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Title:
SYSTEM AND METHOD FOR LOCAL MULTIPLAYER GAMING
Document Type and Number:
WIPO Patent Application WO/2014/015306
Kind Code:
A3
Abstract:
A system and method for local multiplayer gaming are disclosed. According to one embodiment, a system comprises a plurality of mobile client devices including a mobile client device designated as a server device. Each mobile client device comprises a display, at least one local network interface for communication with said server device and a processor. The processor is programmed for playing a multiplayer game with other mobile client devices and rendering on said display a game situation depending on commands sent by a plurality of mobile client devices to said server device over said at least local network interface. At least one of said mobile client devices is configured for overhearing commands sent by at least one other mobile client device to said server device or another mobile client device and for rendering on its display a game situation depending on said overheard command.

Inventors:
LE MINH THOAI ANH (US)
KELLER LORENZO (CH)
MARKOPOULOU ATHINA (US)
FRAGOULI CHRISTINA (CH)
Application Number:
PCT/US2013/051378
Publication Date:
April 10, 2014
Filing Date:
July 19, 2013
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
UNIV CALIFORNIA (US)
ECOLE POLYTECH (CH)
International Classes:
A63F9/24
Domestic Patent References:
WO2012026666A22012-03-01
Foreign References:
US20110230269A12011-09-22
US20120150952A12012-06-14
US20070099703A12007-05-03
US20100197405A12010-08-05
US7762887B12010-07-27
Other References:
LE ET AL.: "MicroPlay: A Networking Framework for Local Multiplayer Games", 13 August 2012 (2012-08-13), HELSINKI, FINLAND., Retrieved from the Internet [retrieved on 20140113]
BETHEA ET AL.: "Server-Side Verification of Client Behavior in Online Games.", ACM TRANSACTIONS ON INFORMATION AND SYSTEM SECURITY, vol. 14, no. 4, December 2011 (2011-12-01), pages 32 - 13, 32-14, Retrieved from the Internet [retrieved on 20140123]
CRONIN ET AL.: "A Distributed Multiplayer Game Server System", 2001, UNIVERSITY OF MICHIGAN., pages 11 AND PG. 22, Retrieved from the Internet [retrieved on 20140124]
RIZA.: "Multiplayer Online Games", 2010, Retrieved from the Internet [retrieved on 20140113]
BOUSSETTA ET AL.: "Effects of packetization delay on multiplayer gaming experience over ad hoc networks.", 2011, pages PG. 2 - PG. 4, Retrieved from the Internet [retrieved on 20140123]
KANEDA ET AL.: "ANGEL : A Hierarchical State Synchronization Middleware for Mobile Ad-hoc Group Gaming.", PERGAMES 2004., 2004, Retrieved from the Internet [retrieved on 20140113]
Attorney, Agent or Firm:
ONE LLP et al. (West Tower Suite 110, Newport Beach California, US)
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