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Title:
WEARABLE VIRTUAL REALITY (VR) CAMERA SYSTEM
Document Type and Number:
WIPO Patent Application WO/2022/072058
Kind Code:
A1
Abstract:
A wearable virtual reality (VR) camera system comprising: a circular band with an inner surface positionable against a user's head, an outer surface facing away from the user's head, an interior chamber between the inner surface and the outer surface, a multiplicity of cameras within the interior chamber spaced at even 45-degree angles from the center of the band, each camera with a lens exposed through an opening in the outer surface of the band; a nano-battery attached to each camera within the inner chamber as a power source, a nano-processor attached to each camera within the inner chamber to analyze and transmit 360-degree images and sound over a network.

Inventors:
LOGAN JAMES (US)
Application Number:
PCT/US2021/044418
Publication Date:
April 07, 2022
Filing Date:
August 03, 2021
Export Citation:
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Assignee:
LOGAN JAMES (US)
International Classes:
H04N13/00; H04N13/106; H04N13/243; H04N13/282; H04N13/344
Foreign References:
US20170197142A12017-07-13
US20040066449A12004-04-08
US20160371884A12016-12-22
US20090237564A12009-09-24
US20140362244A12014-12-11
Download PDF:
Claims:
CLAIMS A wearable virtual reality (VR) camera system comprising: a circular band with an inner surface positionable against a user’s head, an outer surface facing away from the user’s head; an interior chamber between the inner surface and the outer surface; eight (8) cameras within the interior chamber spaced at even 45 -degree angles from the center of the band, each camera with a lens exposed through an opening in the outer surface of the band; each camera positioned in association with other cameras to capture a 360-degree environment surrounding its user. The wearable virtual reality (VR) camera system of clam 1, wherein a nano-battery is built into each camera within the inner chamber as a power source. The wearable virtual reality (VR) camera system of clam 1, wherein a nanoprocessor built into each camera within the inner chamber to analyze and transmit images and sound over a network. The wearable virtual reality (VR) camera system of clam 3, wherein the nanoprocessor employs image-stabilizing and autofocus components. The wearable virtual reality (VR) camera system of clam 1 further comprising an underlying elastic mounting band within the inner chamber where the cameras, nano-batteries, and/or nano-processors may optionally be mounted into the band. The wearable virtual reality (VR) camera system of clam 1, wherein the cameras are configured to capture a continuous and stable 360-degree images and sound of its user’s surroundings. The wearable virtual reality (VR) camera system of clam 6, wherein the cameras have scanning and memory capability to provide one continuous spatially accurate environment. The wearable virtual reality (VR) camera system of clam 1, wherein the cameras are configured to contain a wireless wi-fi, local area connection (LAN), metropolitan (MAN), and/or wide area connection (WAN) connection component. The wearable virtual reality (VR) camera system of clam 1, wherein the cameras contain a night-vision component. The wearable virtual reality (VR) camera system of clam 1, wherein the cameras accept an optional range of small batteries eliminating the need for further electrical wiring or electrical connections. The wearable virtual reality (VR) camera system of clam 1, wherein the band contain a multiplicity of cameras. The wearable virtual reality (VR) camera system of clam 1, wherein each camera is placed at a combination of varying of degrees from the center of the band. The wearable virtual reality (VR) camera system of clam 1, wherein the band contains a fabric layer, a body comprising a two-fold, double twisted, and elastic fabric flushly abutting a single exterior panel, and a single interior panel, the body having an inwardly facing interior surface and an outwardly facing exterior surface, with opposite ends of the body being attached together permitting the body of the unit to seamlessly surround a skull, and is configured for wearing on a user’s head as a headband. The wearable virtual reality (VR) camera system of clam 13, wherein the material of the inner and outer body of the band is a multiplicity of elastic fabric combinations that wicks moisture from the user, is soft, cleanable and stretches to seamlessly fit the shape of the user’s head. The wearable virtual reality (VR) camera system of clam 14, wherein incorporated into the fabric band, inner band and interior chamber positioned facing the user’s head is a metallic and/or alloy infused fabric for electromagnetic shielding. The wearable virtual reality (VR) camera system of clam 1, wherein the band contains a metal layer, a body comprising of an interior inward facing panel of adhesive flushly abutting a single exterior, outwardly facing panel of hard plastic and/or metal with opposite ends of the boding being attached together permitting the body of the unit to seamlessly surround a protective helmet and is configured to for attaching to and wearing on the exterior of a user’s protective headgear. The wearable virtual reality (VR) camera system of clam 1, wherein the band is incorporated into a multiplicity of headwear that surround and/or protect a skull and are configured for capturing 360-degree media and data while donned on a user’s head during physical activity. The wearable virtual reality (VR) camera system of clam 1, wherein the nanobatteries are capable of wireless charging. The wearable virtual reality (VR) camera system of clam 1, wherein the cameras may transmit data to an electronic system capable of analyzing them for use with an electronic gaming system and/or console.

15

Description:
Titl e of Inventi on :

Wearable Virtual Reality (VR) Camera System

CROSS REFERENCE TO RELATED APPLICATION

[0001] This application makes specific reference to the subject matter disclosed in Provisional Application number 63/084,566, filed on September 29, 2020.

BACKGROUND

[0002] The present invention relates to a wearable wireless virtual reality transmitting system, for capturing continuous live and/or recorded 360-degree images that can be broadcast wirelessly to a virtual reality headset and/or other media platform. The wearable virtual reality (VR) camera system streams 360- degree images and grants its audience a 360-degree range of sight from its user’s vantage point.

[0003] This invention’s innovation is borne from its capability to capture a user’s 360-degree field of vision using eight (8) mini, auto-stabilized cameras placed at even 45-degree angles from the center of the unit. Equally important are the characteristics of the unit’s wireless cameras. Each camera is powered by a nano battery to giving it an acceptable battery life and the ability to be sewn safely into the light-weight fabric without the need to recharge. The cameras also contain nano processors allowing each ability to transmit captured images and sound.

[0004] The current problem in the virtual reality industry is that no image capturing devices permit users to operate optimally in physically demanding environments while broadcasting continuous, uninterrupted 360-degree images. Current devices are bulky, require external power supplies, and are limited to use with stationary support structures like tripods forbidding users to move uninhibited while capturing accurate 360-degree images.

[0005] A solution that the wearable virtual reality (VR) camera system presents is its ability to be worn on a user’s head, it is minimally invasive, it permits its user to execute a broad level of physically strenuous activities, and it simultaneously transmits a continuous 360-degree environment. Each camera on the wearable virtual reality (VR) camera system includes a nano-processor configured to scan, analyze, and transmit 360-degree media content to compatible platforms.

SUMMARY

[0006] The various embodiments described below of the present invention provide a light-weight, wireless, wi-fi, WiMAX and/or LTE enabled, minimally invasive, wearable, virtual reality (VR) camera system that broadcasts an uninhibited stream of 360-degree content to a network.

[0007] Each nano processor of the wearable virtual reality (VR) camera system employs a spatial orientation sensor to analyze images, the nano processor then uses broadband and/or short-range technology to communicate, encode and transmit images through a wireless network to a receiver that is connected to a built-in storage device or cloud storage where a third party may access the images. [0008] The wearable virtual reality (VR) camera system communicates with the receiver sending images in response to the user’s dimensional orientation. The receiver with aid from a virtual reality headset permits a third party to passively participate with the images transmitted by the user through interactive spatial perception.

[0009] The wearable virtual reality (VR) camera system may further include a configuration that permits a third party to observe up to 360-degrees of the environment immediately surrounding the user. The wearable virtual reality (VR) camera system has the capability to capture, render, and stabilize images of the surrounding environment around the user without being altered by the user’s physical movements.

[00010] In another embodiment the wearable virtual reality (VR) camera system contains sensors permitting the unit to discern system compatibility and adjust from 360-degree to 180-degree horizon broadcasting to its network.

[00011] This Summary is provided to establish a collection of concepts in a condensed form that are further illustrated below in the Detailed Description. This Summary is not intended to limit key features or essential features of the claimed subject matter, nor is it intended to be used to limit the scope of the claimed subject matter. Furthermore, the claimed subject matter is not limited to applications that solve any and/or all challenges noted in any part of this disclosure.

BRIEF DESCRIPTION OF THE DRAWINGS

[00012] FIG. 1 shows the front view from the bottom angle, the back view from bottom angle is identical.

[00013] FIG. 1A shows an x-ray of the interior of the back of the band from the front at a bottom angle, an x-ray of the interior of the front of the band from the back at a bottom angle is identical. [00014] FIG. IB shows a cross-section of the inside of the wearable virtual reality (VR) camera system.

[00015] FIG. 1C shows a cross sectional view as it relates to the entire band.

[00016] FIG. ID shows the bird’s-eye top view of the band. The bottom view being identical.

[00017] FIG. 2 shows the front view from the top angle, the back view from the top angle is identical.

[00018] FIG. 3 shows the top view from the back at an angle, the top view from the front at an angle is identical.

[00019] FIG. 4 shows the left side view on a rotated access, the right side view on a rotated access is identical.

[00020] FIG. 5 shows the front of headband lying flat on a surface, the back of headband lying flat on a surface is identical.

[00021] FIG. 6 shows the front right side of headband in use, the front left side of headband in use is identical.

[00022] FIG. 7 shows the front view of the wearable virtual reality (VR) headband system integrated into a protective helmet.

[00023] FIG. 7 A shows the front view from the right side of the wearable virtual reality (VR) headband system integrated into a protective helmet. The front left view being identical. [00024] FIG. 7B shows the right side view of the wearable virtual reality (VR) camera system integrated into a protective helmet. The left side view being identical.

[00025] FIG. 8 shows the front view of the wearable virtual reality (VR) camera system integrated into a baseball cap.

[00026] FIG. 8A shows the front left view of the wearable virtual reality (VR) camera system integrated into a baseball cap. The front right view is identical.

[00027] FIG. 8B shows the back view of the wearable virtual reality (VR) camera system integrated into a baseball cap.

[00028] FIG. 8C shows the side left view of the wearable virtual reality (VR) camera system integrated into a baseball cap. The side right view being identical.

[00029] FIG. 9 shows the front left view of the wearable virtual reality (VR) camera system integrated into active headgear.

[00030] FIG. 10 shows the front view of the wearable virtual reality (VR) camera system integrated into a motorcycle helmet.

[00031] FIG. 10A shows the right side view of the wearable virtual reality (VR) camera system integrated into a motorcycle helmet. The left-side view being identical.

[00032] FIG. 10B shows the back view of the wearable virtual reality (VR) camera system integrated into a motorcycle helmet.

[00033] FIG. 10B shows the top view of the wearable virtual reality (VR) camera system integrated into a motorcycle helmet. DETAILED DESCRIPTION

[00034] Virtual reality image capturing devices implement cameras that are generally attached to a rigid circular surface casing and are commonly manufactured to accompany rigid stationary attachments including but not limited to tripods. The rigid casings are neither suitable nor practical for real-time application capable of capturing 360-degree images without being burdensome and intrusive. Additionally, the rigid casings are not designed to be light weight enough for incorporation into soft-touch items such as fabric.

[00035] To incorporate a 360-degree virtual reality capturing camera system into fabric cameras 14 may be attached on and/or built directly into a fabric band 12. This solution may include creating an interior chamber 24 to house the cameras. FIG 1 A depicts how the interior chamber 24 may contain an elastic mounting band 26 where the cameras 14 may be mounted. The elastic mounting band 26 illustrates the wearable virtual reality (VR) camera system with an inner surface positionable against the user’s head, and outer surface facing away from the users body and an interior chamber 24 between the inner surface and the outer surface.

[00036] The fabric band 12 illustrates the structure of the fibers used to make the wearable virtual reality (VR) camera system and the porous, surface of fabrics, the fibers of the fabric may absorb the moisture from the user. Any risks associated with such absorption may be mitigated by coating each camera 14 with a clear waterproof fiber. Optionally, an additional underlying waterproof layer may add more desired protection and would involve an additional manufacturing step.

[00037] Additionally, the discussed applications relate to a wearable virtual reality (VR) camera system formed within the interior chamber 24 of the fabric band 12 that addresses such issues of moisture for the cameras. Briefly, another solution may present a protective fabric 16 comprising a plastic layer formed directly on the fabric of the interior chamber 24 and a dielectric film 32 laminated and applied via an adhesive where the camera touches the outer surface of the interior chamber 24 of the inner band 18. Such a structure may allow the use of a thin and smooth dielectric film 32 that avoids any shorting risks from moisture as described above. Further, the fabric band 12 and inner band 18 may be formed from a coated fiber, or may otherwise comprise a coating, that may help to lessen the absorption of moisture on the fabric and/or decrease a roughness of the fabric band 12.

[00038] FIG. 1A also illustrates the dielectric film 32 being integrated into the fabric band 12 which may be accomplished in any suitable manner. As one example, the dielectric film 32 may take the form of a two-layer structure, the first layer including an optional adhesive layer 34 bonding the dielectric film 32 to the fabric band 12, and a second layer constructed by a thin, solid dielectric film 32. In some examples, the optional adhesive layer 34 of the dielectric film 32 may take the form of a thermoplastic material having a low melting point. This may allow the dielectric film 32 to be laminated or thermally adhered onto the fabric band 12 by melting the optional adhesive layer 34 to bond to the fabric band 12. One example of the optional adhesive layer 34 may include a material such as ethylene vinyl acetate, while dielectric film 32 may include polyethylene terephthalate, polypropylene, a form of polyimide and/or other desirable and appropriate combination of dielectric materials. Alternately, the dielectric film 32 may use a combination of a curable adhesive and/or pressure sensitive adhesive as the optional adhesive layer 34.

[00039] As mentioned above, the porous surface of the fabric band 12, may challenge the integration of a hearty, curable resin-based dielectric layer onto the fabric band 12, and may require the use of a relatively dense dielectric film 32 to avoid manufacturing defects that may present a shorting risk. Thus, the dielectric film 32 may be formed from a solid material that is applied to the fabric as a sheet, in lieu of a resin that needs to be cured subsequent to integration. The selection of a thin, smooth material may permit use of a thinner dielectric film 32, while helping to avoid cracks, pores, and other defects that may occur with a curable dielectric film 32 material deposited on the fabric. The above-mentioned solution also may present a flat, uniform surface the secure attachment of cameras 14.

[00040] Further, to help prevent absorption of moisture deposited onto the fabric band 12, the interior chamber 24, inner band 18 and fabric band 12 may include a coating, such as a polymer coating. In some examples, the threads of the interior chamber band 24 may be coated before the inner band 18 and fabric band 12 are constructed, while in other examples the coating may be applied after the inner band 18 and fabric band 12 have been formed. The coating may be constructed from any appropriate material. For example, the coating may comprise one or more of a polyacrylate coating and polyurethane coating. In other examples, such as where the fabric band 12 does not absorb an undesirable degree of moisture, the coating may be omitted.

[00041] FIG. 1 A schematically shows an x-ray view of the interior chamber 24 of the wearable virtual reality (VR) camera system. The interior chamber 24 reduces any need to expose wiring.

[00042] FIG. 1A also illustrates how the cameras 14 mount onto the elastic mounting band 26 of the wearable virtual reality (VR) camera system within the interior chamber 24.

[00043] FIG. IB shows how each lens opening 10 permits unobstructed access for each camera 14 lens through an opening in the outer surface of the fabric band 12.

[00044] FIG. IB illustrates a nano-processor 28 integrated into the back of the camera 14 permitting each camera 14 to broadcast sound and 360-degree images to receivers over a network. Alternate examples may include broadcasting over a local area network, municipal area network, Wi-fi and/or a private network. Each nanoprocessor 28 is connected to a camera 14 configured to auto-stabilize, scan, sense, and capture images of the user’s surrounding environment. [00045] FIGS. IB and 1C shows nano-batteries 20 of the wearable virtual reality (VR) camera system eliminating the need for further electrical wiring or electrical connections. Optionally, the nano-batteries may be built into the elastic mounting band 26. Additionally, electrochemical cells may be added to the back of each camera 14 to assist with generate and/or act as a power source for each camera 14.

[00046] FIG. ID shows how the eight (8) cameras 14 can be fitted into the fabric band 12 to capture the user’s surrounding 360-degree environment.

[00047] In another aspect, the wearable virtual reality (VR) camera system may comprise of a body comprising any combination of folded double twisted and elastic fabric flushly abutting a single exterior panel, and a single interior panels, the body having an inwardly facing interior surface, and an outwardly facing exterior surface, with opposite ends of the body being attached together permitting the body of the unit to seamlessly surround a cranium area and is configured for wearing on a user’s head as a headband that wicks moisture from its user’s head.

[00048] The fabric band 12 may be formed from any suitable fabric material. Examples include woven and non-woven fabrics made of natural and/or synthetic fibers. Further, the fabric band 12 may have any desired thickness to allow the cameras 14 to seamlessly integrate into the fabric and remain comfortable for the user. In some examples, the fabric band 12 may have a depth thickness ranging from 0.3 to 1.0 inches. In other examples, the fabric band 12 may have a height from top to bottom of 0.7 to 2.0 inches and/or any other suitable height and depth thickness.

[00049] FIG. 1 A illustrates protective electromagnetic shielding 32 integrated into the inner band 18 and fabric band 12 of the wearable virtual reality (VR) camera system, wherein a metallic and/or alloy infused fabric for electromagnetic shielding 32 is employed. Another example may support the inner band 18, the fabric band 12, and inner chamber 24 positioned facing the user’s head to include a metallic and/or alloy infused fabric for electromagnetic shielding 32.

[00050] In other embodiments, The wearable virtual reality (VR) camera system may be configured to interface or be integrated with other sensors such as heart rate sensors, step sensors, altitude sensors, geographic sensors, temperature sensors, and/or other suitable sensors that may be used to monitor conditions of the user and/or its environment. Further, various other sensors may be formed by printing electrodes onto the inner band 18. For example, a biometric sensor may be printed or implanted onto fabric that is configured to contact the skin of a user. Additionally, an electrochemical sensor may be printed onto the inner band 18. An example of this application may include various coated electrodes that interact directly with the user’s skin.

[00051] FIGS. 2, 3, 4, and 5 show the wearable virtual reality (VR) camera system at different angles to illustrate how lightweight and flexible materials can be employed to construct the fabric band 12. These figures also show how flexible the fabric band 12 can be as FIG. 5 depicts the band being able to lay flat on one side without compromising the device.

[00052] The wearable virtual reality (VR) camera system may be used in many different types of wearable devices. FIGS. 7 through 10 illustrate examples of the wearable virtual reality (VR) camera system being implemented with different types of headwear. The wearable virtual reality (VR) camera system may be integrated into a variety of surfaces and materials.

[00053] FIG. 6 illustrates how each camera 14 captures a continuous 360-degree horizon. The wearable virtual reality (VR) camera system includes eight (8) cameras 14 spaced at even 45-degree angles from the center of the system. This overcomes any challenges in the shape of any specific user’s skull and accounts for being worn in any orientation as all sides of the circular band are identical. [00054] FIGS. 7, 7A, 7B, 7C show one embodiment where the wearable virtual reality (VR) camera system is integrated into protective helmet 40. An example and expansion of this mentioned application supports compatibility of the wearable virtual reality (VR) camera system with an electronic gaming system capable of analyzing data and images captured in an athletic event with users wearing a similar protective helmet 40.

[00055] FIGS. 8, 8 A, 8B, and 8C illustrate another embodiment where the wearable virtual reality (VR) camera system is integrated into a baseball cap 50. An example and expansion of this mentioned application supports compatibility of the wearable virtual reality (VR) camera system with an electronic gaming system capable of analyzing data and images captured in an athletic event with users wearing a similar baseball cap 50.

[00056] FIG. 9 illustrates another embodiment where the wearable virtual reality (VR) camera system is integrated into active headgear 60. An example and expansion of this mentioned application supports compatibility of the wearable virtual reality (VR) camera system with an electronic gaming system capable of analyzing data and images captured in an athletic event with users wearing a similar active headgear 60.

[00057] FIGS. 10, 10A, 10B, 10C illustrate another embodiment where the wearable virtual reality (VR) camera system is integrated into a motorcycle helmet 70. An example and expansion of this mentioned application supports compatibility of the wearable virtual reality (VR) camera system with an electronic gaming system capable of analyzing data and images captured in an athletic event with users wearing a similar motorcycle helmet 70.

[00058] In summary, the combination of applications and/or solutions outlined above are exemplary, these detailed embodiments and/or illustrations shall not be limiting in any sense, because numerous combinations are feasible. The particular examples described above may represent a small number of existing solutions. Thus, various details described may be either executed as illustrated and/or described, or in a combination of other sequences, or omitted. That said, the order of the above-described configurations, processes and applications may be changed.

[00059] Regarding the above-mentioned aspects and features of the wearable virtual reality (VR) camera system, it should be noted that the invention further encompasses the various logical combinations and sub-combinations of the cited aspects and features.