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Patent Searching and Data


Title:
A TOY GAME
Document Type and Number:
WIPO Patent Application WO/2001/045815
Kind Code:
A1
Abstract:
The invention relates to a toy game comprising a self-propelled vehicle (3) and at least two deflection elements (1, 2) which are adapted to deflect the travelling direction of the vehicle (3) on a base. The invention is characterized in that the elements comprise a curved, concave track for approximately frictionless cooperation with one of the sides of the vehicle and comprise an underside and a grip configured such that a player can reorient and move the element on the base of the vehicle quickly and without obstacles.

Inventors:
ELLING JESPER (DK)
Application Number:
PCT/DK2000/000722
Publication Date:
June 28, 2001
Filing Date:
December 21, 2000
Export Citation:
Click for automatic bibliography generation   Help
Assignee:
LEGO AS (DK)
INTERLEGO AG (CH)
ELLING JESPER (DK)
International Classes:
A63H17/40; A63F9/14; A63H18/02; A63H18/08; A63H33/18; A63H17/00; (IPC1-7): A63H18/08; A63H18/02
Foreign References:
US3218757A1965-11-23
US3442047A1969-05-06
US4521206A1985-06-04
Attorney, Agent or Firm:
Hofman-bang, A/s (Hellerup, DK)
Download PDF:
Claims:
Patent Claims :
1. A toy game comprising a selfpropelled vehicle and at least two deflection elements which are adapted to de flect the travelling direction of the vehicle on a base, c h a r a c t e r i z e d in that the deflection ele ments comprise a curved, concave track for approximately frictionless cooperation with one of the sides of the vehicle and comprise an underside and a grip configured such that a player can reorient and move the element on the base of the vehicle quickly and without obstacles.
2. A game according to claim 1, c h a r a c t e r i z e d in that the sides of the vehicle comprise fric tionreducing areas for cooperation with the concave track of the deflection elements.
3. A game according to claim 1 or 2, c h a r a c t e r i z e d in that the cooperating parts comprise smooth plastics surfaces.
4. A game according to claims 13, c h a r a c t e r i z e d in that the vehicle has means which are adapted to change the travelling direction of the vehicle.
5. A game according to claim 4, c h a r a c t e r i z e d in that the means comprise a steering mechanism.
6. A game according to claim 4 or 5, c h a r a c t e r i z e d in that the means comprise reversing of the pro pulsion means between forward and reverse.
7. A game according to claims 46, c h a r a c t e r i z e d in that the reversing means are dependent on a movable bumper.
8. A game according to claims 47, c h a r a c t e r i z e d in that the reversing means are dependent on a protruding antenna.
9. A game according to claims 18, c h a r a c t e r i z e d in that more than two deflection elements are provided.
10. A game according to claims 19, c h a r a c t e r i z e d in that more than one vehicle is provided.
11. A game according to claims 110, c h a r a c t e r i z e d in that the game comprises a score device which is adapted to count points when it is struck by a vehicle.
12. A game according to claims 110, c h a r a c t e r i z e d in that the game comprises obstacles for mount ing on the base of the vehicle.
13. A game according to claim 6, c h a r a c t e r i z e d in that the vehicle is adapted to release an ob ject when changing direction of travel.
14. A game according to claims 113, c h a r a c t e r i z e d in that the vehicle has an ejection mechanism for ejecting an object when an activation arm on the vehicle is affected.
15. A game according to claims 114, c h a r a c t e r i z e d in that the deflection elements are flexible.
16. A game according to claims 115, c h a r a c t e r i z e d in that the deflection elements comprise a plu rality of interconnected sections.
17. A game according to claim 16, c h a r a c t e r i z e d in that the sections comprise curved and straight parts.
Description:
A toy game The invention relates to a toy game.

Known in the art are toys having deflection elements which are adapted to deflect the travelling direction of a self-propelled vehicle, see e. g. GB A 2 268 417 or US 3 442047.

The object of the invention is to provide a new toy game.

This object is achieved in that the game comprises de- flection elements known per se and a self-propelled vehicle, and in that the deflection elements comprise a curved, concave track for approximately frictionless co- operation with one of the sides of the vehicle, and in that the deflection elements comprise an underside and a grip configured such that a player can reorient and move the deflection elements on the base of the vehicle quickly and without obstacles.

The game will preferably be used by two persons, and when playing the game one player sends the vehicle toward the other player who, by means of his deflection element, catches the vehicle and diverts it in a direction toward the first player. An essential prerequisite for the player's ability to catch and divert the vehicle easily is that the vehicle is caught in the concave, curved track which cooperates with one of the sides of the vehicle. With the above-mentioned known deflection ele- ments, the direction-changing curved track must be re- ceived between the wheels of the vehicle, and moreover they are not adapted to be moved and repositioned quickly. The curved track element may also be reposi- tioned during the time when the vehicle cooperates with the curved track. In this connection it is sufficient

that the deflection element is curved e. g. 60, even though the direction of travel is to be changed about 180, because part of the directional change of the vehicle is caused by the deflection element being turned around, whereby the game will also gain more speed.

The sides of the vehicle may advantageously comprise friction-reducing areas for cooperation with the curved track of the deflection element. This may be provided for in that the cooperating parts comprise smooth plastics surfaces, but the vehicle may also be provided with rollers or wheels having vertical axes of rotation.

The versatility of the game may be enhanced additionally in that the vehicle has means which are adapted to change the direction of travel. This may take place either by way of a steering mechanism or by way of a reversing mechanism capable of switching between forward and re- verse. When the means are adapted to be mechanically af- fected, this may take place in connection with the vehicle striking an obstacle. The means may also be acti- vated electronically either via a remote control or via a control program in the vehicle.

Of course, more than two players may participate in the game, which therefore also comprises more than two de- flection elements. Likewise, the game may comprise sev- eral vehicles, thereby additionally increasing the con- centration and excitement of the game.

The game may also comprise a score device which is adapted to count points when it is struck by the vehicle.

The score device will typically be arranged at a place halfway between the players.

The game may also comprise obstacles, and the vehicle may be adapted such that the means for changing the travel- ling direction of the vehicle are affected by the colli- sion with an obstacle.

To provide for additional variations, the deflection ele- ments may comprise means for cooperating with the vehicle for releasing an ejection mechanism, which may e. g. com- prise ejection of projectiles.

The deflection elements may be flexible so that their curvature may be changed during the game, but preferably the deflection elements comprise a plurality of sections that may be assembled releasably. The sections may com- prise curved members and straight members so that the player himself can design his deflection element.

The invention will be explained more fully below with reference to the following description of some embodi- ments with reference to the drawing, in which fig. 1 shows an explanatory sketch of the game according to the invention, fig. 2 shows a self-propelled vehicle for use in connec- tion with the game according to the invention, fig. 3 shows a deflection element according to the inven- tion, figs. 4-6 illustrate various functions of the vehicle of fig. 2, while fig. 7 shows details of the deflection element shown in fig. 3.

Fig. 1 shows a pair of players, preferably children, who each have a deflection element 1 and 2 which they can hold in their hands and displace in all directions on a base, e. g. a floor. A self-propelled vehicle 3 runs the base. The game thus comprises catching the vehicle 3 from the opponent with one's own deflection element and send- ing the vehicle back : to the opponent. The vehicle may be sent off in various directions and is given different speeds when it leaves the deflection element as a conse- quence of the centrifugal force if the deflection element is simultaneously turned around. The versatility and play value of the game, as explained above in connection with fig. 1, will be described more fully with reference to the following figures.

The vehicle 3 in fig. 1 may be constructed like the vehicle shown in fig. 2. The vehicle has an electric mo- tor (not shown) with associated battery as well as an electrical reversing switch that may be affected as de- scribed more fully below. The front wheels 4,5 of the vehicle are preferably made of hard and smooth plastics which gives low friction against the smooth concave and curved deflection track of the deflection elements. The rear wheels, of which the rear wheel 6 can be seen, are normally made of rubber owing to the propulsion force, and to prevent the rubber from providing a too great friction against the deflection elements, the embodiment shown includes a hub cap 7 of hard plastics which gives low friction against the deflection elements. The vehicle also has a gun 8 with a projectile 9 and a release mecha- nism 10 which, when affected mechanically, releases a lock mechanism in the gun so that the projectile 9 is fired, see fig. 4.

The vehicle shown in fig. 2 moreover has a movable front portion 11 with coupling studs 12, 13. When the coupling

studs are affected rearwards, the entire front portion 11 will be pushed rearwards, and also the arms 14 and 15 are pivoted rearwards. Hereby, an electrical switch (not shown) is affected so that the travelling direction of the vehicle is changed from forward to reverse. The vari- ous positions of the front portion 11 are achieved by means of expediently located pivot points relative to rubber bands, of which the rubber band 16 can be seen.

Fig. 4 shows an activation mechanism 17 which is secured to a deflection element 2, and which has an activation arm lo that may be affected by a finger, so that the ac- tivation mechanism 17 extends inwards over the track of the vehicle and can strike the release mechanism 10. This causes the projectile 9 to be fired, as shown at 9a in fig. 4. The player can try to hit the opponent with the projectile 9.

Fig. 5 shows an obstacle 20 and also shows a bumper 21 which is mounted on the coupling studs 12,13 in fig. 2.

Fig. 5 moreover shows a driver 22 who is placed on the front portion 11 (fig. 2).

When the bumper 21 hits the obstacle 20, the front por- tion 11 will be pushed backwards and upwards forwardly, whereby the upwardly extending forks of the bumper 21 catch the obstacle 20. When the front portion 11 pivots back, it will affect the electrical switch such that the travelling direction is changed from forward to reverse, whereby the vehicle carries along the obstacle 20 in the rearward movement.

Fig. 6 shows another possible variation, including a por- tal 25 with a crossbar 26 that carries a plate 27. When an upwardly extending arm 28 hits the plate 27, the arm 28 will affect the electrical switch either directly or

through the front portion 11, so that the vehicle switches from forward to reverse. In the embodiment shown in fig. 6, the front portion of the vehicle has a slot for receiving a wheel or a roller 29, which is disposed freely inside the fork of the front portion. At the mo- ment when the vehicle is reversed from forward to re- verse, the wheel 29 will roll on and be sent out in a di- rection toward the opponent.

It will be appreciated that other activities than those described above may be introduced, and that the players themselves can choose what the game is to comprise. There may also be 3 or 4 players each having a deflection ele- ment of his own, and it is possible to play with two or more vehicles at the same time. As a further possible variation, the deflection elements may also be shaped differently.

Fig. 7 shows an embodiment of the deflection element 30 according to the invention. The deflection element com- prises four curved sections 31-34, which are identical, and which are curved corresponding to the curve angle V.

Moreover a pair of straight sections 35 and 36 are pro- vided, As shown at 37 and 38, the individual sections may be pushed together, which means that the user himself may decide how the deflection element is to be configured.

The straight sections 35 and 36 need not be of the same length, and precisely the form of deflection element de- sired by the user may be obtained hereby. Alternatively, the deflection element may be made of such an elastic ma- terial that the player can bend it in use.