by at least one processor causes the atleast one processor to implement any of aspects 19 to 33.