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Title:
SYSTEM FOR THE VISUALIZATION OF INFORMATION SUPERIMPOSED UPON REAL IMAGES
Document Type and Number:
WIPO Patent Application WO/2006/112743
Kind Code:
A1
Abstract:
The invention is a visualization system of information superimposed upon a real image to be used, for example, in sightseeing locations. It includes a mechanism that measures the position and orientation of the system, a system that captures real images, typically, a video camera (11), a coin collection system (06), a computer (08) to process the image and compose the virtual elements, and a screen (13) to display the final image, which can include games, public presentations and multimedia contents.

Inventors:
NABAIS NOBRE EDMUNDO MANUEL (PT)
Application Number:
PCT/PT2006/000012
Publication Date:
October 26, 2006
Filing Date:
April 24, 2006
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
YDREAMS INFORMATICA SA (PT)
NABAIS NOBRE EDMUNDO MANUEL (PT)
International Classes:
A63F13/00; G02B27/01; G07F17/02
Other References:
AZUMA R; BAILLOT Y; BEHRINGER R; FEINER S; JULIER S; MACINTYRE B: "Recent advances in augmented reality", IEEE COMPUTER GRAPHICS AND APPLICATIONS, vol. 21, no. 6, December 2001 (2001-12-01), pages 34 - 46, XP002393750
FURMANSKI C ET AL: "Augmented-reality visualizations guided by cognition:perceptual heuristics for combining visible and obscured information", MIXED AND AUGMENTED REALITY, 2002. ISMAR 2002. PROCEEDINGS. INTERNATIONAL SYMPOSIUM ON SEPT. 30 - OCT. 1, 2002, PISCATAWAY, NJ, USA,IEEE, 30 September 2002 (2002-09-30), pages 215 - 320, XP010620958, ISBN: 0-7695-1781-1
AZUMA R ET AL: "Evaluating label placement for augmented reality view management", MIXED AND AUGMENTED REALITY, 2003. PROCEEDINGS. THE SECOND IEEE AND ACM INTERNATIONAL SYMPOSIUM ON 7-10 OCT. 2003, PISCATAWAY, NJ, USA,IEEE, 7 October 2003 (2003-10-07), pages 66 - 75, XP010662797, ISBN: 0-7695-2006-5
AZUMA R ET AL: "Tracking in unprepared environments for augmented reality systems", COMPUTERS AND GRAPHICS, PERGAMON PRESS LTD. OXFORD, GB, vol. 23, no. 6, December 1999 (1999-12-01), pages 787 - 793, XP004187823, ISSN: 0097-8493
PATENT ABSTRACTS OF JAPAN vol. 1997, no. 08 29 August 1997 (1997-08-29)
PATENT ABSTRACTS OF JAPAN vol. 016, no. 522 (P - 1445) 27 October 1992 (1992-10-27)
Attorney, Agent or Firm:
Vieira Pereira, Ferreira Maria Silvina (MODET & Cº Rua Castilh, n.º 50 - 5º -163 Lisboa, PT)
Download PDF:
Claims:
Claims
1. A VISUALIZATION SYSTEM OF INFORMATION SUPERIMPOSED UPON REAL IMAGES comparable to a standard scenic viewer, but including components for an added functionality, characterized by: a system for superimposing and visualizing information including a local or remote database; mechanisms that measure the position and orientation of the system; a system to capture real images, typically a video camera (11); a computer (08) to process the image and compose the virtual elements; and a screen (13) to display the final image.
2. A VISUALIZATION SYSTEM OF INFORMATION SUPERIMPOSED UPON REAL IMAGES, according to claim 1, characterized by: a base including the vertical axis (04) and the support bases (18 and 19) sustains the whole system of the Virtual Sightseeing™; the rear (01), main (02) and front (03) protection structures are attached to the vertical axis (04); a handle (05) to manoeuvre the Virtual Sightseeing™ is incorporated in the main protection structure (02).
3. A VISUALIZATION SYSTEM OF INFORMATION SUPERIMPOSED UPON REAL IMAGES, according to claims 1 and 2, characterized by: a video camera to capture images is placed inside the rear protection (01) and anchored on a platform (15) along the horizontal axis (16), behind the screen (13); the rotation movement of the horizontal axis is induced by the handle's (05) internal transmission system (17); a rotation sensor (10) attached to the horizontal axis measures the inclination angle of the video camera (11); a controller (12) of the video camera's optical system, attached sideways to the rear protection, controls the iris, focus and zoom of the video camera lens.
4. A VISUALIZATION SYSTEM OF INFORMATION SUPERIMPOSED UPON REAL IMAGES, according to claims 1, 2 and 3, characterized by having mechanisms to capture and compose the image.
5. A VISUALIZATION SYSTEM OF INFORMATION SUPERIMPOSED UPON REAL IMAGES, according to claims 1, 2, 3 and 4, wherein a system determines how the image composition should be done based on measured position and orientation.
6. A VISUALIZATION SYSTEM OF INFORMATION SUPERIMPOSED UPON REAL IMAGES, according to claims 1, 2, 3, 4 and 5, wherein orientation and position parameters are determined by position sensors or image processing.
7. A VISUALIZATION SYSTEM OF INFORMATION SUPERIMPOSED UPON REAL IMAGES, according to claims 1, 2, 3, 4, 5 and 6, wherein a database, with the information to superimpose, is included in the system or is placed remotely.
8. A VISUALIZATION SYSTEM OF INFORMATION SUPERIMPOSED UPON REAL IMAGES, according to claims 1, 2, 3, 4, 5, 6 and 7, wherein different means for information input can be used, including buttons and a touch screen adapted to several applications, namely access to information and entertainment.
9. A VISUALIZATION SYSTEM OF INFORMATION SUPERIMPOSED UPON REAL IMAGES, according to claims 1, 2, 3, 4, 5, 6, 7 and 8, wherein environmental conditions can be estimated, for example temperature and light, and the visualization of information can be adapted to those conditions.
10. A VISUALIZATION SYSTEM OF INFORMATION SUPERIMPOSED UPON REAL IMAGES, according to claims 1, 2, 3, 4, 5, 6, 7, 8 and 9, wherein a physical structure that integrates visualization of information, measurement of position and orientation and overlaying information can be subject to indoors and outdoors conditions and work autonomously.
11. A VISUALIZATION SYSTEM OF INFORMATION SUPERIMPOSED UPON REAL IMAGES, according to claims 1, 2, 3, 4, 5, 6, 7, 8, 9 and 10, wherein the physical structure is transportable but used in a fixed location with a position and a set of possible orientations well defined.
12. A VISUALIZATION SYSTEM OF INFORMATION SUPERIMPOSED UPON REAL IMAGES, according to claims 1, 2, 3, 4, 5, 6, 7, 8, 9, 10 and 11, wherein complex multimedia contents can be linked, on the screen, to items in the real world.
13. A VISUALIZATION SYSTEM OF INFORMATION SUPERIMPOSED UPON REAL IMAGES, according to claims 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11 and 12, wherein contents are advertising, games, public presentations and historical simulations.
Description:
Description

VIRTUAL SIGHTSEEING™: SYSTEM FOR THE VISUALIZATION OF INFORMATION SUPERIMPOSED UPON

REAL IMAGES

Goal of invention

[1] The invention is a visualization device to be used, for example, in scenic viewers.

It works by superimposing in real-time images generated by a computer on a real image captured by a lens as in a telescope. It can be used for entertainment, educational or commercial purposes.

[2] This device, the Virtual Sightseeing™, replaces and adds innovative functionalities to existing telescopes, commonly located in historic or scenic places. It allows adding multimedia elements to the real scenery by composing them in the image that is presented to the user. The multimedia elements can be defined and maintained using a simple Web page interface.

[3] The Virtual Sightseeing™ takes advantage of the physical characteristics of a standard telescope, namely ease of use and generally known, to build an innovative system that can be used by anyone, anywhere. The multimedia information and virtual elements that are displayed are sensitive to the orientation and position of the device. They change as the user manually changes the orientation by moving the device. All the information presented in the device is geographically referenced.

State of the art

[4] Scenic viewers or telescopes and other similar devices are well known. However, a visualization device applying a technique superimposing in real-time images generated by a computer upon a real image, as described in this patent, is new. The state of the art prior to this invention is presented below.

[5] The patent WO004/008427 of Yoram Baram and the patents US6037914 and

GB2376397 of Hewlett Packard describe and claim portable devices that superimpose images generated by a computer upon real images displayed directly into the user's eyes.

[6] The patents US2004/0080547, US2003/0179218 and US2002/0036649 present methods and devices that integrate real images with virtual images to apply on specific environments.

[7] The following articles and publications are listed as state of the art references in several knowledge areas that are relevant to understand this patent: 1. Azuma, R.T. (1997). A Survey of Augmented Reality. Presence-Teleoperators and Virtual Environments, 6(4), pp. 355-385;

2. Azuma, R., Bailot, Y., Behringer, R., Feiner, S., Julier, S., and Maclntyre, B. (2001). Recent Advances in Augmented Reality. IEEE Computer & Graphics 21(6), pp. 34-47;

3. Azuma, R., Lee, J., Jiang, B., Park, J., You, S., and Neumann, U. (1999). Tracking in Unprepared Environments for Augmented Reality Systems. Journal of Computers & Graphics, 23 (26), pp. 787-793;

4. Berger, M.O., Wrobel-Dautcourt, B., Petitjean, S., and Simon, G. (1999). Mixing Synthetic and Video Images of an Outdoor Urban Environment. Machine Vision and Applications, 11(3), pp. 145-159;

5. Brooks, F.P. ( 1999) . What's Real About Virtual Reality. IEEE Computer Graphics and Applications, 21(6), pp. 16-27;

6. Debevec, P.E. (1998). Rendering Synthetic Objects Into Real Scenes: Bridging Traditional and Image-Based Graphics with Global Illumination and High Dynamic Range Photography. Proceedings of SIGGRAPH'98, New York , NY;

7. Kutulakos, K.N. and Vallino, J.R. (1998). Calibration-free Augmented Reality. IEEE Transactions on Visualization and Computer Graphics, 4(1), pp. 1-20;

8. Livingston , M. A. and State, A. (1997). Magnetic Tracker Calibration for Improved Augmented Reality Registration. Presence-Teleoperators and Virtual Environments, 6(5), pp. 532-546;

9. Piekarski, W., Thomas, B., Hepworth, D., Gunther, B., and Demczuk, V. (1999). An Architecture for Outdoor Wearable Computers to support Augmented Reality and Multimedia Application. Proceedings of the 3rd International Conference on Knowledge-Based Intelligent Information Engineering Systems, Adelaide , Australia;

10. Rokita, P. (1998). Compositing Computer Graphics and Real World Video Sequences. Computer Networks and ISDN Systems, 30(20-21), pp. 2047-2057;

11. Roseblum, L. (2000). Virtual and Augmented Reality 2020. JJEEE Computer Graphics and Applications, 20(1), pp. 38-39;

12. Starner, T., Schiele, B., Rhodes, B., Jebara, T., Oliver, N., Weaver, J., and Pentland, A. (1998). Augmented Realities Integrating User and Physical Models. First IEEE International Workshop on Augmented Reality (IWAR '98)', San Francisco , CA;

13. State , A., Hirota, G., Chen, D., Garrett, W., and Livingston . M. (1996). Superior Augmented Reality Registration by Integrating Landmark Tracking and Magnetic Tracking. Proceedings SIGGRAPH'96, New Orleans;

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14. Thalmann , N.M. and Thalmann, D. (1997). Animating Virtual Actors in Real Environments. Multimedia Systems, 5(2), pp. 113-125.

[8] The patents and references listed as state of the art are a starting point of the device's technology. However, to create the invention presented herein, a new system is developed, which incorporates anchoring and maneuverability characteristics that solve existing problems in the other systems.

Description of invention

[9] The physical structure supporting the Virtual Sightseeing™ is similar to a standard sightseeing telescope, however it includes distinct components for its new functionalities. The main components are a system to capture the real image (typically a video camera), a computer to process the real image and superimpose the virtual elements, and a screen to display the composed image. Sensors or image processing techniques are used to determine the orientation of the device. The user can interact with the device with a touch screen, buttons or simply by moving the device.

[10] The position of the different components of the device was designed such that it can be as most user friendly as possible. The touch screen is incorporated in a mobile structure for better view and easy access. The handle is placed in front of the device for simple and intuitive user grip. In this handle there are two pressure buttons similar to those used in computer mouse devices. Sensors that measure orientation angles are placed in the axis of the mobile structure. The sensor that measures the top/down orientation is in the horizontal axis, while the sensor that measures the left/right orientation is inside the structure in the vertical axis. The light intensity and position can be estimated by the time of the day.

[11] The system software represents the real camera in the virtual world in a virtual camera. This virtual camera has exactly the same characteristics as the real camera (focal length, position, orientation, etc.). If any of these characteristics in the real camera vary then the characteristics of the virtual camera change the same way. The dimensions of the virtual world are the same as the dimensions of the real world. A virtual wired frame model is developed to match the virtual and real elements. When the real camera moves, the virtual camera moves as well, in real time. If any three- dimensional object appears in front of the virtual camera (in the virtual world) then the object is superimposed upon the real image that is being captured in real time by the real camera.

[12] From the user's viewpoint, the steps to run the system are:

• The first step is initialization, where the system collects all the contextual information from the server. When all the information is downloaded from the server, the system is ready to use and starts the Demonstration mode (optional) or the Application mode;

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• When the system is in the Demonstration mode, a video is presented. The video can include advertisements, credits or other generic information. Depending on how it is set (optionally the system can be used by paying), the system starts the Application mode, which is when the Virtual Sightseeing™ actually works. In this mode, the user can interact with the elements in sight (real or virtual), play games, or use any other functionalities provided by the system;

• Finally, when time ends (according to the amount paid or by user's selection), a message of goodbye is displayed and the system returns to the Demonstration mode (optional) or turns inactive.

[13] The system allows two kinds of users. The common user, who uses the Virtual

Sightseeing™, and the administrator, who has the permission to change, add or clear virtual information. These changes can be done locally or remotely. The administrator can execute changes without going physically to where the Virtual Sightseeing™ is located . This is done using an internet connection and Web pages for configuration.

[14] The only functionality provided by standard sight telescopes is to enlarge images.

The Virtual Sightseeing™ includes a radically different functionality, including: find elements (through graphical representations and audio it is possible to guide the user), games over real images, composing virtual elements in real world scenes, virtual multimedia elements including text, images, audio and video with which the user can interact. For example, if the user points the Virtual Sightseeing™ to a museum, he or she can get information about the museum, including ticket price or the way to go to the museum.

[15] In relation to existing augmented reality systems, the Virtual Sightseeing™ has a distinctive important characteristic, the use of a fixed physical structure with the following benefits:

Reliability If the degrees of freedom are well known, the main problem of augmented reality (tracking the user motion and orientation) can be solved.

Robustness Typical augmented reality systems are very sensitive to the surrounding environment. With a solid, fixed structure, these problems are minimized and the electric and mechanical components are protected.

[16] Augmented reality technologies are usually applied in portable, mobile or wearable systems. These are often complex systems. In contrast, the Virtual Sightseeing™ is a device that uses a solid and fixed structure, working in real time, and targeting the average user with no previous experience. In a structure of this type, sensors that measure the orientation of the camera can be easily applied. This way, virtual elements

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can be placed in the exact position with the exact orientation and thus one of the main problems of augmented reality - know were the user is looking at - is solved.

[17] In relation to the traditional see-through augmented reality glasses, the " Virtual

Sightseeing™ equipment has the advantage of being much more robust, reliable and ease to use. These glasses are often used in laboratory settings, while the purpose of the Virtual Sightseeing™ is to be used by the general public with low maintenance costs.

[18] By knowing the position/orientation of the Virtual Sightseeing™ it is possible to use a virtual model that points where the virtual elements should be positioned. The sensors give information about the real camera to the virtual model which points where and how the virtual elements should be positioned. The information about the real camera makes it possible for a virtual camera to replicate the real camera in the virtual world.

[19] The Virtual Sightseeing™ can also be used for other purposes other than sightseeing. It can also be used in:

• Finding items: The finding application changes the usual process of looking for objects by allowing selecting directly the objects to find in the device's screen;

• Games: Strategy games or 'first person shooter' games are easily implemented in the Virtual Sightseeing™ system. For example, in a Virtual Sightseeing™ placed on the top of a castle it is possible to simulate a historical battle and define the defence strategy against virtual enemies;

• Public participation: The Virtual Sightseeing™ allows easy assessment of impacts of planned constructions or other changes to the landscape. These elements can be superimposed upon real images for public participation and discussion;

• Multimedia content: The system links complex multimedia contents to items in the real world.

Description of drawings [20]

Figure 1 shows a front side view of the invention;

Figure 2 shows a right side view of the invention;

Figure 3 shows a top side view of the invention;

Figure 4 shows a front perspective view of the invention;

Figure 5 shows a rear perspective view (from above) of the invention;

Figure 6 shows a sectional view of the invention;

Figure 7 shows a rear perspective exploded view of the invention;

Figure 8 shows a front perspective exploded view of the invention.

[21] The main components of the invention as referenced in the figures are: part 01. Rear protection; part 02. Main protection; part 03. Front protection; part 04. Vertical axis; part 05. Handle; part 06. Coin collection system; part 07. Video camera's protecting glass; part 08. CPU - processing unit; part 09. UPS; part 10. Video camera's rotation encoder (horizontal axis); part 11. Video camera; part 12. Auto-focus and zoom lens controller; part 13. Screen; part 14. Temperature control system; part 15. Platform for anchoring the video camera; part 16. Horizontal axis; part 17. Internal transmission mechanism (to move the video camera); part 18. Upper support base; part 19. Lower support base; part 20. Buttons; part 21. Structure's rotation encoder (vertical axis); part 22. Sound speakers.

Headi Detailed description of the preferred representation of the invention [22] The base includes the vertical axis (part 04) and the support bases (parts 18 and 19) that support the Virtual Sightseeing™ system. The rear protection (part 01), the main protection (part 02) and the front protection (part 03) are attached to the vertical axis

(part 04). The handle (part 05) is attached to the main protection to manoeuvre the

Virtual Sightseeing™ . [23] The screen (part 13), attached to the front protection (part 03) is anti-vandalism. It can also be a touch screen for interactivity. Underneath the screen, also attached to the front protection (part 03), there are stereo sound speakers (part 22) for a better interaction with the invention. [24] The video camera (part 11) that captures the real images is inside the rear protection (part 01) and is protected by the video camera's protecting glass (part 07).

Inside the protections, the video camera is attached to the platform for anchoring the video camera (part 15) along the horizontal axis (part 16). All this equipment is behind the screen (part 13). The rotation movement of the horizontal axis is induced by an

internal transmission mechanism (part 17) from the handle (part 05). The rotation sensor (part 10) is attached to the horizontal axis (part 16) to capture the inclination angle of the video camera (part 11). To control the optical system of the video camera there is a lens controller (part 12) attached to the side of the rear protection. This controller controls the iris, focus and zoom of the video camera lens. [25] The temperature control system (part 14) that maintains the operational temperature inside the structure is on the side of the rear protection (part 01). [26] Two pressure buttons (part 20) are attached to the handle (part 05) as an alternative to the touch screen.

[27] The coin collection system (part 06) is attached to the front protection (part 03). It launches the application and controls the operation time (proportional to the amount paid), it is anti-vandalism, and it includes a safe box.

[28] Behind the coin collection system (part 06), attached to the main protection (part

02), there is a rotation sensor (part 21) that measures the rotation angle of the Virtual Sightseeing™ global structure.

[29] The Virtual Sightseeing™ needs an industrial micro computer (part 08) to process the data and generate the images. This computer contains a signal acquisition board to get the data from the two rotation sensors, the coin collection system and the buttons. There is also a modem that uses mobile networks technology (GPRS) to allow connection to a remote server for maintenance, updating and collection of statistical data. For applications requiring mobility, a compass and a GPS can be incorporated. The UPS (part 09) allows appropriate system shut down in case of a failure in energy supply and it filters the voltage supply of the main systems.

[30] For the several components of the invention, a preferred specification can be as follows:

Lens There are two possibilities for the lens: variable motorized or fixed zoom lens. The type could be 'CS' mounted and have auto-focus and auto-iris. If motorized, the lens could have an encoder attached to the motor providing feedback on the focal length of the lens. The zoom could vary between 5x and 15x. If the lens is fixed, its zoom will be adapted to the location. Considering that a standard scenic viewer has a zoom between 20x and 3Ox and that the Virtual Sightseeing™ is meant explore the sight more broadly, the fixed zoom should be 10x or 15x.

Video Camera The video camera could be 'firewire' with a resolution of

1024x576 and could have automatic configurations, for example, 'auto-exposure' and 'white-balance'.

TFT + Touch Screen 15" TFT monitor of 15" chassis mounted; SVGA maximum resolution 1024x768, 60 Hz; Touch

technology.

Industrial computer Intel PV CPU FSB 800; AGP 8x; 512Mb RAM; 40Gb HD; FireWire; 4 slots PCI. Acquisition board Acquisition board 48 IO TTL PCI - High Current Bus. To get the data from the rotation sensors, focal length sensor, and coin collection system.

GPRS modem Modem to connect remotely to the server; PCI or PCMCIA GSM/GPRS Triband. GPS and compass A compass and a GPS can be incorporated for orientation and positioning of the Virtual Sightseeing™. Rotation sensors Absolute encoders of 'single turn' with 14 bits of resolution (error: 3.8m to 10km) would be used. Coin collection system Application launching and time control system. Anti- vandalism and incorporated safe box. Security system for the safe box.

[31] The materials, sizes, shape and layout of the components depend on the other elements of the invention, under the scope of the claims.